Games
‘The Last of Us’: Our Favorite Changes from the Video Game to the HBO Show
If you’re like me and felt extremely skeptical about The Last of Us turning into a massive HBO production, I hope you’ve been able to take a breath after last Sunday night. I was right there with you—scared, unsure, and honestly, a bit entitled. I didn’t want this somewhat niche story told to the outside world and have it ruined by the video game adaptation curse. And I’m so glad I was wrong.
Even through the hordes of homophobic review bombing, constant shaming and harassment of lead actor Bella Ramsey, and overt, ugly fan entitlement, The Last of Us turned out to be one of the best TV adaptations ever made. Love or hate the changes these creatives made, each and every one had a significant impact on how we, as fans, consumed this smash hit. Some folks dislike changes because they think they detract too much from the original storyline. Others because it was “too gay” for them (spoiler alert: the main character of The Last of Us IS VERY GAY. We’ve all known this since Left Behind was released in 2014).
But what about our favorite changes from game to TV? Here are just a few that deserve to be recognized.
Bill and Frank
What is there to say that hasn’t already been said? This is the best (queer) love story told on screen in years. I feel so thankful to be on Earth at the same time as this television episode. Gorgeous, messy, and heartbreaking, “Long, Long Time” gave more purpose to Bill’s tragic character, and it gave Frank a true voice: “Paying attention to things — it’s how we show love.”
Joel is Softer, Not Superhuman
Wait, so Pedro Pascal can’t take a couple bullets on hard mode, then wrap up his arm in an old bandage and go about his day slaying hundreds of clickers?
But aside from the obvious differences between game Joel and show Joel, the character we all love is a warmer, more human version of the man we played as for the last ten years. This version of real-life Joel is still tough to crack but more in touch with his emotions. We also learn that Joel attempted suicide after losing Sarah, and him explaining to Ellie that it wasn’t “just time” that helped him heal was one of the most beautiful moments of the entire show.
Sam Being Younger and Deaf
Besides the Bill and Frank episode, the story of Sam and Henry hit me the hardest. Sam being deaf and much younger (in the game he’s Ellie’s age) made his dependency on his older brother Henry even more prominent and, eventually, more heartbreaking. It also gave Ellie a sense of what having a sibling could look like, which resulted in me breaking down in tears when she tried to cure him of infection and left the magic slate “I’m Sorry” note on his tiny grave.
Kathleen
One of the many new characters introduced this season, Kathleen was a perfect taste of what’s to come in season two. Melanie Lynskey put so much care into this role, and the themes of needing revenge and stopping at nothing to get it were heavily sprinkled throughout episodes four and five. I think we all know why.
Daddy Tommy
Tommy and Maria are having a baby! This is arguably one of the biggest modifications to the story, and I’m ridiculously excited to see how character and plot dynamics change in season two because of it. There must be a lot going on behind the scenes to implement such a massive twist, and a new addition to the Miller family can only lead to one thing: more pain.
Joel Not Saving Ellie from David
It’s subtle, but vital. While the creators attribute it to logistics, they also note in the companion podcast that Ellie saving herself from David gives her agency. She doesn’t have Joel to pull her away and tell her to stop hacking at what’s left of David. She’s able to take out all of her rage and pain on her attacker, who I think was written even more disturbing than in the game.
Anna’s Backstory
“You fuckin’ tell ‘em, Ellie.”
Cue immediate tears. Ashley Johnson, our OG Ellie, playing mother Anna was the cherry on top of the trauma cake. We see where Ellie gets her iconic switchblade and green jacket, the short moments of bonding that the mother and daughter had together, and Anna’s relationship with her best friend Marlene. There’s even an explanation for Ellie’s immunity.
Naturally, there are many beats and pieces of gameplay that we missed seeing. Those are the main complaints: no spores! Not enough infected fight scenes! Joel and Ellie stop in completely different cities! I could go on and on, but fortunately, there’s an answer to these concerns. If you aren’t a fan of the changes, that’s totally okay: it’s a good thing you can always go back to play the original.
