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[REVIEW] ‘Bad CGI Gator’ (2023) Is What You Think It Is, And That’s Fine by Me

Somewhere in South Georgia, a lakeside cabin retreat goes awry: when a dopey group of college students/influencers/all-around awful people drop their laptops into a lake as part of a social media stunt, they create a new terrible semi-aquatic evil: a giant, bad CGI alligator.

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Alligator over person

It’s been an incredible year for me writing here for HORROR PRESS. I’ve seen beautiful films about loss, and horrifying films about the destruction of the truth. Talked to directors and writers about their deepest passion projects and where they came from. Explored movies about loneliness, grief, hate, and love. And now, I get to talk about a 50-minute-long short film focused on a terribly rendered CGI alligator, called Bad CGI Gator

A Short Runtime With A Simple Plot

Somewhere in South Georgia, a lakeside cabin retreat goes awry: when a dopey group of college students/influencers/all-around awful people drop their laptops into a lake as part of a social media stunt, they create a new terrible semi-aquatic evil: a giant, bad CGI alligator.

And no, to my lovely editor, James-Michael, I didn’t forget to type the rest of the plot summary. That’s it, that’s the plot. It is 50 minutes to be fair, and moreover, it’s Unity Asset: The Movie, so how long could it really be? I just appreciate it didn’t try to overstay its welcome with a bloated runtime. 

In terms of production, it isn’t too far of a cry from what we’ve gotten as of late from Charles Band’s House of Imagineers. They rented out a cabin with a few dollars and a dream, got together some actors, and banged out shooting really quickly to minimize costs. The script might be the film’s weakest aspect, with a lot of misplaced slang that went out of fashion two years ago, being forced out by actors who have been told to play the worst caricature of obnoxious internet influencers hocking skinny tea and vitamin gummies, which they at least are able to do.

Gator peers past a building

A Terribly Good Gator Highlights This Movie

The titular CGI alligator floats above everything like it’s about to bust through the fabric of reality, and that goofy low-effort look works for humor when he starts breaking the laws of physics while eating people. The music is almost certainly all stock, sounding like the copyright-free jams of Kevin Macleod without all the technical skill that goes into those. And the only time the budget is on the loose is whenever you get some passable effects in the alligator attacks, which I can’t lie, are pretty fun regardless of everything else packaging it. 

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So, if it’s technically poor quality, why do I like this? 

This is the part where I tell you I absolutely buried the lead on what this article is really about, which is my own biases. I try to divorce them from a lot of the articles I write, but Bad CGI Gator is one of those I just can’t leave alone even if it was unfunny in every possible way. I appreciate the creation of Bad CGI Gator, not because there is a lot of bright franchise potential here, but because it reminds me a lot of the things I enjoyed when I was younger. See, SyFy has been on a kick of airing big studio films rather than channel original movies for a while now, so I get a bit of a fuzzy feeling whenever I see something that looks and sounds like an Asylum Studios film that would have been on TV in the early 2010s. Something like an Atlantic Rim, or a Megapython vs. Gatoroid, or if I’m really lucky, an Arachnoquake

A Callback to the Syfy of Yesteryear

Films like this don’t charm me because it’s self-aware, or really meta, or even successfully trying to make synthetic “so bad it’s good” material; that is to say, trying to home-grow an incompetently made movie’s charm gets you zero points from me. It’s charming because I grew up with a lot of really, really, REALLY bad SyFy originals; if you miss that feeling of turning on the channel to a mockbuster or a shark film when home sick from school, or tuning in with nothing to do on a Friday night, you’re my kind of person, and Bad CGI Gator is our type of greasy, familiar comfort food. 

I doubt director Danny Draven actually thought intentionally making your film bad guarded against genuine criticism, but I’m also not prone to railing relentlessly on a movie for being bad. So, what can I say is legitimately good out of the comforting warmth of this dumpster fire? When it comes to the acting, we get a nice bit of energy from Ben Vandermey playing the prime fratboy Chad (because of course his name is Chad). He looks like the only person having serious fun here; he hammed up his acting to the Nth degree, and I hope he had a blast filming. 

I also have to give a shout-out to Matthew Mark Hunter and James Bell Props for doing up some decent fake blood and fake body parts for the gator to tear off. And also, Tom Gavin, because all gaffers deserve more love. 

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Everybody else, you did okay too, go hit the showers. Get ready to make Bad CGI Gator vs Bad CGI Crocodile, cause we both know you wrote it down on a whiteboard while thinking up sequels.

Should You Watch Bad CGI Gator?

If you go into this expecting anything really good, I have to point you to the parable of the scorpion and the frog: you knew it was a Full Moon movie called Bad CGI Gator when you started carrying it across the river. It’s still only 50 minutes, so even if you don’t like it, it’s not that much of a slog to get through and still manages to pull some laughs out for how absolutely goofy some of the performances are (and of course, yes, the funny gator model). If you have time to kill or need a bumper for your next bad horror movie marathon, put on Bad CGI Gator

Luis Pomales-Diaz is a freelance writer and lover of fantasy, sci-fi, and of course, horror. When he isn't working on a new article or short story, he can usually be found watching schlocky movies and forgotten television shows.

