Reviews
[REVIEW] ‘TERRIFIER 3’ Brings a Bag of Tricks That Shocks and Delights Fans, but Gets Lost in the Gory Sauce
If you came looking for more lore to the Terrifier series, you might be disappointed in the mystery box style Leone indulges in as he drops bits and pieces of interesting demonology to have you looking at the past and toward the future of the series. Or you might be hooked; either way, you’ll be left wanting way more than what you get. Technically there is an explanation you can piece together as to what is going on, but questions of specific details and players lead to a vague reintroduction to the war between light and dark that was first shown in Terrifier 2. Cool visuals are aplenty, but you’ll really just end up asking “So what was that about then?” if you dig too deep in the blood-soaked candy corn bag and pull out a meaty tooth.
Quandt would despise it. Maltin would gag at it. Ebert and Siskel would warn all comers like harbingers of doom on a mountain road, probably with matching walking sticks. Because Terrifier 3 is exactly what you think it’s going to be: a tornado of viscera and bad taste, both nightmarish black humor and childish jokes, engineered by a cinematic mad scientist looking to make people vocally and physically react in their theater seats. It does just that, and it’s here to stay whether you like it or not.
Terrifier 3 is the State Fair of Horror Movies
By which I mean, Terrifier 3 is striking out to become the new state fair of horror movies: it will eventually get to the point where we have one every year or two, and people will continuously leave feeling like they were splattered with every manner of bodily fluid under the sun. But they’ll also be satisfied in surviving another house of horrors that will make their seat neighbors regurgitate and run in fear. It’s eating alligator on a stick and chugging down a deep-fried twinkie milkshake—you’re testing your stomach and enjoying every cavity-rotting minute of it. Or, puking behind the Ferris wheel, depends on whether you can hold it down.
Personally, I love the state fair, so if there’s any measure of how much I liked this film, it would be for those overlapping qualities; my appreciation of it is almost purely in how much I appreciate its dedication to diversion.
Damien Leone’s Vision: Chaos Without Chains
Terrifier 3 is a film that, while the product of dozens and dozens of incredibly talented people coming together to make pure distilled exploitation, also really screams of a director doing donuts in Screambox and Bloody Disgusting’s studio parking lot. Because we already know as long as there’s a Damien Leone, there’s probably going to be a Terrifier story to make, and there’s going to be more opportunities for him to do whatever he wants, however he wants. And I can appreciate an independent filmmaker who isn’t chained down by producers, even if what he makes can be a bit sloppy at times.
Five years after her fateful clash with Art the Clown, Sienna Shaw has left another stint in a psychiatric hospital in time to come home for the holidays. Spending time with her cousin Gabby as she wrestles with visions of the dead and her otherworldly experiences, Sienna’s strained relationships and dwindling mental health have left her on the ropes. Now, the few tenuous fibers of stability she’s clutching onto will be cut by the return of the demonic harlequin Art, revitalized as he and accomplice Victoria Heyes (victim turned handler/demonically possessed sitcom wife) return for another go around. Nothing good can come of this.
Performances That Balance Horror and Comedy
For the victims, I mean. Because in terms of the performances, all the returning cast burst onto the screen with vigor and excitement to be back. David Howard Thornton continues to bring the physical comedy of a rubber hose cartoon to real life as Art the Clown; it’s done in a way only he really can, switching from absolutely reprehensible to undeniably funny with his expressive acting on the turn of a dime.
Lauren LaVera continues to slowly carve more and more details of herself into the solid, gleaming marble of Scream Queen history as one of the most beloved final girls of all time. There are firework flashes of brilliance in her performance here, namely in a dinner scene early in the film and during the all-red-everything climax, where anguish pours out of her like a rushing waterfall of pain. She alone has a Midas touch that will keep plenty of people hooked on the franchise for a good long while.
