Connect with us

Reviews

X MARKS THE SPOT: A Review of ‘Saw X’

Published

on

Before I start my review of Saw X, I feel like I need to tell you now: My favorite Saw film is the original. My second favorite Saw film is Saw 3D. My third is Saw VI

Something For Every Fan of the Saw Franchise

Now, if that ranking got you in a bit of a tizzy, because who could possibly like Saw 3D that much? It’s terrible (I could, and it is), you should now understand what I find to be one of the fundamental issues of critiquing the Saw films in a way that feels fair or equitable to everybody. Everybody looks for different things in them, so a non-insignificant portion of the audience believes there should be a different metric for reviewing them. 

Some people are here for the traps exploding gore all over the place, some for the endearingly convoluted story and all its plot twists, and some for their favorite characters and their development. If you’re here for crazy death traps and some top-tier John Kramer dialogue, you will probably love Saw X despite its flaws and find it a worthy entry in the franchise, just as I did.

John Kramer Returns in Saw X

For those who have been sleeping on the Saw franchise, Saw X is the latest installment in the series and brings back into the fold the legendary John Kramer (Tobin Bell), the first and greatest (not arguing with you on this) Jigsaw killer. Taking place between the first and second films, we see Jigsaw’s tests of the human body and spirit head south to Mexico City for vengeance: a group of five people who wronged John in his time of need are placed in a new game, with some of his most torturous contraptions yet. All the while, newly dubbed apprentice Amanda Young (Shawnee Smith) takes her fledgling steps into the role John has planned for her when he’s gone.

Tobin Bell’s Impact

At the time of their respective releases, the ends of Jigsaw and Spiral seemed to promise an ever-increasing chain of bizarre timeline bends and new players for the franchise’s future, which excited some fans and underwhelmed many others. That promise doesn’t matter anymore because this movie mends the issue by bringing back to center stage the original heart and soul of Saw: Tobin Bell. The later films in the franchise have a big John Kramer-shaped hole in them that is hard to ignore, as Tobin Bell was undeniably instrumental in portraying an unforgettable character and steering the traps and rewriting dialogue on the fly. He was as important to the movies as any director, writer, or editor, and the cast and crew that worked with him have gone on record to say as much. 

Advertisement

And that’s really the reason Saw X works. You can feel he’s brought that same essential energy to the role and helped guide the film, with this feeling like less of a straightforward return to form and more of a loving welcome back for Jigsaw and company that plays with the traditional formatting of the franchise. He shows off vulnerability especially here, with what is possibly his best performance to date thanks to the movie’s first act letting us really take the journey with John and see him in a whole new light. 

Amanda Young’s Evolution in Saw X

Shawnee Smith also manages to capture a new side of fan favorite Amanda, as a still-green apprentice to John Kramer filling in the gap in her character development between the first two films. We get to see her slowly hardening into the person we meet in Saw II and III; it’s impressive and makes it easy to recognize the film’s place in the ever-muddied timeline almost instantly by visual and dialogue cues alone. Their onscreen chemistry is undeniable, and a solid emotional anchor to hold onto as the film chucks gore at us like an intestine lasso that pulls us along on Jigsaw’s wild ride.

The rest of the cast ranges from alright to pretty bad. Still, all of their characters are designed and written in the vein of one of those mid-to-late-2000s “you’re supposed to hate them completely” character templates. The writing hammers out bodies that are meant only to be mangled, except for one victim who clearly shouldn’t be there. This is the first and only Saw movie where I truly despised the victims in the traps, and the film will bang you over the head with that characterization. You might have found Jeff annoying in Saw III, or Charles unlikable in Saw V, and lord knows many people cheered at William’s death in Saw VI, but here our contestants are the peak of unlikable by design. 

Saw X Has Some of the Nastiest Traps On Film Yet

This is a symptom of a script that really leans into the interpretation of Jigsaw as an anti-hero (especially in that hilarious ending shot before the credits roll), so if you find John’s philosophy and that framing of the character not quite your tempo, it might take you out of the movie. 

