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Was ‘Silent Hill’ (2006) Really That Bad?

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Silent Hill (2006) feels like a poster child for a classic filmic cautionary lesson-do not adapt video games into movies. Toted as a terrible adaptation for years, on countless “worst-of” lists since its release, Silent Hill has only recently been re-evaluated as a bit of a cult classic. Far from brilliant, Silent Hill is still definitely worth a re-watch. In a movie era of relentless deep focus shots, flat cinematography, and uninspired art, the film packs a visual and tonal punch that is sorely missed in today’s flat, streamer aesthetic of overly done deep focuses and bland color palettes.

So are Silent Hill’s aesthetics and vibes powerful enough to outweigh a less than perfect story, one often seen as muddled and confusing? Does it hold up well with the arguably more iconic game franchise? It’s a worthy debate, and one worth entering the farthest reaches of Silent Hill for…well, maybe not that far.

Adapting Silent Hill

Director Christophe Gans initially brainstormed the idea for the movie back when the first video game was released in 1999. Years passed, and sequels came out, with Silent Hill 2 becoming the most popular. While each game has its own story, the movie took inspiration and elements from all the games, with particular attention to the second one’s villains (that’s where we get the iconic Pyramid Head and those Nurses).

The film mainly takes its story beats from the first and third games, but its visual style, characters, and lore from the second game. The story is mostly its own thing, since the game is somewhat of an anthology series. 1 and 3 are connected, 2 and 4 have vague connections, but for the most part, each game is its own story…kind of like Goosebumps written by Kurosawa instead of R.L Stine. The movie follows the tropes and visuals fans would be familiar with, but with an original story. This is where some of the problems start.

The Story of Silent Hill

The film has a basic set-up that expands into a total mind-trip. A couple’s adopted daughter begins having nightmares of a town called Silent Hill, leading the mother to investigate the town. Finding this village abandoned since the 1970s after a fire, and shrouded in mist, she finds unspeakable supernatural creatures and horrors lurking in the dark. From there, it becomes a multi-layered mystery of supernatural horror, cults, and demons. While this sounds cool, it can be pretty confusing.

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One of the biggest complaints of this movie, besides the overall aesthetic garrishness, is how muddled the plot is…something I can’t really argue against. While there is clear, dedicated passion to this Universe’s lore, it gets bogged down in an attempt to combine story threads and lore from different games. Again, some games are connected to other ones, but many are not-they all just share the concept of an ominous, fog-shrouded town that serves as a metaphor for dark secrets, guilt, trauma, and grief.

The movie should have made one of two choices here. It should have either been a direct adaptation of the original game (or one of its sequels), or it could have been a completely original story. While this is the most creative and riskiest possible take on what a game adaptation would look like, it makes sense why fans at the time might have been disappointed, and casual viewers were a little confused.

However, there is a lot of good in this movie. Before getting into the beauty of the film’s art department, its tone must be discussed. The film captures a truly dread-inducing tone that makes it a genuinely scary watch. The creatures, demons, and atmosphere create a feeling like no other.

The Look of Silent Hill

A huge thing for me in movies, and a reason 2000s horror films are so close to my heart, is their artistry when it comes to visuals. Horror films now look far too slick and bleak at the same time. In the 2000s, when horror was bleak, it showcased beautiful, dark blues and moments of color on top of grey, foggy, or dark backdrops that really popped. Possibly the biggest case for Silent Hill is in its coloring.

Horror is such a visual genre, so it is mind boggling that horror cannot look like this anymore. When films were not going for outright horror, they had such a heart-stopping, beautiful life to them. It almost humanizes the horror in a way. This genre is always scarier when there is real beauty and life threatened by darkness, and the visuals understand this. The horror looks big and dark and gothic and scary, while the scenes outside of Silent Hill are dreamlike, and comfortingly so, with warm, bright sunshine and gorgeous nature accentuated by remarkable color grading.

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It makes sense that the cinematography is by the fantastic Dan Laustsen, who worked on Guillermo Del Toro’s films The Shape of Water, Nightmare Alley, and most recently, Frankenstein. Similar to Del Toro’s movies, Silent Hill implements fantastic, yet not overly garish colors alongside darker gothic aesthetics. The visuals are perfect for a film with so much bloody terror balanced with real, emotionally tangible themes of family.

Is it That Bad?

Frankly, no! Silent Hill is not as bad as people say it is. Yes, it definitely toes the line of being too fan-service-y while not being specifically faithful enough, but it has gained a bit of a cult status for a reason. It is a visual, cinematic epic that feels like a descent into Hell itself. Tonally and visually, the movie is definitely worth a rewatch, especially for anyone who might have been initially disappointed with it.

Julian Martin is a screenwriter, filmmaker, and horror writer. As an obsessive of the genre, he finds it exceedingly detrimental to analyze how horror impacts art, society, and politics, specifically its influence seen in alternative subcultures and queer spaces. With his screenplays such as "Eden '93" winning noteable competition accolades, articles and stories published on major sites and platforms like Collider and the NoSleep Podcast, and in-depth film analytical and workshop training at Ithaca College, Julian has an elevated approach to understanding the in's and out's of the genre. He also loves Iced Coffee and My Chemical Romance.

