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Aquatic Horror Brought to the Tabletop FLOAT: FROM THE DEEP Review

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Do you have what it takes to survive seven days of drifting at sea with nothing but debris to fight off whatever aquatic nightmare that circles your weathered life raft? I didn’t. But I’m not lamenting from a watery afterlife—I just had terrible luck playing Mixtape Massacre’s latest board game, FLOAT: FROM THE DEEP. 

FLOAT: FROM THE DEEP tests your wits and your relationships as you and other players fight over water, weapons, and other supplies to get to dry land in hopefully one piece. 

A Fast-Paced Strategy Game That Will Test Your Friendships

Aside from a global pandemic, FLOAT is every cruise enthusiast’s worst nightmare: a cruise ship sinks after a mysterious explosion, and the colorful assortment of cruisers are thrown into the choppy waters with little resources to survive. Survivors have seven days to reach an island in the distance by battling inclement weather, the creature du jour that lurks beneath, and the other survivors/players. 

To kick up the danger, you’ll sometimes be able to add more castaways to your crew, each with varying degrees of utility. The other castaways include a bachelorette who is just begging to be thrown overboard, a stoner with cotton mouth that drains your water supply, a cop (blech), and a socialite that does what they do best— nothing.   

Each day is separated into morning, afternoon, and night—which amounts to 3 turns for each player before you can move on to the next day. A player can complete a minimum of two actions per turn. All players need to complete their turn before moving on to the next part of the day. 

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The “Out of the Blue” action cards vary in extremity: some give you resources, while others have you pulling other castaways from the water or battling a sea monster. If you have an entire crew, you can complete three actions. 

Each player also gets a station to monitor their crew status, health, and water. You’re also equipped with a danger meter determining if you must fight off the creature. At the end of the day, every player has to cough up their crew’s water rations and roll up to three dice to square up with the day’s aquatic demon. 

It’s challenging to summarize the game in a way that does the game justice because the gameplay is so detailed. We had to consult the rulebook several times but ultimately decided to avoid being sticklers about every rule and consequence. It depends on your play style, but the game flows well when playing fast and loose with the rules. 

Mixtape Massacre’s video tutorial shown above was a lifesaver and gets more into the game’s nuances. The rulebook included with the game and their website’s FAQ are also extremely helpful. 

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With any new game, you expect the first playthrough to be rocky as you familiarize yourself with the rules and get into a rhythm. It wasn’t until the second go around that I was familiar enough with the gameplay to strategize. The game has more moving parts than what I’m used to, and I suggest playing at least twice before passing any judgment. 

A Unique Cast of Characters to Choose From

I played with my spouse James and fellow Horror Press Contributor Bash Ortega a few times. I played as “Eagle Eye” Trixie Brown, a no-nonsense photographer that reacts to situations quickly. She can avoid creature attacks if the player rolls four or more with one die. 

Bash played as the adult film star Maxxine Love—no relation to MaXXXine. Maxxine can have two items equipped, while the rest of the players are stuck with one. 

James played as Eloise Giroux, the overpowered assassin. Her perks make it so that other players cannot use downgrade or sabotage cards on Eloise, which makes her a tough character to beat.

The other leaders include a doctor, a pro boxer, a musician, and an army veteran.

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Thoughts From Around the Table

Here’s what James and Bash had to say about the game: 

JAMES: “I thought it was too punishing on average, making it difficult to even ‘win’ the game. But also, the creature attacks felt either too punishing or completely irrelevant—if you had no items or crew, you don’t even care about being attacked. What would balance out the game are 2-3 more characters, items, crewmates, weather conditions, and monsters. [The game] needs a little more variety and maybe just a couple of positive benefits to make the fights or reversals of fortune more exciting. Everybody loves a comeback!” 

BASH: “I thought it was fun once we figured out the rules. I feel like not having anything to do for the dead players is a flaw. I [also] feel like they could’ve been more variety in the monsters and some of the events that happened during the game.” 