In turn, the film relishes putting them through some of the franchise’s most comically evil traps, which I say with love. And yes, I say it’s comically evil, even in a franchise where they crushed a man’s head to death with two giant swinging ice blocks like Wile E. Coyote. The traps in Saw X stand as a worthy successor in the escalation of John Kramer’s machinations, evisceration engines you couldn’t think up in your wildest nightmares. 

Advertisement

Despite being the victim of some clunky integration into the script, its final set piece is an incredibly memorable one that will still stand out among the reverse bear traps and shotgun carousels of the earlier entries as an all-timer just due to how nauseating it is. This film brings the heat with how truly nasty its traps can get, and no expense was spared to make the practical effects here look as spine-tinglingly foul as they do. 

A Saw Film Shot in Typical Saw Fashion

If the rest of the cinematography is another step in the evolution of Kevin Greutert’s work, you might consider it devolution depending on how important the series’ iconic screeching-fast editing and sped-up shots are to you. They’re shockingly absent for a return to the mainline series, given he’s the editor who coined them. I would have preferred a more traditional Saw film in this regard. I can’t technically call the way Saw X is shot poor on a technical level; it’s just less unique. The film is not as visually dynamic as any other entries, but it works. And no matter what I have to say about the camerawork and cuts, on an audio level, the soundtrack kills, as always. 

The Iconic Zepp’s Theme and Final Thoughts

Who doesn’t get hyped up at Zepp’s Theme, barring people without a pulse? 

I have a soft spot for this film, even around its rustier, grimier bits; after all, what is Saw without some grime and rust? Ultimately, this will make a fine addition to the series because of its emotional core and instant classic traps. As a standalone entry, its script and ending can be unsatisfying at points, but if it’s the price we have to pay for more John Kramer, it’s a small fee. Saw X puts on a blood-filled, mean-spirited contest that will keep you guessing, so give it a watch, especially in theatres if you can.

Saw is rated R and has a runtime of 1 hour and 58 minutes.

Advertisement

Luis Pomales-Diaz is a freelance writer and lover of fantasy, sci-fi, and of course, horror. When he isn't working on a new article or short story, he can usually be found watching schlocky movies and forgotten television shows.

Continue Reading
Advertisement

Reviews

‘Iron Lung’ Review: Exceptionally Atmospheric Cosmic Horror

Published

on

As Iron Lung begins, the film places you in an overhead shot looking down at a submarine that’s seen better days. Jagged metal teeth of a broken cage sit at its head, illuminated by a light from the ship above that’s about to cut it loose. As you’re about to be dropped into a roiling ocean of blood, you become quickly invested in its story.

A dire paternal voiceover runs you through your place in the world as an observer: someone is being sent into the “waters” of a far-off moon in a dead, dark galaxy. They’re in search of an answer you’re automatically aware will never be enough and a penance they will never attain. It prompts an obvious, cutting question: if Hell is where we’re looking for an answer, how bad must things be among the stars to go searching there for hope?

A Surprising Outing for Writer and Director Mark Fischbach

The debut feature film of writer and director Mark Fischbach, better known to the internet at large as Markiplier, is as surprising as it is atmospheric. And no, not surprising because Fischbach is an internet personality crossing over into film. And no, not surprising because this is a video game adaptation that is actually quite good.

The surprise here is mainly from the way Fischbach dodges a number of first-time filmmaker torpedoes that would otherwise sink the film straight to the sea floor. It’s in the very clear coordination and trust he has with his cast and crew. In a way, the film itself is a mirror of the submersible his character is forced to pilot: flawed, surely, but strong enough to complete its mission and deliver an exceptional experience.

What Is Iron Lung About Exactly?

The story goes as follows: in the wake of an event called the Quiet Rapture, the stars themselves have been snuffed out. Most of the galaxy has been plunged into sudden darkness, and a mass dying off has consumed countless worlds (think the worst possible aftermath to The Nine Billion Names of God).

Advertisement

Convicted for a reprehensible crime, the convict Simon (played by Markiplier himself) has been given a rare opportunity to return to life among the survivors. The mission is to pilot a death trap of a one-man submarine into the blood oceans of an alien moon, looking for a scientific sample useful enough to earn his freedom. That is, assuming he doesn’t lose his mind or his life in the process.

