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[REVIEW]’Until Dawn’ PS5: Remodeling a Classic

With a hot young cast and a plot that samples cinema’s best, it’s no surprise that gamers took kindly to it, which transcended anything seen before in the medium. In very I Know What You Did Last Summer fashion, an annual night of partying at a chic mountain lodge between a close-knit group of friends quickly turns fatal. One year later, a surprising request asks the group to take the cable car back up the snowy mountain and reunite to remember their fallen besties and keep tradition alive. Before long, all manner of chills and thrills creep out of the shadows as you call the shots and navigate these friends through one long night full of genre mashups and gory demise. To say anything else would spoil the fun, but between the fully realized characters and numerous plot twists, your direct control over their fates will leave you investing more than the average trip to the theater.

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If you’re anything like me, you’ve spent quality time daydreaming about what kind of horror movie you’d make if given the opportunity. You’ve got the location locked down, the killer on the call sheet, and have choreographed the perfect chase scene around your house. And while it might not be possible to conjure up a Hollywood production out of thin air, you can experience the next best thing in interactive horror by pressing play on the PS5 remake of Supermassive Games’ smash hit Until Dawn. I hope you do well under pressure because it’s time to put your director cap on and call “action” on one fateful night atop Blackwood Mountain, where a cast of potential victims is waiting for your dexterous fingers and on-the-fly choices to determine whether they’ll live to see the sunrise.

Until Dawn Is A Supermassive Success

Founded in 2008 by Pete Samuels, Supermassive Games started small, making second-party games for Sony, such as DLC for their LittleBigPlanet franchise. A few years later, they began developing Until Dawn for the PS3, which would have been played from a first-person POV utilizing the now-defunct Playstation Move controller. Thankfully, it was switched into development on the more powerful PS4 using a third-person perspective. With a plot influenced by popular horror films and other interactive videogame dramas such as the PS3 mystery Heavy Rain – itself inspired by films like Se7en – Supermassive cast a strong group of actors for motion capture and voice-acting that included Hayden Panettiere, Peter Stormare, and a then primarily unknown Rami Malek. It was a heavy swing, and the gamble paid off, as the Sony exclusive was a surprise success for the studio upon its release in August 2015.

With a hot young cast and a plot that samples cinema’s best, it’s no surprise that gamers took kindly to it, which transcended anything seen before in the medium. In very I Know What You Did Last Summer fashion, an annual night of partying at a chic mountain lodge between a close-knit group of friends quickly turns fatal. One year later, a surprising request asks the group to take the cable car back up the snowy mountain and reunite to remember their fallen besties and keep tradition alive. Before long, all manner of chills and thrills creep out of the shadows as you call the shots and navigate these friends through one long night full of genre mashups and gory demise. To say anything else would spoil the fun, but between the fully realized characters and numerous plot twists, your direct control over their fates will leave you investing more than the average trip to the theater.

The Butterfly Effect

No, there isn’t about to be an Ashton Kutcher crossover. Rather, the butterfly effect is the name of the unique gameplay mechanic that further allows Until Dawn to stand out from the pack of bloodthirsty wolves. The chaos theory concept posits that even small actions, like a butterfly flapping its wings in one part of the world, can cause a profound and unpredictable chain of events elsewhere. The developers ingeniously code this idea into the digital realm, allowing seemingly insignificant or apparent player decisions to shape the plot and directly influence if and when your faves will meet an untimely end.

You take direct control of each character throughout different points of the game’s ten chapters, moving them through the lodge and what lies beyond as you search for clues about the terrors unfolding on the mountain. As you explore, you’ll confront an abundance of choices that splinter the narrative, ranging from dialogue options and character interactions, split-second decisions on which path or action to take, your reaction speed on the controller during quick time events (QTE), the use of specific items, and even opting not to act in certain circumstances. You will definitely be sweating the small stuff when the cutesy butterfly notification informs you that you’ve caused a ripple effect in the plot. Did I just indirectly kill some eye candy or the resident mean girl because I missed that button prompt or decided to leave the baseball bat in the cellar? Stay tuned! Luckily, for the curious and completionists alike, a menu screen allows you to browse the game’s 22 major butterfly event categories at any time, and you can view a list of every individual decision that affected each category within it. These ever-weaving threads of fate are enough to warrant multiple playthroughs to see how it might turn out differently.

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Work It Out in the Remix

If you couldn’t tell, Until Dawn is a trip, but it’s one that began almost 10 years ago. Technology has gotten a facelift since 2015, and considering the game’s gaggery relies heavily on engrossing the player in its motion-captured world, it was time for some much-needed Facetune. In line with recent videogame remakes from the previous console generation, this one isn’t a retelling so much as a remodeling of a foundation that needn’t be tampered with. Unlike movie remakes that have the Internet in an uproar after changing entire characters or plotlines, every blood-battered story beat has remained in the 2024 version. Instead, the game earns its remake status because it was recreated from the ground up using Unreal 5 Engine, complete with cutting-edge photorealistic textures and VFX, reworked character models and animations, cinematic color correction, and ray tracing. Mr. Malek’s mouth no longer resembles the aliens of Mars Attacks! and the convincing gore will make those accidental deaths hit your heart even harder. I wish they had included a sprint button for when you want to get from point A to B a little faster during the walkable low-stakes moments, but that’s a minor gripe I can overlook.

