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40 Years Later, the Keys to the Thing’s Greatness Lies in The Sequels You Never Knew It Had

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Take yourself back to the first time you saw John Carpenter’s The Thing. Those final shots of MacCready and Childs in the ruins of Outpost #31, looking at each other with that sneaking suspicion, scrutinizing their faces to find some sort of indication, some closure over who is really who. And if you’re anything like me, you might immediately find yourself wondering, what the hell is supposed to fill the void for want of another film like this as the end credits roll?

And the answer isn’t the 2011 prequel, surprisingly. One day I will get into the merits of that oft-maligned film.

With the 40th Anniversary of The Thing bringing repertory screenings crashing into cinemas, this is the perfect time to highlight the most fascinating of John Carpenter’s creations. While The Thing regularly clocks in as many viewers’ favorite horror film, most don’t recognize its spiritual successors in the genre, and they probably don’t even consider them sequels.

I’m talking about the other two-thirds of the Apocalypse Trilogy, an unofficial series of films conceived by John Carpenter following The Thing’s release. These include Prince of Darkness, and In The Mouth of Madness. Released over a span of 12 years, they explore possible causes for the collapse of society, human life, and even the destruction of all reality. There’s a link of chained, cinematic DNA between them all, and I think these movies are a perfect example of why The Thing is still so great. They serve as the offspring of The Thing, elaborating and surpassing their predecessor in certain aspects of their production, boiling down what makes Carpenter’s filmmaking so great.

APOCALYPTIC AUDIO DESIGN

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No horror movie composer can really hold a candle to the Ennio Morricone collaboration that Carpenter composed for The Thing. And while that soundtrack is a masterclass on making pulse-pounding music that accentuates a film, the other entries in the trilogy emphasize how music can bring more out than just simple paranoia.

Madness & Darkness add more audio textures that are thematically intertwined with the plot; many of these tracks’ soundscapes have hymnal undertones that match with the films’ explorations of religion; it employs synths that mimic organs, and Carpenter pairs subtle choir vocals to go with them. All three films have soundtracks that don’t just evoke more raw and tense emotion; they explore using music to evoke an environment’s more subtle details.

THE EFFECTS TO END ALL EFFECTS

The Thing is by far the chief example of how Carpenter’s films push effects to the limits of the human imagination. A materials varied monster factory overseen by a special effects neurosurgeon Rob Bottin, and his 35-member crew is responsible for putting together some of the most innovative effects to this date out there, utilizing the likes of microwaved bubblegum mixed with plastic, lube dyed green, and filled with explosive squibs, and even creamed corn for textural enhancements to put the creature in creature feature.

Prince of Darkness is similarly unnerving due to its novel and ambitiously done special effects throughout the film. It utilizes everything from shimmering pools of extremely toxic liquid mercury to trucks with brick walls attached to them, to almost 40,000 live insects inside a fake human body. It manages to be just as absolutely sickening and skin-crawling as its predecessor on a fifth of the budget—a cool $3 million compared to The Thing’s hefty $15 mil. At their core, the effects don’t have to be burning cash to fuel them; they can be relatively simplistic, and Carpenter knows how to work with his crews to make the simple, explosively complex looking to the human eye.

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WORLD SHATTERING CINEMATOGRAPHY

And what a talented eye John has. When you want to portray that the walls are closing in on your cast, you need to know how to frame and shoot a world where everything is falling apart. The decay rate varies between each film, and the cinematography of each is finely tailored to that fact.

We get three radically different settings for these films ranging from the arctic research base to a single dilapidated church, to a small town that may or may not even be real and the world it’s tenuously tied to. Carpenter plays to his natural strengths with each when it comes to shot composition; we get those trademark long takes, wide shots, and shot-blocking that give you a sense of dwindling space as characters move through their environments. The color grading of Madness (see: the color palette becoming cooler and darker) and the slowly diminishing light in Darkness quietly and expertly show the expanding influence of the film’s villains and their rewriting of rules as they close in on their targets.

The film is shot to enhance a rapidly escalating claustrophobia, even if there seems like there’s somewhere to run. The space is getting smaller—you’re just not aware of it yet.

