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Aquatic Horror Brought to the Tabletop FLOAT: FROM THE DEEP Review

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Do you have what it takes to survive seven days of drifting at sea with nothing but debris to fight off whatever aquatic nightmare that circles your weathered life raft? I didn’t. But I’m not lamenting from a watery afterlife—I just had terrible luck playing Mixtape Massacre’s latest board game, FLOAT: FROM THE DEEP. 

FLOAT: FROM THE DEEP tests your wits and your relationships as you and other players fight over water, weapons, and other supplies to get to dry land in hopefully one piece. 

A Fast-Paced Strategy Game That Will Test Your Friendships

Aside from a global pandemic, FLOAT is every cruise enthusiast’s worst nightmare: a cruise ship sinks after a mysterious explosion, and the colorful assortment of cruisers are thrown into the choppy waters with little resources to survive. Survivors have seven days to reach an island in the distance by battling inclement weather, the creature du jour that lurks beneath, and the other survivors/players. 

To kick up the danger, you’ll sometimes be able to add more castaways to your crew, each with varying degrees of utility. The other castaways include a bachelorette who is just begging to be thrown overboard, a stoner with cotton mouth that drains your water supply, a cop (blech), and a socialite that does what they do best— nothing.   

Each day is separated into morning, afternoon, and night—which amounts to 3 turns for each player before you can move on to the next day. A player can complete a minimum of two actions per turn. All players need to complete their turn before moving on to the next part of the day. 

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The “Out of the Blue” action cards vary in extremity: some give you resources, while others have you pulling other castaways from the water or battling a sea monster. If you have an entire crew, you can complete three actions. 

Each player also gets a station to monitor their crew status, health, and water. You’re also equipped with a danger meter determining if you must fight off the creature. At the end of the day, every player has to cough up their crew’s water rations and roll up to three dice to square up with the day’s aquatic demon. 

It’s challenging to summarize the game in a way that does the game justice because the gameplay is so detailed. We had to consult the rulebook several times but ultimately decided to avoid being sticklers about every rule and consequence. It depends on your play style, but the game flows well when playing fast and loose with the rules. 

Mixtape Massacre’s video tutorial shown above was a lifesaver and gets more into the game’s nuances. The rulebook included with the game and their website’s FAQ are also extremely helpful. 

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With any new game, you expect the first playthrough to be rocky as you familiarize yourself with the rules and get into a rhythm. It wasn’t until the second go around that I was familiar enough with the gameplay to strategize. The game has more moving parts than what I’m used to, and I suggest playing at least twice before passing any judgment. 

A Unique Cast of Characters to Choose From

I played with my spouse James and fellow Horror Press Contributor Bash Ortega a few times. I played as “Eagle Eye” Trixie Brown, a no-nonsense photographer that reacts to situations quickly. She can avoid creature attacks if the player rolls four or more with one die. 

Bash played as the adult film star Maxxine Love—no relation to MaXXXine. Maxxine can have two items equipped, while the rest of the players are stuck with one. 

James played as Eloise Giroux, the overpowered assassin. Her perks make it so that other players cannot use downgrade or sabotage cards on Eloise, which makes her a tough character to beat.

The other leaders include a doctor, a pro boxer, a musician, and an army veteran.

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Thoughts From Around the Table

Here’s what James and Bash had to say about the game: 

JAMES: “I thought it was too punishing on average, making it difficult to even ‘win’ the game. But also, the creature attacks felt either too punishing or completely irrelevant—if you had no items or crew, you don’t even care about being attacked. What would balance out the game are 2-3 more characters, items, crewmates, weather conditions, and monsters. [The game] needs a little more variety and maybe just a couple of positive benefits to make the fights or reversals of fortune more exciting. Everybody loves a comeback!” 

BASH: “I thought it was fun once we figured out the rules. I feel like not having anything to do for the dead players is a flaw. I [also] feel like they could’ve been more variety in the monsters and some of the events that happened during the game.” 

I agree with James here: the game is very punishing, and I also wish there was more variety in the leaders and monsters. Mixtape Massacre does offer a booster pack with more of these, and I hope they have expansion packs planned for FLOAT. I love a game that causes absolute chaos among loved ones, so I’m looking forward to playing a few rounds with the maximum 5 players to see all the ways we can sabotage each other.

Bash offered another thoughtful critique of the game, and I did find it frustrating that dead players (always me) had nothing to do once they met their end. It would have been fun to be able to manipulate that game and sabotage the surviving players. When Trixie died, I could only pout and complain about the others keeping a Strong Black Woman down. 

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The game itself looks fantastic. The board, pieces, and cards have a rich color palette with hues of blue, green, and bloody red. The cards are vivid, and the creature designs are exceptionally well done. My only complaint is that the health chips and blue cubes used for water rations are on the smaller side, and I’m sure some will go missing pretty soon because of who I am as a person. 