In addition to sparkly new graphics, the remake includes:

● An extended cold open and slightly larger explorable environments

● A reworked opening credits sequence featuring the song “Out of the Shadows” by Mae Stephens

● An original musical score composed by Mark Korven of The Lighthouse and The Witch fame

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● The original game’s DLC seamlessly shuffled into the story

● Rearranged collectibles called totems which allow the player seer-like glimpses into future events

● Performance Mode at 60 frames per second

● Total control over the game’s camera instead of the original’s outdated static camera angles

● A brand new post-credits scene that was filmed especially for the remake

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Are You In?

As a horror fan, I don’t see how you’re not convinced to give a night with Until Dawn a go. It’s got everything we love about cuddling up with a late-night slasher wrapped up into one pretty gruesome package you have direct control over. The jumpscares come in droves, and if, like me, you’re always hungry for that next iconic chase scene, you’ll have to survive multiple epic sequences that’ll make your butthole clench tighter than Jason Voorhees’ fists on Mother’s Day. Watching the purposefully archetypal characters break down or buck up as they suffer at both the hands of the mountain and your skill level is also a thrill. One person in particular transitioned from someone I’d perhaps intentionally kill off to searching up gifs and memes of them online – I guess I have no choice but to stan.

Now, this isn’t a gaming site, so there’s a chance you don’t have a PS5, and understandably, the cost of entry may be too high for some. If that’s the case, I’d suggest finding your nearest and dearest with a console and convincing them to have a “movie night” for the ages. Playing as a group only adds to the excitement, and if you’ve gone through the original in the past, this might be a way to breathe some new life into your experience. Who doesn’t love being a Reaction Whore™? I’d only recommend holding off on the game if you recently played the OG, perhaps waiting until the story is less fresh in your mind and the game’s at a discount.

Franchise Potential

In case you’re unaware, an Until Dawn movie has not only been announced but has completed filming, with a release date of April 25th, 2025. Plot details are still under wraps, but Peter Stormare is reprising his role as the mysterious Dr. Hill, along with a new cast of kiddos, including Odessa A’zion (Hellraiser 2022) and Michael Cimino (Love, Victor). Director David F. Sandberg (Annabelle: Creation) has said they are not simply remaking the game’s story for the silver screen, which is a relief – who wants to watch a feature-length cutscene you’ve already experienced first-hand? Rumors have been swirling online, however, and one standout implies they may be going for a death-defying time loop scenario in the same vein as Happy Death Day. If you think about it, this could be legitimate because how else would they recreate the game’s butterfly effect mechanic as a linear narrative? And if you want to go further down the rabbit hole, don’t forget about the new post-credits scene I mentioned earlier. Perhaps the movie is a sequel to the game, set ten years later with some surprise returnees? Only time will tell, but this sounds juicy and unprecedented, and if you’ve been paying attention, that’s what Until Dawn is all about.

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Alex Warrick is a film lover and gaymer living the Los Angeles fantasy by way of an East Coast attitude. Interested in all things curious and silly, he was fearless until a fateful viewing of Poltergeist at a young age changed everything. That encounter nurtured a morbid fascination with all things horror that continues today. When not engrossed in a movie, show or game he can usually be found on a rollercoaster, at a drag show, or texting his friends about smurfs.

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Clive Barker’s Hellraiser “Revived” as Video Game

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Sex, bloody torture, gore, cosmic terror, and whole lot of BDSM demons. The iconic Hellraiser franchise, known for its queer subtext and dark fantasy-terror, is fucking back…but maybe not the way you might expect. Saber Interactive, the company behind Warhammer 40,000: Space Marine 2 has unleashed the iconic franchise into the video game world with one terrifying trailer. This is Hellraiser: Revival.

The official blurb of the game introduces the story. Protagonist Aidan, who’s Girlfriend is taken into Hell after the Genesis Configuration (a puzzle box seemingly quite similar to the iconic Lament Configuration). He must use and unlock the secrets of the configuration to battle countless demons, Pinhead worshippers, and the Cenobites themselves to save her.

That’s not all for the story, though. Living legend Clive Barker, creator of The Hellbound Heart, and Director of the original film, reportedly helped on the story of the game, returning to the iconic franchise he created decades ago. He is quoted as saying, “Working on the first true Hellraiser game has been a venture deep into the recesses of my darkest imaginings.” With this in mind, one can it expect it to stay true to the roots of the series.

