Reviews
[REVIEW] ‘Until Dawn’: A Bland Adaptation Of A Great Game
The Until Dawn film follows a pretty standard premise at first. Clover (Ella Rubin) is looking for her missing sister Mel (Maia Mitchell). She and her friends are tracing Mel’s last steps through a weird small town when they find themselves in a creepy abandoned home. However, when they begin to investigate the property, they are murdered by a mask-wearing psycho. This resets them to a key part (or checkpoint for us gamers) and gives all five of them the chance to make different choices and possibly survive. This is a clever way to navigate the freedom of the original game and kill people in various ways, in different orders, etc. I love that Blair Butler and Gary Dauberman thought of that as a way to stay sort of close to the source material’s energy.
Until Dawn is a wildly popular Playstation game written by Larry Fessenden and Graham Reznick. It utilizes Supermassive Games’ engine to craft an eerie and dangerous world, allowing gamers to choose character outcomes. This butterfly effect leads to all playable characters’ lives being in the hands of the gamer. This is also one of the titles that really got me back into gaming after stepping away for years. It understands the tropes in the movies that it nods at and gives horror fans the feeling of being in their own movie. So, when word came out that there would be a film adaptation of Until Dawn, we assumed it would be a fairly easy transfer. However, you know what they say about assuming things.
A Familiar Premise with a Time Loop Twist
The Until Dawn film follows a pretty standard premise at first. Clover (Ella Rubin) is looking for her missing sister Mel (Maia Mitchell). She and her friends are tracing Mel’s last steps through a weird small town when they find themselves in a creepy abandoned home. However, when they begin to investigate the property, they are murdered by a mask-wearing psycho. This resets them to a key part (or checkpoint for us gamers) and gives all five of them the chance to make different choices and possibly survive. This is a clever way to navigate the freedom of the original game and kill people in various ways, in different orders, etc. I love that Blair Butler and Gary Dauberman thought of that as a way to stay sort of close to the source material’s energy.
The friend group supporting Clover is filled with some familiar faces. Ji-young Yoo (Freaky Tales) as Megan, Michael Cimino (Love, Victor) as Max, Odessa A’zion (Hellraiser (2022)) as Nina, and Belmont Cameli (The Alto Knights) as Abel. Megan is a little psychic and can sense things the others cannot. Max seems to only have Clover on the brain, and we find out they used to be a couple. Nina and Abel have been together for three months. So, it is wild that he is traveling the country with her friend group as they try to help Clover get closure. While the cast is charming enough, none of them get to do anything interesting with their characters. Even their repeated deaths are not exciting.
A Series of Unfortunate Paint by Number Scares
Director David F. Sandberg finds a chuckle, some gore, and shows off some familiar creatures. However, that does not stop Until Dawn from feeling like a forgotten title held over from all of the early aughts slashers that came fast and furious. This movie has a couple of visual cues and easter eggs for the gamers. It also has the time loop device that should have helped lead to various interesting outcomes. However, at the end of the day, it is just a group of young people going through the motions. Most of the scares are very paint-by-number, meaning none of them are effective. This makes characters sacrificing themselves or doing something brave fall flat every time. It does not feel like any stakes are being raised until they believe it is their last attempt to survive the night. That is when the movie finally finds second gear for a few seconds before going back to coasting downhill.
Peter Stormare follows his character, Hill, from the game to the big screen. However, even he is wasted in this mess. By the time he is revealed to be exactly who he is, even the most diehard Until Dawn fan will be over it. When we see his familiar office, with some of the coolest easter eggs, it is way too late to care. We have already figured out the movie is not going to do anything exciting with this premise. It is too intent on getting the best outcome where all of the characters survive to ever make us feel unsafe. The runtime is also filled with bad dialogue and characters sacrificing themselves to restart rather than look for more clues. It is a frustrating affair that misses everything that made the game exciting and interesting. It also sidesteps everything that makes halfway-decent horror movies stand out in 2025.