The base game includes the following:

1 Rulebook
1 Game Board
1 Calendar Tracker
3 Standard Dice
5 Player Stations
5 Danger Meter Trackers
8 Leader Cards
8 This Is The End Cards
20 From the Deep Cards
20 Daily Status Cards
20 Castaway Cards
25 Water Cubes
30 Health Tokens
102 Out of the Blue Cards

Overall, I enjoyed playing FLOAT: FROM THE DEEP and am excited to add it to my board game collection! I’m looking forward to DMing my friends the tutorial video and inviting them to play. 

FLOAT: FROM THE DEEP is available to order on Mixtape Massacre’s website. Do you think you’ll play soon? Let us know if you’ve played FLOAT, and whether it was clear skies and smooth sailing or an express trip to Davey Jones’s Locker. 

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Interested in a less aquatic, slasher-themed board game? Then check out our review of Mixtape Massacre’s other game, Escape From Tall Oaks here!

 

Jenika McCrayer (she/her) is a writer and horror enthusiast based in Brooklyn, NY. Her adoration for the sociopolitical aspects of the genre inform her writing on gender, politics, and education.

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‘Halloween: The Game’ Reveals a Full Single-Player Story Mode

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Just a few days ago, the highly anticipated Saw: Genesis made a reveal that I don’t think anyone was prepared for: it will be a post-WW1 asymm. Much of that is confounding and beyond frustrating. While that news fell flat for many fans who have been waiting for a single-player Saw game in the style of its aught predecessors, we do have a light at the end of the tunnel. Though that light exists in a different tunnel. Following in the footsteps of games like Evil Dead: The Game, Halloween: The Game will contain more than its asymmetrical multiplayer.

The upcoming Halloween: The Game, developed and published by IllFonic and co-published by Gun Interactive, will drop players into Haddonfield for a six-chapter single-player story mode. Full of cinematic cut scenes with a [hopefully] fully realized story, the single player mode will offer players more than just an exciting story that builds on the Haddonfield we came to know and love from the original film. Players will fully inhabit The Shape as you slash and crash your way through Haddonfield, with story beats narrated by Dr. Loomis.

Play as Michael Myers in a Sandbox Horror Experience

Halloween: The Game‘s story mode takes a sandbox approach to its gameplay. Players can tinker with multiple ways to find, stalk, and kill victims. Whether you decide to silently stalk your victims to dispatch them one by one, or toying with them until you take them out with raw disregard…the choice is yours! Terrorizing the denizens of Haddonfield isn’t the only thing Story Mode will have to offer.

Each chapter will contain secondary challenges and collectibles (and hopefully a few trophies for those plat hunters like myself). Collectibles and successful challenge completions will result in new executions, scenarios, and lore, as well as unlocking exclusive story mode collectibles for multiplayer.

Halloween: The Game Release Date, Editions, and Platforms

Halloween: The Game is available now for digital pre-order. Set at $39.99 for the Standard Edition and $59.99 for the Deluxe Edition (which includes an exclusive Michael Myers skin, 2 exclusive civilians, and more), this game is set to slash its way onto PlayStation 5, Xbox Series X/S, PC via Steam and Epic Games Store on September 8, 2026.

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Do you plan on taking a trip to Haddonfield, or does a six-chapter story mode not make up for the game’s asymm focus? If you’re on the fence, would a declaration that servers would be online for at least a year or two push you one way or another? I know it would for me.

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Clive Barker’s Hellraiser “Revived” as Video Game

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Sex, bloody torture, gore, cosmic terror, and whole lot of BDSM demons. The iconic Hellraiser franchise, known for its queer subtext and dark fantasy-terror, is fucking back…but maybe not the way you might expect. Saber Interactive, the company behind Warhammer 40,000: Space Marine 2 has unleashed the iconic franchise into the video game world with one terrifying trailer. This is Hellraiser: Revival.

The official blurb of the game introduces the story. Protagonist Aidan, who’s Girlfriend is taken into Hell after the Genesis Configuration (a puzzle box seemingly quite similar to the iconic Lament Configuration). He must use and unlock the secrets of the configuration to battle countless demons, Pinhead worshippers, and the Cenobites themselves to save her.

That’s not all for the story, though. Living legend Clive Barker, creator of The Hellbound Heart, and Director of the original film, reportedly helped on the story of the game, returning to the iconic franchise he created decades ago. He is quoted as saying, “Working on the first true Hellraiser game has been a venture deep into the recesses of my darkest imaginings.” With this in mind, one can it expect it to stay true to the roots of the series.

Graphic both in sex and violence, the trailer promises the look and feel of the classic film. It filled to the brim with cenobites, horrendous torture methods, and some deviously designed demons. The color palette is drenched in dark shadows and a menacing Hellscape.

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SOURCES:  IGN, Wesley Yin-Poole, The Suitably Horrific and Creepy Debut Trailer for Clive Barker’s Hellraiser: Revival Video Game Reveals ‘The Seductive Pull of Suffering’

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