Graphic both in sex and violence, the trailer promises the look and feel of the classic film. It filled to the brim with cenobites, horrendous torture methods, and some deviously designed demons. The color palette is drenched in dark shadows and a menacing Hellscape.

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SOURCES:  IGN, Wesley Yin-Poole, The Suitably Horrific and Creepy Debut Trailer for Clive Barker’s Hellraiser: Revival Video Game Reveals ‘The Seductive Pull of Suffering’

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‘Lost Records: Bloom & Rage Tape 2’ Review: A Heart-Wrenching ‘90s Adventure with Unforgettable Choices

Lost Records: Bloom & Rage is a perfect jumping-off point if you’ve never played a Don’t Nod game. It shows you just how creative, original, and passionate the entire team is. Even the minor graphical glitches weren’t enough to take me out of the game one bit. That being said, I think Bloom & Rage is a game that will emotionally destroy many. Those of you who are in an emotionally vulnerable state, be warned because Tape 2 gets incredibly heavy, and if you’re not ready, you’ll be caught off guard. I said it best in my coverage of Tape 1 and want to end this review by reiterating that this game made me nostalgic for my childhood while also yearning for the one I never had.

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Lost Records: Bloom & Rage Tape 1 was a homerun for Don’t Nod Montréal. In the most recent episode of the Horror Press Podcast, I ranted about Y2K and my discontent with ‘90s nostalgia bait and that I almost dislike it more than ‘80s nostalgia bait. What I appreciated about Tape 1 is how it creates its own version of the ‘90s while remaining a referential timepiece. The ending of Tape 1 left me wanting more, and now that I’ve played through Tape 2 twice, and somehow got the same ending both times, I’m ready to talk about it.

Picking Up the Pieces: Tape 2’s Story Continues

Tape 2 picks up where Tape 1 left off. Present-day Swann Holloway (Olivia Lepore), Autumn Lockheart (Andrea Carter), and Nora Malakian (Amelia Sargisson) are at the Blue Spruce Bar in Velvet Cove. They’re reeling in their shared revelation of the night of the concert they put on 27 years ago in this very parking lot. The mystery box still sits in the center of the table as a beacon of what once was and what will be. We jump back and forth between the present and a post-concert 1995 and the fallout on the revelation of Kat Mikaelsen’s (Natalie Liconti) leukemia. But how the game ends, my dear players, is in your hands.

Before we get into it, I want to make sure I discuss two things I didn’t talk about in my coverage of Tape 1. First, we have an incredibly direct reference to a film that fits perfectly and has been confirmed as an easter egg. Swann’s license plate reads, “STV GLW”. This has been confirmed as a direct reference to Jane Schoenbrun’s I Saw the TV Glow, which I thought was an incredibly sweet reference. We also get another great reference in a form that pays homage to another film that inspired this game (it seems), and that is Nora’s lighter, which is white and says, “Fire Walk With Me” on it—loved seeing that!

A Soundtrack That Haunts and Hypnotizes

I’m not sure why I didn’t cover it previously, but the other aspect of both tapes that makes the experience ethereal is the soundtrack. Much of the composed music for the game creates a hallucinogenic, dream-like atmosphere that sets the soundtrack miles apart from others. But the songs that resonate the hardest are those from duo Milk & Bone (Laurence Lafond-Beaulne and Camille Poliquin) and Ruth Radelet. Without the whimsical ambiance they created, this game would not be what it is. And then we have See You In Hell by Nora Kelly, which I’ve been humming to myself over and over since I finished the game.

Tape 2 ups the ante from Tape 1 in a way I wasn’t sure they could pull off. Even though the game is rated M, Tape 1 felt a little safe. Tape 2 takes the training wheels off and lets you know fairly early that we’re not here to mess around. Each second feels like an eternity; each decision is heavier than before. The writers (Desiree Cifre, Nina Freeman, and Jean-Luc Cano) crafted four wonderfully complex teenage characters, and seeing how what happened (in your playthrough) forms the clay of their present-day selves is a feat that many choose your own adventure games fail to pull off. I have never felt so deeply about a set of characters in a video game until now. (Even though my playthrough made me dislike Autumn quite a bit.)

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Final Thoughts: Nostalgia Meets Yearning

Lost Records: Bloom & Rage is a perfect jumping-off point if you’ve never played a Don’t Nod game. It shows you just how creative, original, and passionate the entire team is. Even the minor graphical glitches weren’t enough to take me out of the game one bit. That being said, I think Bloom & Rage is a game that will emotionally destroy many. Those of you who are in an emotionally vulnerable state, be warned because Tape 2 gets incredibly heavy, and if you’re not ready, you’ll be caught off guard. I said it best in my coverage of Tape 1 and want to end this review by reiterating that this game made me nostalgic for my childhood while also yearning for the one I never had.
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