Ultimately Until Dawn is an Uninspired Disappointment
Until Dawn feels like a movie that the game would make fun of while being meta. If it had been a solid film in its own right, I could forgive it for not living up to its IP. However, it has the energy of a Tubi movie that found extra funding. While it is not the worst survival horror video game adaptation we have gotten, it is depressingly underwhelming. Even the few cool kills feel like uninspired box-checking rather than something to make us lean in. This is sad because movies like Happy Death Day have taught us every kill can be an event, even in a time loop.
I take no joy in stating that Until Dawn feels like an uninspired and disjointed mess. It is like someone put all the right ingredients into a pot but forgot to turn the stove on and are feeding us uncooked soup. Until Dawn sadly falls into the trap of being a bad film adaptation of a great game. We have to wonder if this is fan abuse or a skill issue. All I know for sure is that we all deserved a much better product than whatever this is.
Reviews
‘Night Patrol’ Review: Vampiric Cop Horror Undone by Messy Execution
I really wanted to love Night Patrol. And to be quite honest, I did for the first 40 minutes or so. The set up has the right amount of intrigue, the characters have great potential and chemistry, and the world building begins to polish its concepts nicely around its midpoint. But as this action horror exploitation film progresses, strange choices in the screenplay and editing tarnish what it sets up.
What you’re fed is filling at first, but soon the cup runs dry. While its final moments do feel grand and fun, they are undoubtedly clumsy. And though Night Patrol’s chances of garnering a cult following seem highly likely just for the niche concept it hits on, the back half of the film leaves a sour aftertaste that makes it hard to enjoy as easily as most cult classics.
Night Patrol Sees Gang Members Take On Vampiric Cops
Crip Wazi (RJ Cyler) has his night take a sharp turn for the worse after a hookup with his Piru lover gets interrupted. But his misfortune isn’t from members of either gang spotting them: it’s the LAPD who arrive on the scene. What starts as a stop and search turns bloody fast as the mysterious unit of cops known as Night Patrol kill her suddenly. The newest member, Hawkins (Justin Long), doesn’t flinch as he becomes part of the deadly police gang in ritualistic fashion.
Narrowly escaping the encounter, Wazi returns home to the Colonial Courts to try and get help from the local Pirus, led by Bornelius (Freddie Gibbs). The plan is to avenge their own, but the entire neighborhood ends up in the crosshairs of the monstrous task force. Where the residents see a place and people to protect, Night Patrol sees little more than a chance to feed on its black and brown citizens.
A Strong Cast Led by RJ Cyler Delivers
At its core, it’s a solid concept: rival gangs band together with guns and African mysticism to fight some literal blood-sucking racist cops. If Pirus and Crips all got along, they might be able to gun down some vampires by the end of this movie. Its fun ideas are matched with an eclectic but appropriate cast: Freddie Gibbs, Flying Lotus, RJ Cyler, Justin Long, Dermot Mulroney, and most surprisingly of all Phillip Brooks, who you might know as WWE superstar CM Punk. Cyler, star of The Harder They Fall, very much carries with his performance here as he did there. He gets to show his emotional range throughout the film and works well with what he’s given. He’s only outpaced by Gibbs in terms of entertainment for the sheer number of great reactions Bornelius gets.
Justin Long’s physical performance oscillates from impressive to underwhelming here, but he is about as compelling as Cyler, all things considered. One scene in particular where he has an emotional outpouring as he discovers what Night Patrol is really all about struck hard. Brooks also manages to sell his vitriolic bastard of a character well, putting another mark down on his resume as a welcome sight in horror going forward.
A Clever but Confused Script
But unfortunately, fun performances can’t make up for the feet of clay the movie stands on. Its true weakness is in its storytelling and editing, which chops scenes and sections of the film up in a way that’s impossible to ignore.
