Games
‘Remnant II: The Awakened King’ Got His Beauty Sleep
Remnant II: The Awakened King was not only an incredibly fun 20 hours, it got me back into Remnant II. Occasionally, over the past month, I’d hop on for an hour or so and jump into someone else’s world. Now, I’m fully back in rerolling each world and mowing down enemies. The direction Gunfire has taken the story is absolutely fantastic, and I cannot wait to see what they plan to do for the second Remnant II DLC.
Remnant II came out of the gate strong in August of this year by selling one million copies in their first week—a feat accomplished by only a few games. As a huge fan of the first Remnant, I was beyond excited to sink my teeth into Remnant II. I was not disappointed. Harder bosses, greater attention to detail, and a near-endless amount of weapon and gear combinations make each new campaign/adventure mode reroll feel fun, unique, and engaging. With the immediate, and somewhat continued, hype behind Remnant II, it was clear Gunfire Games would have to take it up a notch with their first DLC.

(Image courtesy of Gearbox Publishing)
Remnant II is Back With An All New DLC
Remnant II: The Awakened King adds a few new pieces to N’Erud and Yaesha, but the real bread and butter lies within the stone-laden hellscape that is Losomn. Each world has a charm of its own, and I’ve rerolled N’Erud and Yaesha maybe around six or seven times respectively. Losomn, on the other hand, has been my comfort world. Something about the derelict passages full of Grenadier and Oil Drans illuminated by lanterns and bonfires just fills me with pumpkin spice vibes, and I’m here for it. Hearing that Losomn would get the DLC treatment was an even bigger Fall treat than I had hoped.
The big question is did their one-shot idea work? Remnant II’s procedural generation shuffles any playthrough between one of three worlds. From the world you get when starting/rerolling you are given a random starting location. Having The Awakened King start as a one-shot adventure was possibly the best route they could have taken. There are still a few different endings you can get, which is nice, however, I appreciate being told a linear canonical story to the lore already built from the base game. That being said, you will not find every new DLC item on your first playthrough, so rerolling The Awakened King is a must.
After putting roughly 20 hours into The Awakened King, I got a good deal of DLC-related items. One of my biggest personal gripes initially, and I hoped it might be addressed, was ring and amulet management. There are over 100 rings and no way to sort them. I don’t even have all the rings, by my count, I have 75, and it’s beyond intimidating to take the time and read every single one. Point aside, in The Awakened King, there are few rings and amulets for you to find, and nearly every one I found felt new and unique enough to try out at least once. At least one hour of my 20 hours on The Awakened King consisted of running around and getting large groups of enemies on me before equipping the Death-Soaked Idol, activating the Ritualist’s skill Miasma, and unloading a full clip of the XMG57 Bonesaw with Hot Shot. It was a bloody entertaining time.

(Image courtesy of Gearbox Publishing)
Does Remnant II’s New DLC Continue the Trend of Difficult Gameplay?
Remnant is known for some intense, and usually quite difficult puzzles. As someone who isn’t the most forward thinker when it comes to puzzles, and playing solo, I was quite nervous to encounter my first [of many] puzzles. The puzzles within The Awakened King feel somewhat slapdash and a bit thoughtless. Difficulty-wise, they range from immediate answer to wracking your brain only to realize the dumbest option might have been the best option all along (I’m looking at you, Ethereal Manor). Again, as someone who isn’t great with puzzles, this worked for me, but some of the puzzles might let down someone who’s looking for a real challenge.
We’ve covered a few topics here, and it’s time to talk about what really draws everyone to the Remnant franchise: the bosses. First, there’s the Sunken Witch, a tall, dark, foreboding enemy thrashing a four-pronged ship’s anchor in a tight corridor. For this boss battle, it seems more daunting than it is. The Sunken Witch’s move set is fairly easy to time and at most will take experienced players one death to complete. Both Befoulded Altars find themselves to be a decent challenge due to the layout of the enemy’s lair and the barrage of Dran Fiends and their giant fart balls. I ran these two altars with Handler as one of my archetypes, and the majority of the time the Dran Fiends focused their attention on the dog, so they were easy enough.
Bruin, Blade of the King, was the most enjoyable boss and the one that tested me the most. Prepare to dodge a lot, because for someone named Blade of the King, it sure uses a lot of projectiles! And, finally, The One True King. The final boss of The Awakened King. Honestly? The One True King was the easiest final boss of the entirety of Remnant II. However, the fight was incredibly fun, and I almost threw it at the end of my first run just to do the fight again, it’s just…not that hard.
It’s the journey that matters! Souls-like games have always been tricky for me, as I’ve always struggled with them. Remnant II is a game I beat running solo, even though it was very difficult. When coming across a boss like The One True King it’s not the difficulty that matters. What really matters to me is: Does the fight feel fun? And does the fight feel like it fit within the story? Even if some of the bosses in this DLC were easier than previous Remnant fights, I was so engaged by the story that I didn’t mind it.
Remnant II: The Awakened King was not only an incredibly fun 20 hours, it got me back into Remnant II. Occasionally, over the past month, I’d hop on for an hour or so and jump into someone else’s world. Now, I’m fully back in rerolling each world and mowing down enemies. The direction Gunfire has taken the story is absolutely fantastic, and I cannot wait to see what they plan to do for the second Remnant II DLC.