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‘Iron Lung’ Review: Exceptionally Atmospheric Cosmic Horror

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As Iron Lung begins, the film places you in an overhead shot looking down at a submarine that’s seen better days. Jagged metal teeth of a broken cage sit at its head, illuminated by a light from the ship above that’s about to cut it loose. As you’re about to be dropped into a roiling ocean of blood, you become quickly invested in its story.

A dire paternal voiceover runs you through your place in the world as an observer: someone is being sent into the “waters” of a far-off moon in a dead, dark galaxy. They’re in search of an answer you’re automatically aware will never be enough and a penance they will never attain. It prompts an obvious, cutting question: if Hell is where we’re looking for an answer, how bad must things be among the stars to go searching there for hope?

A Surprising Outing for Writer and Director Mark Fischbach

The debut feature film of writer and director Mark Fischbach, better known to the internet at large as Markiplier, is as surprising as it is atmospheric. And no, not surprising because Fischbach is an internet personality crossing over into film. And no, not surprising because this is a video game adaptation that is actually quite good.

The surprise here is mainly from the way Fischbach dodges a number of first-time filmmaker torpedoes that would otherwise sink the film straight to the sea floor. It’s in the very clear coordination and trust he has with his cast and crew. In a way, the film itself is a mirror of the submersible his character is forced to pilot: flawed, surely, but strong enough to complete its mission and deliver an exceptional experience.

What Is Iron Lung About Exactly?

The story goes as follows: in the wake of an event called the Quiet Rapture, the stars themselves have been snuffed out. Most of the galaxy has been plunged into sudden darkness, and a mass dying off has consumed countless worlds (think the worst possible aftermath to The Nine Billion Names of God).

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Convicted for a reprehensible crime, the convict Simon (played by Markiplier himself) has been given a rare opportunity to return to life among the survivors. The mission is to pilot a death trap of a one-man submarine into the blood oceans of an alien moon, looking for a scientific sample useful enough to earn his freedom. That is, assuming he doesn’t lose his mind or his life in the process.

Bespoke Set Design That Matches the Premise Perfectly

Iron Lung should be commended first and foremost for being a bottle film with the perfect set design to match. Not overly ambitious, but not too simplistic either. Contained in a marvel of a small space, the submarine here is a tactile nightmare of rusty metal and antiquated technology you never get sick of seeing more of.

While Fischbach and director of photography Philip Roy have the camera linger in close ups almost too often, I don’t blame them for wanting to capture the finer details and leer at them. It’s clear every inch of this condensation covered machine was engineered by the art team and production design to emphasize its prison cell qualities as a barely functional vessel.

The ship’s external camera fires off like a flash bulb on its interior, barely illuminating the cabin with its next horrific image of the sea floor before plunging us back into darkness. The oxygen gauge and its cold robotic voice are a countdown to the painful annihilation that awaits its pilot. Its proximity sensors give only the barest indications of what’s going on outside, ticking a dull noise warning us: you are not alone. It’s a punishment to operate, and the set design as well as the very solid sound design that accompany it make that violently clear and effectively spinetingling.

Translation From Game to Film Isn’t So Perfect Though

This perfect setting isn’t always used perfectly though. The translation of the game’s mechanics and gameplay to the screen are both a weakness and a strength. They make the pacing of the first third run to a slow start, especially when Fischbach’s screenplay grinds against the strong suit of the film’s cinematography: the panic of it all.

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Like its video game source material, David Szymanski’s Iron Lung, the film is really at its best when it’s instilling a sense of active and imminent panic. A tone that matches the borrowed time the submarine is glued together with. Putting out fires, both literal and metaphorical, ratcheting up its claustrophobia as you’re placed cheek to cheek with Simon in steamy, metallic darkness. This is where Iron Lung shines.

Markiplier’s Performance in Iron Lung is Hit or Miss, But Mostly Hits

It’s outside of these moments of panic where the weakest parts of the script and Fischbach’s performance are highlighted. Some weak line deliveries and beats of dead air kill the real tight headlock the film could have you gripped in from start to finish. And while Fischbach is phenomenal at playing terrified or pleading or even simple exhaustion in the face of the impossible, he really requires someone to bounce off of as his solo work just isn’t as compelling. Even the clunkiest bits of dialogue between him and his jailer (Caroline Kaplan) are better than the best of his moments where he talks to himself or tries to inject some humor into the bleak story.

This is a shame too, because the minimalist storytelling and background we get for his character is genuinely very intriguing. It’s thematically rich for what the film is trying to say about the power and terror of belief, and it’s doubly satisfying that the film has enough confidence to not lay everything out in a longwinded speech explaining the motives and lore that landed him here.

All that being said, his performance is hit or miss, but he mostly hits. The dialogue becomes more urgent as we approach the climax, and all of the cast delivers on that impending doom nicely. It reaches its peak in the final act, and Fischbach is on fire as he struggles to hold himself together in the face of absolute madness leaching its way into the pressurized cabin.