FATALISTIC FINALES

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The endings of horror movies can make or break them. Despite how radically different the three are for each, they’re all unforgettable finales because they bring up the numbness caused by devastation, either emotionally, mentally, or materially.

The films that follow The Thing are the split halves of the expertly crafted grey, unsure ending that we get from Carpenter in that film. Prince of Darkness, despite its tragedy, is somewhat hopeful and hints toward a crisis that has been postponed but not outwitted; not all is lost, but enough is to make you feel empty.

In The Mouth of Madness rejects any sense of possible good in favor of a fate so terrible we don’t even get to see the brunt of its carnage, witnessing a gutted world and being the last left alive to be mocked by its new rulers. The movies don’t revel in the destruction as much as they home in on how small and weak that destruction makes the characters feel. Its cosmic horror at its greatest.

So, when you finish your rewatch of The Thing this weekend and are looking for something to scratch that “abandon all hope” itch, tune into Carpenters’ other greatest hits and prepare to have your world blown away all over again.

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Luis Pomales-Diaz is a freelance writer and lover of fantasy, sci-fi, and of course, horror. When he isn't working on a new article or short story, he can usually be found watching schlocky movies and forgotten television shows.

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Is ‘Funny Games’ The Perfect ‘Scream’ Foil?

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When I begin crafting my reviews, I do some quick background research on the film itself, but I avoid looking at what others have to say. The last thing I want is for my views to be swayed in any way by what others think or say about a film. It has been at least 13 years since I’ve seen the English-language shot-for-shot remake of Funny Games. And I didn’t remember much about it. After watching the original 1997 masterpiece just minutes ago, I quickly ran to my computer to start writing this. Whether or not I’m breaking new ground by saying this is up in the air, and I could even be very incorrect with this: Funny Games is the perfect foil to Scream, and the irreparable damage it has caused to the slasher subgenre.

The Family at the Center of this Film

Funny Games follows the upper-class family of Anna (Susanne Lothar), George (Ulrich Mühe), son Georgie (Stefan Clapczynski), and dog Rolfi (Rolfi?), who arrive at their lake house for a few weeks of undisturbed peace. Soon after their arrival, they’re met by Paul (Arno Frisch) and Peter (Frank Giering), two white-clad yuppies who seem just a bit off. Who will survive and who will die in this game that is less funny than the title suggests?

I’ve made this statement about Scream time and time again. Before I get into it too much, let’s take a quick step back to ward off the Ryan C. Showers-like people. I love Scream (as well as 2, 5, and 6). It created a new wave of filmmakers and singlehandedly brought the slasher subgenre back from the dead like a Resident Evil zombie. Like what Tarantino did to independent crime thrillers of the 2000s and 10s, Scream has done to slashers. Post-Scream, slashers felt the need to be overtly meta and as twisty as possible, even at the film’s own demise. There is nothing wrong with a slasher film attempting to be smart. The problem arises when filmmakers who can’t pull it off think they can.

Is Funny Games Anti-Horror or Anti-Slasher?

The barebones rumblings I’ve heard about Funny Games over the years are that writer/director Michael Haneke calls it anti-horror. I would posit that Funny Games unknowingly found itself as more of an anti-slasher rather than an anti-horror. (Hell, it could be both!) Scream would release to acclaim just one year before Haneke’s incredible creation, so I can’t definitively say that Funny Games is a direct response to Scream, as much as I would like to.

Meta-ness has existed in cinema and art long before Scream came to be. Though if you had asked me when I was a freshman in high school, I would have told you Wes Craven created the idea of being meta. It just strikes me as a bit odd that two incredibly meta horror films would be released just one year apart and have such an impact on the genre. Whereas Scream uses its meta nature to make the audience do the Leonardo in Once Upon a Time in Hollywood meme, Haneke uses it as a mirror for the audience.