Bespoke Set Design That Matches the Premise Perfectly

Iron Lung should be commended first and foremost for being a bottle film with the perfect set design to match. Not overly ambitious, but not too simplistic either. Contained in a marvel of a small space, the submarine here is a tactile nightmare of rusty metal and antiquated technology you never get sick of seeing more of.

While Fischbach and director of photography Philip Roy have the camera linger in close ups almost too often, I don’t blame them for wanting to capture the finer details and leer at them. It’s clear every inch of this condensation covered machine was engineered by the art team and production design to emphasize its prison cell qualities as a barely functional vessel.

The ship’s external camera fires off like a flash bulb on its interior, barely illuminating the cabin with its next horrific image of the sea floor before plunging us back into darkness. The oxygen gauge and its cold robotic voice are a countdown to the painful annihilation that awaits its pilot. Its proximity sensors give only the barest indications of what’s going on outside, ticking a dull noise warning us: you are not alone. It’s a punishment to operate, and the set design as well as the very solid sound design that accompany it make that violently clear and effectively spinetingling.

Translation From Game to Film Isn’t So Perfect Though

This perfect setting isn’t always used perfectly though. The translation of the game’s mechanics and gameplay to the screen are both a weakness and a strength. They make the pacing of the first third run to a slow start, especially when Fischbach’s screenplay grinds against the strong suit of the film’s cinematography: the panic of it all.

Advertisement

Like its video game source material, David Szymanski’s Iron Lung, the film is really at its best when it’s instilling a sense of active and imminent panic. A tone that matches the borrowed time the submarine is glued together with. Putting out fires, both literal and metaphorical, ratcheting up its claustrophobia as you’re placed cheek to cheek with Simon in steamy, metallic darkness. This is where Iron Lung shines.

Markiplier’s Performance in Iron Lung is Hit or Miss, But Mostly Hits

It’s outside of these moments of panic where the weakest parts of the script and Fischbach’s performance are highlighted. Some weak line deliveries and beats of dead air kill the real tight headlock the film could have you gripped in from start to finish. And while Fischbach is phenomenal at playing terrified or pleading or even simple exhaustion in the face of the impossible, he really requires someone to bounce off of as his solo work just isn’t as compelling. Even the clunkiest bits of dialogue between him and his jailer (Caroline Kaplan) are better than the best of his moments where he talks to himself or tries to inject some humor into the bleak story.

This is a shame too, because the minimalist storytelling and background we get for his character is genuinely very intriguing. It’s thematically rich for what the film is trying to say about the power and terror of belief, and it’s doubly satisfying that the film has enough confidence to not lay everything out in a longwinded speech explaining the motives and lore that landed him here.

All that being said, his performance is hit or miss, but he mostly hits. The dialogue becomes more urgent as we approach the climax, and all of the cast delivers on that impending doom nicely. It reaches its peak in the final act, and Fischbach is on fire as he struggles to hold himself together in the face of absolute madness leaching its way into the pressurized cabin.

Iron Lung: A Redemptive Finale With Pure Liquid Body Horror

What a fantastic final act it is, one that makes up for its imperfection in the first two parts with a homerun of pure liquid body horror. It’s just phenomenal how the film’s digital and practical effects present the true horrors of Iron Lung. There’s a near perfect mesh between the two, and they highlight the best influences of similar genre films that came before.

Advertisement

Soaked with all the gore, madness, and mystery of the likes of Event Horizon and Pandorum, Iron Lung is a worthy successor in the cosmic horror genre as it rises above its own problems. It’s a moody, environmentally precise stunner of a horror film that sets a benchmark as the movie to beat for forthcoming releases this year.

Continue Reading

Reviews

‘The Ritual (2017)’ Review: When Grief Gets Gruesome

Published

on

The Ritual is, without a doubt, one of the most completely enthralling horror films of the past decade. Usually, I wouldn’t open with such a strong reaction for a movie that isn’t a technical and narrative masterpiece, but this is close enough to call that in. It’s at the very least masterful work that deserves more love, and that’s even with it having a permanent home and high placement on the world’s biggest streaming platform. It’s no longer the obscure hidden gem it was at the time of release, if it ever was that, but I refuse to stop talking about it.

