Games
[REVIEW] ‘Lost Records: Bloom & Rage’ Is a Promising Start
Lost Records: Bloom & Rage Part 1 follows friends Swann Holloway (Sarah Noelle), Nora (Shekinah Austria), and Autumn (Ayana Taylor), who reunite in the sleeping town of Velvet Cove, Michigan 27 years after a harrowing event changed the course of their lives. Bloom & Rage tells its story partly through the present day and partly through their friendship in the summer of 1995. In 1995, the four friends, including Kat (Abbilyse), become friends when Kat’s sister’s boyfriend harasses them outside a video rental shop. These four young girls quickly form an unbreakable bond. While filming a music video in the woods, the girls get lost and find a mysterious abandoned house deep within the forest. But they don’t realize the house may have been abandoned for good reasons.
I somehow missed the initial love train for Life Is Strange. It wouldn’t be until years later that I would come across the multi-award-winning game from developer Don’t Nod. From Life Is Strange, I played a few other Don’t Nod games like Vampyr and Twin Mirror and generally had a good time with them. But they didn’t live up to how much I enjoyed Life Is Strange. A few weeks ago, I saw a trailer for the latest Don’t Nod game Lost Records: Bloom & Rage and was enamored by it. It was a creepy, nostalgic-looking, branching narrative game set in a sleepy Stephen King-like small town. I was immediately sold. It’s safe to say I think I found my new favorite game from Don’t Nod.
A Dual-Timeline Narrative Rooted in Trauma and Friendship
Lost Records: Bloom & Rage Part 1 follows friends Swann Holloway (Olivia Lepore), Nora (Amelia Sargisson), and Autumn (Andrea Carter), who reunite in the sleeping town of Velvet Cove, Michigan 27 years after a harrowing event changed the course of their lives. Bloom & Rage tells its story partly through the present day and partly through their friendship in the summer of 1995. In 1995, the four friends, including Kat (Natalie Liconti), become friends when Kat’s sister’s boyfriend harasses them outside a video rental shop. These four young girls quickly form an unbreakable bond. While filming a music video in the woods, the girls get lost and find a mysterious abandoned house deep within the forest. But they don’t realize the house may have been abandoned for good reasons.
Part 1 Bloom does just that. The player, through Swann Holloway, forms and grows a friendship with the other three girls. Like, say, Until Dawn and games of that ilk, the gameplay offers dialogue choices to form or break friendships. I completed one and a half play-throughs, and from what I can tell, there are quite a bit of dialogue choices based on what you decide to say (or not say!). Regarding the dialogue, specifically for the characters in 1995, it’s impressive how it doesn’t feel forced or like that Steve Buscemi, “Hey fellow kids,” meme. Writers Desiree Cifre and Nina Freeman impressed me with their referential but focused script.
Thoughtful Integration of COVID-Era Reality
Side note: this probably isn’t the first game to reference the COVID pandemic but I appreciate how they handled the topic of COVID throughout the present tense of the game. It’s not over-the-top or preachy but it exists within Bloom & Rage’s world as it exists in ours. Nothing more, nothing less.
Strong Voice Acting Elevates the Narrative Experience
When it comes to dialogue-heavy games like this, a lot of the overall enjoyment comes down to the script and the voice acting. I can sit through bugs and subpar gameplay, but if the voice acting doesn’t flow then the game is dead in the water. (I’m looking at you, The Casting of Frank Stone.) I mean no shade when I say this, but for a main cast that is made up of voice actors who have appeared in nearly [at least] 10 Dhar Mann videos apiece, I was highly impressed by their voice-acting abilities. You play as Swann through the entire game, and whether it’s her dialogue or internal monologue, Olivia Lepore delivers. While all four of the main cast do an incredible job, Liconti steals the show with her grounded and unexpectedly heartfelt performance.
The game’s grungy present setting feels gritty and raw but it’s the 1995 portion of the gameplay that makes me feel nostalgic for a simpler time. It made me remember my early childhood. Throughout the entirety of the woods setting, I couldn’t help but think of the countless hours I spent wandering the woods in the Poconos, collecting firewood, looking at woodland animals, hearing sounds I couldn’t put my finger on, finding mysteries, creating mysteries, and just having a youth devoid of brain rotting media. Bloom & Rage made me nostalgic for my childhood while also yearning for one I never had.
The Camcorder Mechanic and Environmental Storytelling
As stated, you play the game as Swann, and with her character, your main item is a camcorder. The trophy hunters of the world will scan each inch of the environment for collectible things to film, while casual players will revel in the create-your-own-film aspect of Swann’s camcorder. Gorgeous ray tracing filmed through the camcorder creates an ever-appealing visual that doesn’t get old for a single minute.
But what about the horror?! I mean, this is Horror Press after all. Tape 1 Bloom is definitely more story and relationship-forward than straight-up horror, but that doesn’t mean it’s devoid of horror. Whether you’re exploring an abandoned park, lost in the woods at night, or looking deep into something in the woods, Bloom sets the stage for what [I think] will be a staggeringly beautiful and horrific ending to their story. The horror atmosphere is wonderfully crafted when it needs to be–but Bloom does something more important: it makes you care. Bloom establishes these characters’ relationships and makes you care for these friends. Their blooming (pun intended) friendship is crafted right before your eyes, forcing you to go along with the journey just as they are.