Remnant II: The Awakened King is available now for purchase. Check it out!
Games
Clive Barker’s Hellraiser “Revived” as Video Game
Sex, bloody torture, gore, cosmic terror, and whole lot of BDSM demons. The iconic Hellraiser franchise, known for its queer subtext and dark fantasy-terror, is fucking back…but maybe not the way you might expect. Saber Interactive, the company behind Warhammer 40,000: Space Marine 2 has unleashed the iconic franchise into the video game world with one terrifying trailer. This is Hellraiser: Revival.
The official blurb of the game introduces the story. Protagonist Aidan, who’s Girlfriend is taken into Hell after the Genesis Configuration (a puzzle box seemingly quite similar to the iconic Lament Configuration). He must use and unlock the secrets of the configuration to battle countless demons, Pinhead worshippers, and the Cenobites themselves to save her.
That’s not all for the story, though. Living legend Clive Barker, creator of The Hellbound Heart, and Director of the original film, reportedly helped on the story of the game, returning to the iconic franchise he created decades ago. He is quoted as saying, “Working on the first true Hellraiser game has been a venture deep into the recesses of my darkest imaginings.” With this in mind, one can it expect it to stay true to the roots of the series.
Graphic both in sex and violence, the trailer promises the look and feel of the classic film. It filled to the brim with cenobites, horrendous torture methods, and some deviously designed demons. The color palette is drenched in dark shadows and a menacing Hellscape.
Games
‘Lost Records: Bloom & Rage Tape 2’ Review: A Heart-Wrenching ‘90s Adventure with Unforgettable Choices
Lost Records: Bloom & Rage is a perfect jumping-off point if you’ve never played a Don’t Nod game. It shows you just how creative, original, and passionate the entire team is. Even the minor graphical glitches weren’t enough to take me out of the game one bit. That being said, I think Bloom & Rage is a game that will emotionally destroy many. Those of you who are in an emotionally vulnerable state, be warned because Tape 2 gets incredibly heavy, and if you’re not ready, you’ll be caught off guard. I said it best in my coverage of Tape 1 and want to end this review by reiterating that this game made me nostalgic for my childhood while also yearning for the one I never had.
Lost Records: Bloom & Rage Tape 1 was a homerun for Don’t Nod Montréal. In the most recent episode of the Horror Press Podcast, I ranted about Y2K and my discontent with ‘90s nostalgia bait and that I almost dislike it more than ‘80s nostalgia bait. What I appreciated about Tape 1 is how it creates its own version of the ‘90s while remaining a referential timepiece. The ending of Tape 1 left me wanting more, and now that I’ve played through Tape 2 twice, and somehow got the same ending both times, I’m ready to talk about it.
Picking Up the Pieces: Tape 2’s Story Continues
Tape 2 picks up where Tape 1 left off. Present-day Swann Holloway (Olivia Lepore), Autumn Lockheart (Andrea Carter), and Nora Malakian (Amelia Sargisson) are at the Blue Spruce Bar in Velvet Cove. They’re reeling in their shared revelation of the night of the concert they put on 27 years ago in this very parking lot. The mystery box still sits in the center of the table as a beacon of what once was and what will be. We jump back and forth between the present and a post-concert 1995 and the fallout on the revelation of Kat Mikaelsen’s (Natalie Liconti) leukemia. But how the game ends, my dear players, is in your hands.
Before we get into it, I want to make sure I discuss two things I didn’t talk about in my coverage of Tape 1. First, we have an incredibly direct reference to a film that fits perfectly and has been confirmed as an easter egg. Swann’s license plate reads, “STV GLW”. This has been confirmed as a direct reference to Jane Schoenbrun’s I Saw the TV Glow, which I thought was an incredibly sweet reference. We also get another great reference in a form that pays homage to another film that inspired this game (it seems), and that is Nora’s lighter, which is white and says, “Fire Walk With Me” on it—loved seeing that!
A Soundtrack That Haunts and Hypnotizes
I’m not sure why I didn’t cover it previously, but the other aspect of both tapes that makes the experience ethereal is the soundtrack. Much of the composed music for the game creates a hallucinogenic, dream-like atmosphere that sets the soundtrack miles apart from others. But the songs that resonate the hardest are those from duo Milk & Bone (Laurence Lafond-Beaulne and Camille Poliquin) and Ruth Radelet. Without the whimsical ambiance they created, this game would not be what it is. And then we have See You In Hell by Nora Kelly, which I’ve been humming to myself over and over since I finished the game.
Tape 2 ups the ante from Tape 1 in a way I wasn’t sure they could pull off. Even though the game is rated M, Tape 1 felt a little safe. Tape 2 takes the training wheels off and lets you know fairly early that we’re not here to mess around. Each second feels like an eternity; each decision is heavier than before. The writers (Desiree Cifre, Nina Freeman, and Jean-Luc Cano) crafted four wonderfully complex teenage characters, and seeing how what happened (in your playthrough) forms the clay of their present-day selves is a feat that many choose your own adventure games fail to pull off. I have never felt so deeply about a set of characters in a video game until now. (Even though my playthrough made me dislike Autumn quite a bit.)