The sheer catharsis this film grants through its cast, and the way its environment really pushes that cast of characters, is what I could only describe as “surgical.” It cuts to the bone. It’s a movie about the strangling nature of grief, and it gives us a great time showing its characters fighting against that choking feeling.

What is The Ritual (2017) About?

After the death of Rob, things haven’t been the same for Luke. The memories of the robbery that took his life, a robbery he had to witness hiding behind a liquor shelf, still haunt him. But there’s a chance for closure as he and his friends go on the trip that Luke had helped plan the night he died.

Their quest to honor his memory sends them through the beautiful locales of Northern Sweden, along a hiking trail in the mountains. But after an attempt at a shortcut sends the group deep into the woods and they struggle to get back on course, it becomes violently clear they aren’t the only ones in the wilderness. Ritualistic markings, involving dead animals and dire effigies, warn of a much greater power lurking in the forest. Whether they can escape it depends on whether they can keep each other safe long enough to get out.

Netflix Could You Lock In And Do A Physical Release For Once

This is a phenomenal film, but I’d be remiss if I didn’t get up on my soapbox about its format for just one moment.  Regrettably, this is a streaming-only film that has been shackled by Netflix to its platform. It has an excessively rare DVD release floating around, but that is also unfortunately, region locked, and likely more low fidelity than most physical collectors would like. Especially when so much of this movie relies on shadow and darkness, a Blu-Ray release is kind of obligatory for high quality preservation of the director’s vision.

Advertisement

Not sure what I expected from the media conglomerate that it is. Netflix is already notorious for refusing to release physical media and then cancelling and erasing shows from the platform. What are we going to do with you Netflix? You only ever seem to cause me problems. Just make the physical release for this already.

Gorgeous, Grotesque, And Gut-wrenching All At The Same Time

Setting that thought aside, this film was bound to be fantastic given the horror pedigree behind it. Cutting loose anthology director David Bruckner, the MVP of the V/H/S franchise, then giving him a budget and legendary location scouting is about as great as you’d expect. It’s like saying that sugar and butter make things taste better; should you really be shocked?

When you have this many lighting and environmental factors to juggle, expectations are understandably high. The film on paper should look at least a little choppy, but Bruckner and cinematographer Andrew Shulkind really are in their element here. This is only exemplified even further by the film’s most memorable space-bending set piece at its climax. I won’t even risk spoiling it for lack of a better description, but I will say the stark contrast they play with light and shadow here makes for some really captivating visuals and frightening moments.

The naturalistic environment this folk horror takes place in really has a knack for showing the contrasting beauty and grotesqueness of the things hiding in the woods. And its director really has a knack for using that environment to squeeze the actors for all they’ve got.

A Phenomenal Cast Led By Rafe Spall

Make no mistake: The Ritual is not just a pretty face. This is at its core a story about a group of men facing their strained relationships in the wake of a brutal death, and all the ugliness that entails. They’re foolish, angry, bitter, and sad people struggling each in their own way to accept a loss. What it leads you with is what you’d expect to be one-note characters being slotted into archetypal roles, but what they end up as feels surprisingly real.

Advertisement

The obvious star here is our lead Rafe Spall, whose turn as main character Luke ranges from downright depressing to shockingly soul lifting. You can see Spall plays him as a man slowly trying to piece himself back together, fumbling as he’s soaked in alcohol and self-pity. His changing demeanor throughout the film really reflects the truth of his character: he was only ever going to change and confront his past when he was forced to. And him being forced to go through supernatural circumstances really does make for one of the most satisfying character arcs in a horror film I’ve ever seen.

Is This The Best Creature Design Of The Past 20 Years?

Again, it’s difficult to talk about this film without spoiling its most fun moments, so I will just say that you only stand to gain something by watching it. If its emotional aspects don’t grab you, its aesthetic qualities will. And if all that fails to grab you, maybe this will: The Ritual boasts what is the definitively best monster design of the 2010s, if not the past 20 years. Nothing, and I mean nothing, can top the visual concept this film delivers on with that design. Need I say more?

Continue Reading

Horror Press Mailing List

Fangoria
Advertisement
Advertisement