Games
Everything You Need to Know About ‘The Texas Chain Saw Massacre’ Game
The 1974 classic, Texas Chain Saw Massacre is coming back swinging in a new way. Here’s what players should expect ahead of the game’s release!
The recent death sentence for Friday the 13th: The Game still wears on horror fans’ shoulders, but a new slasher legend is coming to pick up the slack. The Texas Chain Saw Massacre is the latest fresh meat in the co-op, player-versus-player gaming subgenre, joining the likes of tried-and-true Dead by Daylight and becoming the third piece of media in the TCM franchise to share the original film’s name.
Want a crash course on The Texas Chain Saw Massacre? We have you covered!
An Assortment of Playable Victims
TCM is a multiplayer combat game following a group of college students who end up in a life-or-death chase against the now-called Slaughter family. Players can choose to be a victim (one of five characters original to the game) or a killer protecting the Slaughter’s farm. The gameplay itself will be an asymmetrical experience, with three killers pitted against four victims in every round.
The victim characters are grounded not only in classic horror archetypes and gameplay styles but also a narrative plucked straight from the fields of ‘70s Texas. Maria, a burgeoning art student ready to break away from her rural upbringing and attend university, goes missing during sunflower season in the Lone Star State. Her sister, Ana, and her friends Leland, Sunny, Julie, and Connie, head out to bring Maria home, dissatisfied by the fruitless efforts of local police.
Returning Killers, Plus Two New Family Members
On the other side of the fence, the Slaughter family features Leatherface, the Cook, and the Hitchhiker, along with two new family members named Sissy and Johnny. Sissy embodies a cult-obsessed ‘60s chick gone bad, while Johnny is a handsome, serial killer-inspired misfit. Even Leatherface’s beloved chainsaw was treated as a member of the family by developers, designed to evoke the sinister foreboding edge that comes with the TCM name.
Despite their unfamiliarity to fans, these new Slaughter siblings come straight from the brain of Kim Henkel, the co-writer of The Texas Chain Saw Massacre (1974), along with Tobe Hooper. This authenticity is at the heart of the game. Wes Keltner, President and CEO of Gun Interactive, said it best: “If you don’t have that voice in the mix, something’s missing.”
An Authentically Licensed Texas Chain Saw Massacre Experience
It’s important to note that Gun Interactive only scored licensing rights to the 1974 film, so gamers shouldn’t expect cameos from Chop Top, Stretch, or anyone else from the rest of the franchise. Even so, this roster is impressive on its own, featuring the legendary Kane Hodder as Leatherface (and stunt coordinator) and Edwin Neal reprising his role as the Hitchhiker from the original. Check out some fun behind-the-scenes of the cast killing each other in motion capture suits here.
Whether you have played Dead by Daylight since 2016 or love the thrilling discomfort of the TCM films, this new installment to the franchise seems worth checking out.
See if you can make it out of the Slaughter house alive!
The Texas Chain Saw Massacre will be released on August 18 for PS5, PS4, Xbox Series X/S and Xbox One, along with Xbox Game Pass for console and PC. Score it for $39.99 at launch or get 10% off on Steam if you preorder.
Games
Clive Barker’s Hellraiser “Revived” as Video Game
Sex, bloody torture, gore, cosmic terror, and whole lot of BDSM demons. The iconic Hellraiser franchise, known for its queer subtext and dark fantasy-terror, is fucking back…but maybe not the way you might expect. Saber Interactive, the company behind Warhammer 40,000: Space Marine 2 has unleashed the iconic franchise into the video game world with one terrifying trailer. This is Hellraiser: Revival.
The official blurb of the game introduces the story. Protagonist Aidan, who’s Girlfriend is taken into Hell after the Genesis Configuration (a puzzle box seemingly quite similar to the iconic Lament Configuration). He must use and unlock the secrets of the configuration to battle countless demons, Pinhead worshippers, and the Cenobites themselves to save her.
That’s not all for the story, though. Living legend Clive Barker, creator of The Hellbound Heart, and Director of the original film, reportedly helped on the story of the game, returning to the iconic franchise he created decades ago. He is quoted as saying, “Working on the first true Hellraiser game has been a venture deep into the recesses of my darkest imaginings.” With this in mind, one can it expect it to stay true to the roots of the series.