Now, credit where it’s due. On a meta-textual level, the script has some clever flourishes. Its Black characters don’t start the movie on the back foot, intimately aware of the existence of Night Patrol, even if they can’t pin down exactly what kind of monsters they’re up against. There’s something to be said here of what it reflects: the acute awareness Black Americans are forced to have about the dangers of interacting with the wrong police officers and being at the mercy of violent policing.
The characters arm themselves well, they don’t walk into scenarios recklessly or leave themselves open to be torn apart (at least, not until late in the film). Wazi’s mother who evangelizes on the Zulu peoples and their occult knowledge, has been preparing for them for a long time. And when the vampires show up at their doorstep, the counter-offensive is quick.
In Spite of Night Patrol’s Charm, It’s A Plot Stretched Too Thin
I bring this up because, for as thoughtful and clever as that all is, those quality decisions highlight the uninspired and dull ones as well. The plot is still undeniably stretched out in an odd way. Part of the problem is the fact that there are effectively three different main characters in this story: Wazi, Hawkins, and Xavier (played by Jermaine Fowler). Xavier is Wazi’s cop brother, and Hawkins’ partner before he joins Night Patrol, making him the bridge between the two. But it’s a rickety bridge, and little care is paid to Xavier as a character who is one-dimensional in the end and really just human shaped fuel to keep the plot going. Hawkins gets a similar demotion later on but at least gets to be part of the ending and have a decent amount of screentime.
This problem of a plot stretched thin between characters is exacerbated by a slightly bloated runtime and a very disorderly rearrangement of scenes that plagues its back half. The characters have interactions in the third act that should have been established in the first or second. Expository and comedic beats that don’t fit the dire nature of the situation make for tonal road bumps. In some cases, continuity of where characters were and what they said is thrown out the window entirely. There’s a big reveal for comedic effect in the film’s last scenes, but its undercut by what a character said just minutes prior spoiling the joke.
A Nightmare of Editing Hamstrings Ryan Prows Fantastic Directing
Director Ryan Prows has proven himself highly competent in the past with his feature Lowlife, and his handling of the camera in this film is no different; it even indicates some serious growth. He has a firm grasp of lighting his locations and framing his characters, he’s good at setting a tone. I particularly love how he handles the sequence where the cops inevitably and violently storm the Colonial Courts. It manages to be highly stylized while capturing the genuine horror of the attack, and he demonstrates a clear sense of balancing those cinematic elements. He is, without a doubt, highly skilled.
But unfortunately, the way that Night Patrol is plotted, paced, and cut together tears apart and reassembles Prows solid vision, taking what could be a great horror film and seriously hamstringing it. It’s a flesh golem of great ideas, stitched with the right organs in the wrong places—and some of its guts missing altogether by the time those credits roll.
Reviews
‘28 Years Later: The Bone Temple’ Review: Nia DaCosta Has the Cure
If there’s one thing I truly admire about 28 Years Later: The Bone Temple, it’s how deftly it maneuvers itself out of the mires that blemished the previous film. It continues the story director Danny Boyle and writer Alex Garland set up in 28 Years Later, but manages to bypass all of its weaknesses. It remedies all the ailments of the 2025 reboot, and it’s safe to say director Nia DaCosta is the one delivering the cure.
Director Nia DaCosta Gets Us Back on Course
Instead of the overly stylized editing and camerawork Boyle indulged in, we get a film that is clean and sharp without sacrificing the chaotic nature of the conflicts at hand. Instead of spreading its narrative and thematic butter too thin by hitting on many different ideas, The Bone Temple focuses in and focuses hard on what it’s trying to say about its characters. And most surprisingly of all, it manages to strike a near perfect balance of dark humor and genuinely disturbing sights to create a film that is every bit as fun as it is bleak and brutal.