I agree with James here: the game is very punishing, and I also wish there was more variety in the leaders and monsters. Mixtape Massacre does offer a booster pack with more of these, and I hope they have expansion packs planned for FLOAT. I love a game that causes absolute chaos among loved ones, so I’m looking forward to playing a few rounds with the maximum 5 players to see all the ways we can sabotage each other.

Bash offered another thoughtful critique of the game, and I did find it frustrating that dead players (always me) had nothing to do once they met their end. It would have been fun to be able to manipulate that game and sabotage the surviving players. When Trixie died, I could only pout and complain about the others keeping a Strong Black Woman down. 

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The game itself looks fantastic. The board, pieces, and cards have a rich color palette with hues of blue, green, and bloody red. The cards are vivid, and the creature designs are exceptionally well done. My only complaint is that the health chips and blue cubes used for water rations are on the smaller side, and I’m sure some will go missing pretty soon because of who I am as a person. 

The base game includes the following:

1 Rulebook
1 Game Board
1 Calendar Tracker
3 Standard Dice
5 Player Stations
5 Danger Meter Trackers
8 Leader Cards
8 This Is The End Cards
20 From the Deep Cards
20 Daily Status Cards
20 Castaway Cards
25 Water Cubes
30 Health Tokens
102 Out of the Blue Cards

Overall, I enjoyed playing FLOAT: FROM THE DEEP and am excited to add it to my board game collection! I’m looking forward to DMing my friends the tutorial video and inviting them to play. 

FLOAT: FROM THE DEEP is available to order on Mixtape Massacre’s website. Do you think you’ll play soon? Let us know if you’ve played FLOAT, and whether it was clear skies and smooth sailing or an express trip to Davey Jones’s Locker. 

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Interested in a less aquatic, slasher-themed board game? Then check out our review of Mixtape Massacre’s other game, Escape From Tall Oaks here!

 

Jenika McCrayer (she/her) is a writer and horror enthusiast based in Brooklyn, NY. Her adoration for the sociopolitical aspects of the genre inform her writing on gender, politics, and education.

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Clive Barker’s Hellraiser “Revived” as Video Game

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Sex, bloody torture, gore, cosmic terror, and whole lot of BDSM demons. The iconic Hellraiser franchise, known for its queer subtext and dark fantasy-terror, is fucking back…but maybe not the way you might expect. Saber Interactive, the company behind Warhammer 40,000: Space Marine 2 has unleashed the iconic franchise into the video game world with one terrifying trailer. This is Hellraiser: Revival.

The official blurb of the game introduces the story. Protagonist Aidan, who’s Girlfriend is taken into Hell after the Genesis Configuration (a puzzle box seemingly quite similar to the iconic Lament Configuration). He must use and unlock the secrets of the configuration to battle countless demons, Pinhead worshippers, and the Cenobites themselves to save her.

That’s not all for the story, though. Living legend Clive Barker, creator of The Hellbound Heart, and Director of the original film, reportedly helped on the story of the game, returning to the iconic franchise he created decades ago. He is quoted as saying, “Working on the first true Hellraiser game has been a venture deep into the recesses of my darkest imaginings.” With this in mind, one can it expect it to stay true to the roots of the series.

Graphic both in sex and violence, the trailer promises the look and feel of the classic film. It filled to the brim with cenobites, horrendous torture methods, and some deviously designed demons. The color palette is drenched in dark shadows and a menacing Hellscape.

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SOURCES:  IGN, Wesley Yin-Poole, The Suitably Horrific and Creepy Debut Trailer for Clive Barker’s Hellraiser: Revival Video Game Reveals ‘The Seductive Pull of Suffering’

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‘Lost Records: Bloom & Rage Tape 2’ Review: A Heart-Wrenching ‘90s Adventure with Unforgettable Choices

Lost Records: Bloom & Rage is a perfect jumping-off point if you’ve never played a Don’t Nod game. It shows you just how creative, original, and passionate the entire team is. Even the minor graphical glitches weren’t enough to take me out of the game one bit. That being said, I think Bloom & Rage is a game that will emotionally destroy many. Those of you who are in an emotionally vulnerable state, be warned because Tape 2 gets incredibly heavy, and if you’re not ready, you’ll be caught off guard. I said it best in my coverage of Tape 1 and want to end this review by reiterating that this game made me nostalgic for my childhood while also yearning for the one I never had.