Graphic both in sex and violence, the trailer promises the look and feel of the classic film. It filled to the brim with cenobites, horrendous torture methods, and some deviously designed demons. The color palette is drenched in dark shadows and a menacing Hellscape.
Games
‘Lost Records: Bloom & Rage Tape 2’ Review: A Heart-Wrenching ‘90s Adventure with Unforgettable Choices
Lost Records: Bloom & Rage is a perfect jumping-off point if you’ve never played a Don’t Nod game. It shows you just how creative, original, and passionate the entire team is. Even the minor graphical glitches weren’t enough to take me out of the game one bit. That being said, I think Bloom & Rage is a game that will emotionally destroy many. Those of you who are in an emotionally vulnerable state, be warned because Tape 2 gets incredibly heavy, and if you’re not ready, you’ll be caught off guard. I said it best in my coverage of Tape 1 and want to end this review by reiterating that this game made me nostalgic for my childhood while also yearning for the one I never had.
Lost Records: Bloom & Rage Tape 1 was a homerun for Don’t Nod Montréal. In the most recent episode of the Horror Press Podcast, I ranted about Y2K and my discontent with ‘90s nostalgia bait and that I almost dislike it more than ‘80s nostalgia bait. What I appreciated about Tape 1 is how it creates its own version of the ‘90s while remaining a referential timepiece. The ending of Tape 1 left me wanting more, and now that I’ve played through Tape 2 twice, and somehow got the same ending both times, I’m ready to talk about it.
Picking Up the Pieces: Tape 2’s Story Continues
Tape 2 picks up where Tape 1 left off. Present-day Swann Holloway (Olivia Lepore), Autumn Lockheart (Andrea Carter), and Nora Malakian (Amelia Sargisson) are at the Blue Spruce Bar in Velvet Cove. They’re reeling in their shared revelation of the night of the concert they put on 27 years ago in this very parking lot. The mystery box still sits in the center of the table as a beacon of what once was and what will be. We jump back and forth between the present and a post-concert 1995 and the fallout on the revelation of Kat Mikaelsen’s (Natalie Liconti) leukemia. But how the game ends, my dear players, is in your hands.
Before we get into it, I want to make sure I discuss two things I didn’t talk about in my coverage of Tape 1. First, we have an incredibly direct reference to a film that fits perfectly and has been confirmed as an easter egg. Swann’s license plate reads, “STV GLW”. This has been confirmed as a direct reference to Jane Schoenbrun’s I Saw the TV Glow, which I thought was an incredibly sweet reference. We also get another great reference in a form that pays homage to another film that inspired this game (it seems), and that is Nora’s lighter, which is white and says, “Fire Walk With Me” on it—loved seeing that!
A Soundtrack That Haunts and Hypnotizes
I’m not sure why I didn’t cover it previously, but the other aspect of both tapes that makes the experience ethereal is the soundtrack. Much of the composed music for the game creates a hallucinogenic, dream-like atmosphere that sets the soundtrack miles apart from others. But the songs that resonate the hardest are those from duo Milk & Bone (Laurence Lafond-Beaulne and Camille Poliquin) and Ruth Radelet. Without the whimsical ambiance they created, this game would not be what it is. And then we have See You In Hell by Nora Kelly, which I’ve been humming to myself over and over since I finished the game.
Tape 2 ups the ante from Tape 1 in a way I wasn’t sure they could pull off. Even though the game is rated M, Tape 1 felt a little safe. Tape 2 takes the training wheels off and lets you know fairly early that we’re not here to mess around. Each second feels like an eternity; each decision is heavier than before. The writers (Desiree Cifre, Nina Freeman, and Jean-Luc Cano) crafted four wonderfully complex teenage characters, and seeing how what happened (in your playthrough) forms the clay of their present-day selves is a feat that many choose your own adventure games fail to pull off. I have never felt so deeply about a set of characters in a video game until now. (Even though my playthrough made me dislike Autumn quite a bit.)