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Scream vs. Funny Games: A Clash of Meta Intentions

Scream doesn’t ask the audience to figure out which killer is behind the mask at which points; it just assumes that you will suspend your disbelief enough to accept it. Funny Games subverts this idea by showing you the perpetrators immediately and then forcing you to sit in the same room with them, faces uncovered, for nearly the film’s entire runtime. Scream was flashy and fun, Funny Games is long and uncomfortable. Haneke forces the audience to sit with the atrocities and exist within the trauma felt by the family as they’re brutally picked off one by one.

Funny Games utilizes fourth wall breaks to wink at the audience. Haneke is, more or less, trying to make the audience feel bad for what they’re watching. Each time Paul looks at the camera, it’s almost as if he’s saying, “You wanted this.” One of the most intriguing moments in the film is when Peter gets killed and Paul says, “Where is the remote?” before grabbing it, pressing rewind, and going back moments before Anna kills Peter. This is a direct middle finger to the audience. You think you’re getting a final girl in this nasty picture? Hell no. You asked for this, so you’re getting this.

A Contemptuous Look at Slasher Tropes

Both Funny Games are the only Haneke films I’ve seen, so I can’t speak much on his oeuvre. But Funny Games almost feels contemptful about horror, slashers in particular. The direct nature of the boys and their constant presence in each scene eliminates any potential plot holes. E.g., how did Jason Voorhees get from one side of the lake to a cabin a quarter of a mile away? You just have to believe! In horror, we’ve come to accept that when you’re watching a slasher film, you MUST accept what’s given to you. Haneke proves it can be done simply and effectively.

Whether you think it’s horror or not, Funny Games is one of the greatest horror films of all time. Before the elevated horror craze that exists to inflict misery on the viewers, Haneke had “been there, done that.” When [spoiler] dies, [spoiler] and [spoiler] sit in the living room in silence for nearly two minutes in a single uncut shot. Then, in the same uncut shot, [spoiler] starts keening for another two or three minutes. Nearly every slasher film moves on after a kill. Occasionally, we’ll get a funeral service or a memorial set up at the local high school for the slain teenagers. But there’s rarely an effective reflection on the loss of life in a slasher film. Funny Games tells you that you will reflect on death because you asked for death. You bought the ticket (rented the film), so you must reap what you sow.

Why Funny Games Remains One-of-a-Kind

This piece has been overly harsh on slasher films, and that was not the intention. Behind found footage, slasher films are probably my second favorite subgenre. As someone who has watched their fair share of them, it’s easy to see the pre-Scream and post-Scream shift. But there’s this weird disconnect where slasher films had transformed from commentary on life and loss to nothing more than flashy kills where a clown saws a woman from crotch to cranium, and then refuses to pay her fairly. Funny Games is an impressive meditation on horror and horror audiences. Even the title is a poke at the absurdity of slashers. If you haven’t seen Funny Games, I highly suggest checking it out because I can promise you, you’ve never seen a horror film like it. And we probably never will again.

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‘The Woman in Black’ Remake Is Better Than The Original

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As a horror fan, I tend to think about remakes a lot. Not why they are made, necessarily. That answer is pretty clear: money. But something closer to “if they have to be made, how can they be made well?” It’s rare to find a remake that is generally considered to be better than the original. However, there are plenty that have been deemed to be valuable in a different way. You can find these in basically all subgenres. Sci-fi, for instance (The Thing, The Blob). Zombies (Dawn of the Dead, Evil Dead). Even slashers (The Texas Chainsaw Massacre, My Bloody Valentine). However, when it comes to haunted house remakes, only The Woman in Black truly stands out, and it is shockingly underrated. Even more intriguingly, it is demonstrably better than the original movie.

The Original Haunted House Movie Is Almost Always Better

Now please note, I’m specifically talking about movies with haunted houses, rather than ghost movies in general. We wouldn’t want to be bringing The Ring into this conversation. That’s not fair to anyone.

Plenty of haunted house movies are minted classics, and as such, the subgenre has gotten its fair share of remakes. These are, almost unilaterally, some of the most-panned movies in a format that attracts bad reviews like honey attracts flies.