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Lost Records: Bloom & Rage Tape 1 was a homerun for Don’t Nod Montréal. In the most recent episode of the Horror Press Podcast, I ranted about Y2K and my discontent with ‘90s nostalgia bait and that I almost dislike it more than ‘80s nostalgia bait. What I appreciated about Tape 1 is how it creates its own version of the ‘90s while remaining a referential timepiece. The ending of Tape 1 left me wanting more, and now that I’ve played through Tape 2 twice, and somehow got the same ending both times, I’m ready to talk about it.

Picking Up the Pieces: Tape 2’s Story Continues

Tape 2 picks up where Tape 1 left off. Present-day Swann Holloway (Olivia Lepore), Autumn Lockheart (Andrea Carter), and Nora Malakian (Amelia Sargisson) are at the Blue Spruce Bar in Velvet Cove. They’re reeling in their shared revelation of the night of the concert they put on 27 years ago in this very parking lot. The mystery box still sits in the center of the table as a beacon of what once was and what will be. We jump back and forth between the present and a post-concert 1995 and the fallout on the revelation of Kat Mikaelsen’s (Natalie Liconti) leukemia. But how the game ends, my dear players, is in your hands.

Before we get into it, I want to make sure I discuss two things I didn’t talk about in my coverage of Tape 1. First, we have an incredibly direct reference to a film that fits perfectly and has been confirmed as an easter egg. Swann’s license plate reads, “STV GLW”. This has been confirmed as a direct reference to Jane Schoenbrun’s I Saw the TV Glow, which I thought was an incredibly sweet reference. We also get another great reference in a form that pays homage to another film that inspired this game (it seems), and that is Nora’s lighter, which is white and says, “Fire Walk With Me” on it—loved seeing that!

A Soundtrack That Haunts and Hypnotizes

I’m not sure why I didn’t cover it previously, but the other aspect of both tapes that makes the experience ethereal is the soundtrack. Much of the composed music for the game creates a hallucinogenic, dream-like atmosphere that sets the soundtrack miles apart from others. But the songs that resonate the hardest are those from duo Milk & Bone (Laurence Lafond-Beaulne and Camille Poliquin) and Ruth Radelet. Without the whimsical ambiance they created, this game would not be what it is. And then we have See You In Hell by Nora Kelly, which I’ve been humming to myself over and over since I finished the game.

Tape 2 ups the ante from Tape 1 in a way I wasn’t sure they could pull off. Even though the game is rated M, Tape 1 felt a little safe. Tape 2 takes the training wheels off and lets you know fairly early that we’re not here to mess around. Each second feels like an eternity; each decision is heavier than before. The writers (Desiree Cifre, Nina Freeman, and Jean-Luc Cano) crafted four wonderfully complex teenage characters, and seeing how what happened (in your playthrough) forms the clay of their present-day selves is a feat that many choose your own adventure games fail to pull off. I have never felt so deeply about a set of characters in a video game until now. (Even though my playthrough made me dislike Autumn quite a bit.)

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Final Thoughts: Nostalgia Meets Yearning

Lost Records: Bloom & Rage is a perfect jumping-off point if you’ve never played a Don’t Nod game. It shows you just how creative, original, and passionate the entire team is. Even the minor graphical glitches weren’t enough to take me out of the game one bit. That being said, I think Bloom & Rage is a game that will emotionally destroy many. Those of you who are in an emotionally vulnerable state, be warned because Tape 2 gets incredibly heavy, and if you’re not ready, you’ll be caught off guard. I said it best in my coverage of Tape 1 and want to end this review by reiterating that this game made me nostalgic for my childhood while also yearning for the one I never had.
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