Elliot Fullam, however, is a sore absence for the majority of the movie. Much like LaVera, what we do get of him is a phenomenal portrayal of his character: now a young college student, Jonathan is trying and failing to move past the hellish world he was introduced to. He’s in a waking nightmare, running down a never-ending hallway to try and return to normalcy, but failing until he reaches his boiling point. It’s an impressive moment in how physical and explosive it was. And for some reason, he’s distant from the plot for the rest of the runtime, much to the film’s detriment.
A Visual Onslaught
Fullam’s lacking presence is one in a few instances of footage clearly being left on the cutting room floor, making more space for the two tons of corn syrup and latex needed to make Art’s spree come to life in sacrilegious technicolor blasphemy. Which, could be worth it just from a technical standpoint when you have effects like these. They will make you lift your hands and shut your eyes involuntarily to escape every painful-looking slash, grind, and clobber that Art and Company have to offer with their assortment of torture instruments.
So, the film prioritizes the ludicrous hyperviolence that audiences have come to expect from the smash success of Terrifier 2, which is fine. Again, you don’t go to the state fair to find out the web of legends and lies surrounding those funnel cake stand employees. But be warned, the longer you think about the film, the more you notice continuity errors and ask why, how, and when things happen/happened.
Lore and Mystery: Bits and Pieces of Demonology
If you came looking for more lore to the Terrifier series, you might be disappointed in the mystery box style Leone indulges in as he drops bits and pieces of interesting demonology to have you looking at the past and toward the future of the series. Or you might be hooked; either way, you’ll be left wanting way more than what you get. Technically there is an explanation you can piece together as to what is going on, but questions of specific details and players lead to a vague reintroduction to the war between light and dark that was first shown in Terrifier 2. Cool visuals are aplenty, but you’ll really just end up asking “So what was that about then?” if you dig too deep in the blood-soaked candy corn bag and pull out a meaty tooth.
This might be the biggest sign of Damien Leone leaning dangerously back into comfort while making the film; the story really does get dragged under the tidal wave of gore that fans go into these movies now trying to surf. In interviews, he’s mentioned how there’s no turning back from the extremity of Terrifier as a series, and everything in this film from its perfect beats to its mirroring missteps scream of a filmmaker who believes that with their whole chest. It’s no longer enough to push the envelope, the envelope must enter low earth orbit.
Terrifier 3 A Halloween Must-See
For a Halloween horror movie to get your friends gawking (and subsequently talking on the way back through a dark parking lot), or to whittle away a cold October night inside, Terrifier 3 is an easy choice. But as much as I liked it for its blunt smashing mallet of terror and charnel chainsawing that had me recoiling against the theater seat, part of me wishes it wasn’t the easy choice. A part of me wishes it was more challenging than its transgressive special effects and assuredness in a long line of profitable sequels.
Leone is gunning it to try and scare his passengers one max occupancy theater at a time this Halloween, and make no mistake, I’m already buckled in. If it becomes a yearly tradition like Saw, I’ll be seated in theaters day one every time. But there is hope that the series doesn’t get too lost in the comedically evil kills and outlandish body horror that made it famous, so it can also keep innovating in a way that really catches you off guard.
Reviews
‘Re-Animator’ Review: The Lasting Legacy of a Horror Comedy
I can’t remember the first time I saw Re-Animator. While this will probably piss someone off, my first real introduction to a variation of the source material was with Joshua Chaplinsky’s Kanye West – Reanimator. Maybe I had seen the film before that, but I wasn’t certain. I decided to go back and watch (or rewatch) the film to compare it to the satirical book. To my surprise, I loved it! I’m not sure why I didn’t remember watching the film, but I was so enthralled that I wanted to make my second tattoo a Re-Animator tattoo! Five tattoos later, and I still don’t have one.
What is Re-Animator About?
Daniel Cain (Bruce Abbott) is a medical student at Miskatonic University, along with his girlfriend Megan Halsey (Barbara Crampton)… Megan just happens to be the daughter of Dean Halsey (Robert Sampson). Herbert West (Jeffrey Combs), who recently transferred to Miskatonic, finds a posting with a room for rent at Daniel’s. Paying with a fat stack of cash, Herbert quickly moves into Daniel’s and gets down to business. The only problem is, Herbert’s business is reanimating the dead.