Iron Lung: A Redemptive Finale With Pure Liquid Body Horror

What a fantastic final act it is, one that makes up for its imperfection in the first two parts with a homerun of pure liquid body horror. It’s just phenomenal how the film’s digital and practical effects present the true horrors of Iron Lung. There’s a near perfect mesh between the two, and they highlight the best influences of similar genre films that came before.

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Soaked with all the gore, madness, and mystery of the likes of Event Horizon and Pandorum, Iron Lung is a worthy successor in the cosmic horror genre as it rises above its own problems. It’s a moody, environmentally precise stunner of a horror film that sets a benchmark as the movie to beat for forthcoming releases this year.

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‘The Ritual (2017)’ Review: When Grief Gets Gruesome

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The Ritual is, without a doubt, one of the most completely enthralling horror films of the past decade. Usually, I wouldn’t open with such a strong reaction for a movie that isn’t a technical and narrative masterpiece, but this is close enough to call that in. It’s at the very least masterful work that deserves more love, and that’s even with it having a permanent home and high placement on the world’s biggest streaming platform. It’s no longer the obscure hidden gem it was at the time of release, if it ever was that, but I refuse to stop talking about it.

The sheer catharsis this film grants through its cast, and the way its environment really pushes that cast of characters, is what I could only describe as “surgical.” It cuts to the bone. It’s a movie about the strangling nature of grief, and it gives us a great time showing its characters fighting against that choking feeling.

What is The Ritual (2017) About?

After the death of Rob, things haven’t been the same for Luke. The memories of the robbery that took his life, a robbery he had to witness hiding behind a liquor shelf, still haunt him. But there’s a chance for closure as he and his friends go on the trip that Luke had helped plan the night he died.

Their quest to honor his memory sends them through the beautiful locales of Northern Sweden, along a hiking trail in the mountains. But after an attempt at a shortcut sends the group deep into the woods and they struggle to get back on course, it becomes violently clear they aren’t the only ones in the wilderness. Ritualistic markings, involving dead animals and dire effigies, warn of a much greater power lurking in the forest. Whether they can escape it depends on whether they can keep each other safe long enough to get out.

Netflix Could You Lock In And Do A Physical Release For Once

This is a phenomenal film, but I’d be remiss if I didn’t get up on my soapbox about its format for just one moment.  Regrettably, this is a streaming-only film that has been shackled by Netflix to its platform. It has an excessively rare DVD release floating around, but that is also unfortunately, region locked, and likely more low fidelity than most physical collectors would like. Especially when so much of this movie relies on shadow and darkness, a Blu-Ray release is kind of obligatory for high quality preservation of the director’s vision.

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Not sure what I expected from the media conglomerate that it is. Netflix is already notorious for refusing to release physical media and then cancelling and erasing shows from the platform. What are we going to do with you Netflix? You only ever seem to cause me problems. Just make the physical release for this already.

Gorgeous, Grotesque, And Gut-wrenching All At The Same Time

Setting that thought aside, this film was bound to be fantastic given the horror pedigree behind it. Cutting loose anthology director David Bruckner, the MVP of the V/H/S franchise, then giving him a budget and legendary location scouting is about as great as you’d expect. It’s like saying that sugar and butter make things taste better; should you really be shocked?

When you have this many lighting and environmental factors to juggle, expectations are understandably high. The film on paper should look at least a little choppy, but Bruckner and cinematographer Andrew Shulkind really are in their element here. This is only exemplified even further by the film’s most memorable space-bending set piece at its climax. I won’t even risk spoiling it for lack of a better description, but I will say the stark contrast they play with light and shadow here makes for some really captivating visuals and frightening moments.

The naturalistic environment this folk horror takes place in really has a knack for showing the contrasting beauty and grotesqueness of the things hiding in the woods. And its director really has a knack for using that environment to squeeze the actors for all they’ve got.

A Phenomenal Cast Led By Rafe Spall

Make no mistake: The Ritual is not just a pretty face. This is at its core a story about a group of men facing their strained relationships in the wake of a brutal death, and all the ugliness that entails. They’re foolish, angry, bitter, and sad people struggling each in their own way to accept a loss. What it leads you with is what you’d expect to be one-note characters being slotted into archetypal roles, but what they end up as feels surprisingly real.

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The obvious star here is our lead Rafe Spall, whose turn as main character Luke ranges from downright depressing to shockingly soul lifting. You can see Spall plays him as a man slowly trying to piece himself back together, fumbling as he’s soaked in alcohol and self-pity. His changing demeanor throughout the film really reflects the truth of his character: he was only ever going to change and confront his past when he was forced to. And him being forced to go through supernatural circumstances really does make for one of the most satisfying character arcs in a horror film I’ve ever seen.

Is This The Best Creature Design Of The Past 20 Years?

Again, it’s difficult to talk about this film without spoiling its most fun moments, so I will just say that you only stand to gain something by watching it. If its emotional aspects don’t grab you, its aesthetic qualities will. And if all that fails to grab you, maybe this will: The Ritual boasts what is the definitively best monster design of the 2010s, if not the past 20 years. Nothing, and I mean nothing, can top the visual concept this film delivers on with that design. Need I say more?

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