You’ve got 2005’s The Amityville Horror (a CGI-heavy slog briefly buoyed by a shirtless, possessed Ryan Reynolds). That same year’s Dark Water (one of many inert remakes of Asian horror films to come from that era). 1999’s The House on Haunted Hill (a manic, incoherent effort that millennial nostalgia has perhaps been too kind to). That same year there was The Haunting (a manic, incoherent effort that didn’t even earn nostalgia in the first place). And 2015’s Poltergeist (Remember this movie? Don’t you wish you didn’t?). And while I could accept arguments about 2001’s THIR13EN Ghosts, it’s hard to compete with a William Castle classic.

The Problem with Haunted House Remakes

Generally, I think haunted house remakes fail so often because of remakes’ compulsive obsession with updating the material. They throw in state-of-the-art special effects, the hottest stars of the era, and big set piece action sequences. Like, did House on Haunted Hill need to open with that weird roller coaster scene? Of course it didn’t.

However, when it comes to haunted house movies, bigger does not always mean better. They tend to be at their best when they are about ordinary people experiencing heightened versions of normal domestic fears. Bumps in the night, unexplained shadows, and the like. Maybe even some glowing eyes or a floating child. That’s all fine and dandy. But once you have a giant stone lion decapitating Owen Wilson, things have perhaps gone a bit off the rails.

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The One Big Exception is The Woman in Black

The one undeniable exception to the haunted house remake rule is 2012’s The Woman in Black. If we want to split hairs, it’s technically the second adaptation of the Susan Hill novel of the same name. But The Haunting was technically a Shirley Jackson re-adaptation, and that still counts as a remake, so this does too.

The novel follows a young solicitor being haunted when handling a client’s estate at the secluded Eel Marsh House. The property was first adapted into a 1989 TV movie starring Adrian Rawlings, and it was ripe for a remake. In spite of having at least one majorly eerie scene, the 1989 movie is in fact too simple and small-scale. It is too invested in the humdrum realities of country life to have much time to be scary. Plus, it boasts a small screen budget and a distinctly “British television” sense of production design. Eel Marsh basically looks like any old English house, with whitewashed walls and a bland exterior.

Therefore, the “bigger is better” mentality of horror remakes took The Woman in Black to the exact level it needed.

The Woman in Black 2012 Makes Some Great Choices

2012’s The Woman in Black deserves an enormous amount of credit for carrying the remake mantle superbly well. By following a more sedate original, it reaches the exact pitch it needs in order to craft a perfect haunted house story. Most appropriately, the design of Eel Marsh House and its environs are gloriously excessive. While they don’t stretch the bounds of reality into sheer impossibility, they completely turn the original movie on its head.

Eel Marsh is now, as it should be, a decaying, rambling pile where every corner might hide deadly secrets. It’d be scary even if there wasn’t a ghost inside it, if only because it might contain copious black mold. Then you add the marshy grounds choked in horror movie fog. And then there’s the winding, muddy road that gets lost in the tide and feels downright purgatorial. Finally, you have a proper damn setting for a haunted house movie that plumbs the wicked secrets of the wealthy.

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Why The Woman in Black Remake Is an Underrated Horror Gem

While 2012’s The Woman in Black is certainly underrated as a remake, I think it is even more underrated as a haunted house movie. For one thing, it is one of the best examples of the pre-Conjuring jump-scare horror movie done right. And if you’ve read my work for any amount of time, you know how positively I feel about jump scares. The Woman in Black offers a delectable combo platter of shocks designed to keep you on your toes. For example, there are plenty of patient shots that wait for you to notice the creepy thing in the background. But there are also a number of short sharp shocks that remain tremendously effective.

That is not to say that the movie is perfect. They did slightly overstep with their “bigger is better” move to cast Daniel Radcliffe in the lead role. It was a big swing making his first post-Potter role that of a single father with a four-year-old kid. It’s a bit much to have asked 2012 audiences to swallow, though it reads slightly better so many years later.

However, despite its flaws, The Woman in Black remake is demonstrably better than the original. In nearly every conceivable way. It’s pure Hammer Films confection, as opposed to a television drama without an ounce of oomph.

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