As someone who has been adamant about not liking horror comedies, Re-Animator really tickles me in a way most don’t. There’s a supremely dark tone to this film that is brightened by the overly campy performances, deadpan jokes, and brutally funny practical effects. Re-Animator is one of the rare films that could have been singularly played for laughs or fear, but exists in this middle ground where it’s the best of both worlds. While this film isn’t deep enough to glean new meanings or gain profound lessons, each rewatch never ceases to be less enjoyable than the last.
One of the Best Lovecraft Adaptations
Writers Dennis Paoli, William J. Norris, and Stuart Gordon took (racist) H.P. Lovecraft’s Herbert West–Reanimator and unknowingly made one of the best Lovecraft adaptations to date. There’s a peculiar phenomenon in horror where films attempt to be overly Lovecraftian, much like the genre’s tendency to label films as Lynchian. What people don’t get about Lovecraft is that not everything was all tentacles and otherworldly. Obviously, there’s a level of that that plays into what Lovecraft was. I would personally label Re-Animator, along with In the Mouth of Madness and Color out of Space, as the best three Lovecraft adaptations/Lovecraftian films to date.
There’s little to say about a film like Re-Animator that hasn’t been said already, but there is one specific point that needs to be echoed. Well, two. Firstly, Re-Animator was director Stuart Gordon’s directorial debut. His insistence on creating a viscerally nasty, sexy, funny debut film was important to set his name apart from others. Stuart Gordon came out swinging and, throughout his career, didn’t stop swinging.
The second point that needs to be echoed is just how amazing the film’s practical effects are. Whether it’s the played-for-laughs cat puppet or Dr. Carl Hill’s (David Gale) decapitated head, each practical moment is handled with dignity, care, and the utmost beauty. While a handful of shots may not hold up as much now as they did in the 80s, the practical effects that grace Re-Animator rival some of the rare practical effects that are used today.
Why Re-Animator Still Matters in Horror History
If you haven’t seen Re-Animator, what are you doing? It’s full of brilliant, campy performances that could be a masterclass in Horror Acting for Screen 101. Barbara Crampton is a gorgeous badass, Bruce Abbott is a hilariously hapless himbo, and Jeffrey Combs showed how he was cultivating his career to be exactly what he wanted it to be. A film like Re-Animator will live on in horror history for the rest of time. My only question is…how hasn’t there been a (yuck) remake yet?
Reviews
‘Iron Lung’ Review: Exceptionally Atmospheric Cosmic Horror
As Iron Lung begins, the film places you in an overhead shot looking down at a submarine that’s seen better days. Jagged metal teeth of a broken cage sit at its head, illuminated by a light from the ship above that’s about to cut it loose. As you’re about to be dropped into a roiling ocean of blood, you become quickly invested in its story.
A dire paternal voiceover runs you through your place in the world as an observer: someone is being sent into the “waters” of a far-off moon in a dead, dark galaxy. They’re in search of an answer you’re automatically aware will never be enough and a penance they will never attain. It prompts an obvious, cutting question: if Hell is where we’re looking for an answer, how bad must things be among the stars to go searching there for hope?
A Surprising Outing for Writer and Director Mark Fischbach
The debut feature film of writer and director Mark Fischbach, better known to the internet at large as Markiplier, is as surprising as it is atmospheric. And no, not surprising because Fischbach is an internet personality crossing over into film. And no, not surprising because this is a video game adaptation that is actually quite good.
The surprise here is mainly from the way Fischbach dodges a number of first-time filmmaker torpedoes that would otherwise sink the film straight to the sea floor. It’s in the very clear coordination and trust he has with his cast and crew. In a way, the film itself is a mirror of the submersible his character is forced to pilot: flawed, surely, but strong enough to complete its mission and deliver an exceptional experience.
What Is Iron Lung About Exactly?
The story goes as follows: in the wake of an event called the Quiet Rapture, the stars themselves have been snuffed out. Most of the galaxy has been plunged into sudden darkness, and a mass dying off has consumed countless worlds (think the worst possible aftermath to The Nine Billion Names of God).