Neil Druckmann, writer and executive producer of the HBO show and creator of the video game, knows best for these characters. And it’s clear that Craig Mazin, co-writer and co-executive producer, is a huge fan just like all of us, and helped add so much depth to this story and its characters. It’s important to remember that television is not reusing source material that already exists—and still, there are shot-for-shot moments portrayed beautifully and truthfully.
Some of us have been fans of The Last of Us franchise for ten years—when it first came out in 2013, it revolutionized the video gaming world forever. No matter the differences between game and TV, big or small, what we love about this story remains. The heart is there. Love (good and bad) permeates. The Last of Us on HBO is a love letter to the fans of this complicated, powerful, life-changing adventure. It’s safe to say our hopes are high for season two and beyond.
Games
‘Halloween: The Game’ Reveals a Full Single-Player Story Mode
Just a few days ago, the highly anticipated Saw: Genesis made a reveal that I don’t think anyone was prepared for: it will be a post-WW1 asymm. Much of that is confounding and beyond frustrating. While that news fell flat for many fans who have been waiting for a single-player Saw game in the style of its aught predecessors, we do have a light at the end of the tunnel. Though that light exists in a different tunnel. Following in the footsteps of games like Evil Dead: The Game, Halloween: The Game will contain more than its asymmetrical multiplayer.
The upcoming Halloween: The Game, developed and published by IllFonic and co-published by Gun Interactive, will drop players into Haddonfield for a six-chapter single-player story mode. Full of cinematic cut scenes with a [hopefully] fully realized story, the single player mode will offer players more than just an exciting story that builds on the Haddonfield we came to know and love from the original film. Players will fully inhabit The Shape as you slash and crash your way through Haddonfield, with story beats narrated by Dr. Loomis.
Play as Michael Myers in a Sandbox Horror Experience
Halloween: The Game‘s story mode takes a sandbox approach to its gameplay. Players can tinker with multiple ways to find, stalk, and kill victims. Whether you decide to silently stalk your victims to dispatch them one by one, or toying with them until you take them out with raw disregard…the choice is yours! Terrorizing the denizens of Haddonfield isn’t the only thing Story Mode will have to offer.
Each chapter will contain secondary challenges and collectibles (and hopefully a few trophies for those plat hunters like myself). Collectibles and successful challenge completions will result in new executions, scenarios, and lore, as well as unlocking exclusive story mode collectibles for multiplayer.
Halloween: The Game Release Date, Editions, and Platforms
Halloween: The Game is available now for digital pre-order. Set at $39.99 for the Standard Edition and $59.99 for the Deluxe Edition (which includes an exclusive Michael Myers skin, 2 exclusive civilians, and more), this game is set to slash its way onto PlayStation 5, Xbox Series X/S, PC via Steam and Epic Games Store on September 8, 2026.
Do you plan on taking a trip to Haddonfield, or does a six-chapter story mode not make up for the game’s asymm focus? If you’re on the fence, would a declaration that servers would be online for at least a year or two push you one way or another? I know it would for me.
Games
Clive Barker’s Hellraiser “Revived” as Video Game
Sex, bloody torture, gore, cosmic terror, and whole lot of BDSM demons. The iconic Hellraiser franchise, known for its queer subtext and dark fantasy-terror, is fucking back…but maybe not the way you might expect. Saber Interactive, the company behind Warhammer 40,000: Space Marine 2 has unleashed the iconic franchise into the video game world with one terrifying trailer. This is Hellraiser: Revival.
The official blurb of the game introduces the story. Protagonist Aidan, who’s Girlfriend is taken into Hell after the Genesis Configuration (a puzzle box seemingly quite similar to the iconic Lament Configuration). He must use and unlock the secrets of the configuration to battle countless demons, Pinhead worshippers, and the Cenobites themselves to save her.
That’s not all for the story, though. Living legend Clive Barker, creator of The Hellbound Heart, and Director of the original film, reportedly helped on the story of the game, returning to the iconic franchise he created decades ago. He is quoted as saying, “Working on the first true Hellraiser game has been a venture deep into the recesses of my darkest imaginings.” With this in mind, one can it expect it to stay true to the roots of the series.
Graphic both in sex and violence, the trailer promises the look and feel of the classic film. It filled to the brim with cenobites, horrendous torture methods, and some deviously designed demons. The color palette is drenched in dark shadows and a menacing Hellscape.