Spike’s Journey Continues– While Dr. Ian Kelson’s Begins
As Spike’s journey in a post-apocalyptic Great Britain continues, he finds himself in dangerous company: The Fingers, a childish and ultraviolent band of tracksuit wearing survivors all named Jimmy. They’re guided by their demented priest and gang leader Sir Lord Jimmy Crystal, a demanding monster that consumes everything in his path to fulfill his dark and bizarre sacraments.
As he’s inducted into the gang in a brutal fashion, things go from bad to worse as Spike tries to escape them. But elsewhere something even stranger than the Fingers’ way of life begins to unfold, as Dr. Ian Kelson’s run-ins with the infected alpha Samson bear bizarre new fruit.
Jack O’Connell Reminds Us of What Made 28 Days Later So Good
Those expecting the violent infected roaming the woods to take center stage again will likely be disappointed, as their threatening presence from the first film has been usurped by our new underhanded antagonist Jimmy Crystal. Portrayed by Jack O’Connell, hot off the heels of his explosive performance in Sinners, he proves to us time and again that there are in fact worse fates than infection and death out in the wastelands of the United Kingdom. He is without a doubt the best part of the film, primarily for what he achieves in refocusing on the ethos of the series. The sheer human horror that made 28 Days Later so compelling is revitalized here, with O’Connell taking on the same kind of dire threat that Christopher Eccleston did as Major West in the very first film.
I would dare to say the character might be even more effective than Major West in how masterfully his writing tells us who he is, and how the character reflects Spike’s own growth. Jimmy Crystal is an ignoble lord, an ersatz early 2000s Jimmy Savile with all the uncomfortable meta-commentary underpinnings that implies; he is a predator, just a predator of a different kind. He is through and through, a fun to watch monstrosity; not charismatic per se, but very, very entertaining. O’Connell plays the immature, rotten-toothed psychotic like a worn, familiar instrument, and is able to generate a lot of discomfort and disquiet with how he plays him.
Ralph Fiennes and Chi Lewis-Parry Are Unrivaled
The other star player is, unsurprisingly, Ralph Fiennes as Dr. Ian Kelson. Though he doesn’t have as expansive an arc as Spike did previously, we get to spend time watching the character soul search for something in himself and in his new companion, the now somewhat docile Samson (played once again by the absolute mountain of a man that is Chi Lewis-Parry). It’s the emotional ballast that keeps the darker half of this film afloat, and a perfectly complementing light to Spike and the Fingers dark plotline.
Credit where it’s due to Lewis-Parry in particular as well, whose physical control and facial acting as Samson was genuinely impressive; this time around, it’s certainly more demanding and asks for more nuance than the monster role it started as, which he achieves. The odd relationship the two characters foster in this film is a delight that’s only matched by Kelson eventually running afoul of Jimmy Crystal, and where it goes from there is a far cry from what I expected.
A Taste of the Terrifying Trilogy Closer Yet to Come
Though the A and B plots of the film have a heavy delineation in tone and in story, the way they intertwine is more elegant than I anticipated, and much more fun than I would have ever bet. It takes until late in the second act to see what picture is being pieced together exactly, but the crash of a climax it provides results in a rollicking good time that merges the disparate halves.
Many will see the midpoint of this trilogy-to-be, and expect its over reliance on what came before or needless burden setting up the forthcoming third film. But 28 Years Later: The Bone Temple is far from beholden to its place in the series. It is purely a good movie, and it stands on its own as one. There’s a genuine cohesion here, and an unpredictable x-factor in the radical departure from the family focused plotline of the previous film.
A Confident Middle Chapter That Stands on Its Own
Where 28 Years Later was a post-apocalyptic coming of age, The Bone Temple is a dark fairytale about characters on a disastrous journey for one thing: control in a lost, uncontrollable world. It’s a fine study of characters locked in a scramble to stay on top, and how they interact with characters scrambling to retain their humanity. What results is a sequel that isn’t just better than what came before it, but one that will ignite audiences with excitement for the final installment that’s yet to come.
28 Years Later: The Bone Temple releases in movie theaters on January 16th, 2026