Convicted for a reprehensible crime, the convict Simon (played by Markiplier himself) has been given a rare opportunity to return to life among the survivors. The mission is to pilot a death trap of a one-man submarine into the blood oceans of an alien moon, looking for a scientific sample useful enough to earn his freedom. That is, assuming he doesn’t lose his mind or his life in the process.
Bespoke Set Design That Matches the Premise Perfectly
Iron Lung should be commended first and foremost for being a bottle film with the perfect set design to match. Not overly ambitious, but not too simplistic either. Contained in a marvel of a small space, the submarine here is a tactile nightmare of rusty metal and antiquated technology you never get sick of seeing more of.
While Fischbach and director of photography Philip Roy have the camera linger in close ups almost too often, I don’t blame them for wanting to capture the finer details and leer at them. It’s clear every inch of this condensation covered machine was engineered by the art team and production design to emphasize its prison cell qualities as a barely functional vessel.
The ship’s external camera fires off like a flash bulb on its interior, barely illuminating the cabin with its next horrific image of the sea floor before plunging us back into darkness. The oxygen gauge and its cold robotic voice are a countdown to the painful annihilation that awaits its pilot. Its proximity sensors give only the barest indications of what’s going on outside, ticking a dull noise warning us: you are not alone. It’s a punishment to operate, and the set design as well as the very solid sound design that accompany it make that violently clear and effectively spinetingling.
Translation From Game to Film Isn’t So Perfect Though
This perfect setting isn’t always used perfectly though. The translation of the game’s mechanics and gameplay to the screen are both a weakness and a strength. They make the pacing of the first third run to a slow start, especially when Fischbach’s screenplay grinds against the strong suit of the film’s cinematography: the panic of it all.
Like its video game source material, David Szymanski’s Iron Lung, the film is really at its best when it’s instilling a sense of active and imminent panic. A tone that matches the borrowed time the submarine is glued together with. Putting out fires, both literal and metaphorical, ratcheting up its claustrophobia as you’re placed cheek to cheek with Simon in steamy, metallic darkness. This is where Iron Lung shines.
Markiplier’s Performance in Iron Lung is Hit or Miss, But Mostly Hits
It’s outside of these moments of panic where the weakest parts of the script and Fischbach’s performance are highlighted. Some weak line deliveries and beats of dead air kill the real tight headlock the film could have you gripped in from start to finish. And while Fischbach is phenomenal at playing terrified or pleading or even simple exhaustion in the face of the impossible, he really requires someone to bounce off of as his solo work just isn’t as compelling. Even the clunkiest bits of dialogue between him and his jailer (Caroline Kaplan) are better than the best of his moments where he talks to himself or tries to inject some humor into the bleak story.
This is a shame too, because the minimalist storytelling and background we get for his character is genuinely very intriguing. It’s thematically rich for what the film is trying to say about the power and terror of belief, and it’s doubly satisfying that the film has enough confidence to not lay everything out in a longwinded speech explaining the motives and lore that landed him here.
All that being said, his performance is hit or miss, but he mostly hits. The dialogue becomes more urgent as we approach the climax, and all of the cast delivers on that impending doom nicely. It reaches its peak in the final act, and Fischbach is on fire as he struggles to hold himself together in the face of absolute madness leaching its way into the pressurized cabin.
Iron Lung: A Redemptive Finale With Pure Liquid Body Horror
What a fantastic final act it is, one that makes up for its imperfection in the first two parts with a homerun of pure liquid body horror. It’s just phenomenal how the film’s digital and practical effects present the true horrors of Iron Lung. There’s a near perfect mesh between the two, and they highlight the best influences of similar genre films that came before.
Soaked with all the gore, madness, and mystery of the likes of Event Horizon and Pandorum, Iron Lung is a worthy successor in the cosmic horror genre as it rises above its own problems. It’s a moody, environmentally precise stunner of a horror film that sets a benchmark as the movie to beat for forthcoming releases this year.