Who Lost Records: Bloom & Rage Is For
Whether you’re a fan of other Don’t Nod games, Until Dawn-like games (note there aren’t any QTEs here), or story-driven games with heavy atmosphere, then I think Lost Records: Bloom & Rage will work for you. My overall gameplay time (for Tape 1) was about eight and a half hours, and I’m sure I missed a few things here and there.
Lost Records: Bloom & Rage is rated M and will release for PlayStation 5, Windows, and Xbox Series X/S in two parts, with the first releasing on February 18, 2025, and the second on April 15.
Games
Clive Barker’s Hellraiser “Revived” as Video Game
Sex, bloody torture, gore, cosmic terror, and whole lot of BDSM demons. The iconic Hellraiser franchise, known for its queer subtext and dark fantasy-terror, is fucking back…but maybe not the way you might expect. Saber Interactive, the company behind Warhammer 40,000: Space Marine 2 has unleashed the iconic franchise into the video game world with one terrifying trailer. This is Hellraiser: Revival.
The official blurb of the game introduces the story. Protagonist Aidan, who’s Girlfriend is taken into Hell after the Genesis Configuration (a puzzle box seemingly quite similar to the iconic Lament Configuration). He must use and unlock the secrets of the configuration to battle countless demons, Pinhead worshippers, and the Cenobites themselves to save her.
That’s not all for the story, though. Living legend Clive Barker, creator of The Hellbound Heart, and Director of the original film, reportedly helped on the story of the game, returning to the iconic franchise he created decades ago. He is quoted as saying, “Working on the first true Hellraiser game has been a venture deep into the recesses of my darkest imaginings.” With this in mind, one can it expect it to stay true to the roots of the series.
Graphic both in sex and violence, the trailer promises the look and feel of the classic film. It filled to the brim with cenobites, horrendous torture methods, and some deviously designed demons. The color palette is drenched in dark shadows and a menacing Hellscape.
Games
‘Lost Records: Bloom & Rage Tape 2’ Review: A Heart-Wrenching ‘90s Adventure with Unforgettable Choices
Lost Records: Bloom & Rage is a perfect jumping-off point if you’ve never played a Don’t Nod game. It shows you just how creative, original, and passionate the entire team is. Even the minor graphical glitches weren’t enough to take me out of the game one bit. That being said, I think Bloom & Rage is a game that will emotionally destroy many. Those of you who are in an emotionally vulnerable state, be warned because Tape 2 gets incredibly heavy, and if you’re not ready, you’ll be caught off guard. I said it best in my coverage of Tape 1 and want to end this review by reiterating that this game made me nostalgic for my childhood while also yearning for the one I never had.
Lost Records: Bloom & Rage Tape 1 was a homerun for Don’t Nod Montréal. In the most recent episode of the Horror Press Podcast, I ranted about Y2K and my discontent with ‘90s nostalgia bait and that I almost dislike it more than ‘80s nostalgia bait. What I appreciated about Tape 1 is how it creates its own version of the ‘90s while remaining a referential timepiece. The ending of Tape 1 left me wanting more, and now that I’ve played through Tape 2 twice, and somehow got the same ending both times, I’m ready to talk about it.
Picking Up the Pieces: Tape 2’s Story Continues
Tape 2 picks up where Tape 1 left off. Present-day Swann Holloway (Olivia Lepore), Autumn Lockheart (Andrea Carter), and Nora Malakian (Amelia Sargisson) are at the Blue Spruce Bar in Velvet Cove. They’re reeling in their shared revelation of the night of the concert they put on 27 years ago in this very parking lot. The mystery box still sits in the center of the table as a beacon of what once was and what will be. We jump back and forth between the present and a post-concert 1995 and the fallout on the revelation of Kat Mikaelsen’s (Natalie Liconti) leukemia. But how the game ends, my dear players, is in your hands.
Before we get into it, I want to make sure I discuss two things I didn’t talk about in my coverage of Tape 1. First, we have an incredibly direct reference to a film that fits perfectly and has been confirmed as an easter egg. Swann’s license plate reads, “STV GLW”. This has been confirmed as a direct reference to Jane Schoenbrun’s I Saw the TV Glow, which I thought was an incredibly sweet reference. We also get another great reference in a form that pays homage to another film that inspired this game (it seems), and that is Nora’s lighter, which is white and says, “Fire Walk With Me” on it—loved seeing that!
A Soundtrack That Haunts and Hypnotizes
I’m not sure why I didn’t cover it previously, but the other aspect of both tapes that makes the experience ethereal is the soundtrack. Much of the composed music for the game creates a hallucinogenic, dream-like atmosphere that sets the soundtrack miles apart from others. But the songs that resonate the hardest are those from duo Milk & Bone (Laurence Lafond-Beaulne and Camille Poliquin) and Ruth Radelet. Without the whimsical ambiance they created, this game would not be what it is. And then we have See You In Hell by Nora Kelly, which I’ve been humming to myself over and over since I finished the game.
Tape 2 ups the ante from Tape 1 in a way I wasn’t sure they could pull off. Even though the game is rated M, Tape 1 felt a little safe. Tape 2 takes the training wheels off and lets you know fairly early that we’re not here to mess around. Each second feels like an eternity; each decision is heavier than before. The writers (Desiree Cifre, Nina Freeman, and Jean-Luc Cano) crafted four wonderfully complex teenage characters, and seeing how what happened (in your playthrough) forms the clay of their present-day selves is a feat that many choose your own adventure games fail to pull off. I have never felt so deeply about a set of characters in a video game until now. (Even though my playthrough made me dislike Autumn quite a bit.)