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‘Bring It On: Cheer or Die’ Review: A Blood Free Slasher That Fumbles the Franchise

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Growing up in the mid-90s, I bore witness to some very out-there films. One of the films that defined cinema for many of the women I grew up with was Bring It On. I have never gotten around to seeing the film; being a teen boy in a red town, I was more of a Fired Up! guy. I have long known of a horror installment in the Bring It On series, but had zero interest in ever checking it out. Knowing that Bring It On: Cheer or Die premiered on the SyFy Channel gave me the perfect excuse to finally watch it. Yikes.

What is Bring It On: Cheer or Die About?

Abby (Kerri Medders) is the head cheerleader for The Diablos. Abby and her team are barred from doing any interesting choreography due to an incident from 20 years ago, by Principal Simmons (Missi Pyle). The team decides to go behind Simmons’s back and do a 24-hour rehearsal-thon at the building that their high school used to be in. Once at the abandoned building, someone donning their high school mascot’s costume starts picking off the cheer squad one by one. Will anyone in the cheer squad make it to regionals (Glee joke!), or will this be their last pyramid?

It is at this point in my review, yes, even after watching the movie, that I’m realizing who one of the writers is. Cheer or Die is co-written by Rebekah McKendry and Dana Schwartz, which comes as a complete surprise. I respect the hell out of Dr. McKendry. Her knowledge of the genre, its tropes and cliches, extends beyond what nearly anyone else knows. And I absolutely loved All The Creatures Were Stirring. So the fact that this is a film written by her floors me.

Comparing Cheer or Die to Modern Teen Slashers

While I’m not expecting Hereditary or Don’t Look Now-like storytelling from the seventh film in the Bring It On franchise, I was hoping for a little more than what it ended up as. I’ve discussed time and time again how much I enjoyed Fear Street: Prom Queen. Its general straightforwardness is refreshing in a subgenre that was forced to become too smart for its own good. Cheer or Die is just as straightforward, but nowhere near as good. Prom Queen is a very competent film; it looks great and is entertaining. Cheer or Die is not. It is vapid and pointless, an extreme waste of 91 minutes.

A slasher film should have at least one memorable kill. Right? There is not a single memorable kill, let alone a memorable moment, in Cheer or Die. On top of that, how do you have a blood-free slasher flick? I think there is one singular blood spray that is on camera for less than two seconds. I understand that you have to toe the line between appealing to Bring It On fans and genre fans, but it gets to a point where that line is pointless when you make a nothing film like this.

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Karen Lam’s Direction and Technical Missteps

Was this film used as a tax scheme? Karen Lam apparently directed this film, but I didn’t see a single bit of direction the entire time. The cast recited their lines directly from the script with not a single bit of care in the world. I spent the near entirety of the film’s runtime just staring at the screen, wondering how this film got greenlit in the first place. If this were Lam’s feature directorial debut, I would cut it a bit of slack. But this was award-winning Karen Lam’s fourth film. Which is crazy considering the film refuses to adhere to any implication of the 180-degree rule. Wherever they wanted to set the camera, they set it. Few films feel like first-take films, but Bring It On: Cheer or Die feels like a film that utilized every single first take that they got.

Avoid Bring It On: Cheer or Die 

My goal isn’t to take a film that someone put love and energy into and shit down its throat. But Cheer or Die barely deserves to be called a film. From its first bloodless death to its painfully obvious motive reveal, Cheer or Die fails at every single aspect. Hell, the killer(s) even say, “Story time,” when they tell the remaining cheer squad their motive. I expected more from the incredibly talented Dr. McKendry. All I can honestly say at this point is to avoid this film with every part of your being.

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‘Undertone’ Review: A24’s Scariest Since ‘Hereditary’

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A24 never stopped pumping out banger horror movies. Let’s get that out of the way, straight away. Even its commercial and critical flops, like Opus or Y2K, still took a lot of really original swings, even if it hasn’t been a string of masterpieces like in their horror heyday of the late 2010s and early 2020s. Still, they may have made their scariest yet with Undertone, in a return to A24’s original MO of pure indie filmmaking.

A Single Location Horror Film Powered by Sound

Undertone is not a perfect movie, with an occasional off story beat, and the ending just missing the mark of perfection, but it is a tried-and-true testament to the power of storytelling. With essentially one active, on-screen actress and a single location, the film manages to create a sensory hellscape with immersive nightmare-inducing audio that has both story and scares derived entirely from a podcast. It is a sensory overload of pure terror, one that feels deeply sinister in its pitch-black story, one that demands to be seen in the darkest possible movie theater.

A24’s Undertone: A True Crime Podcast Turns Supernatural

The story is pretty straightforward…at least at first. It follows a true crime/horror podcast host (Nina Kiry), who lives by herself as she takes care of her dying, elderly, and borderline vegetative mother. Her co-host (Adam DiMarco, who is never fully seen) is sent a series of ten mysterious audio files from an unknown address, presumably sent for her to listen to on the show. As they begin to record their latest episode with live reactions to the files, reality slips further as she and her co-host fall into supernatural delirium. Strange noises, slipping time, and other haunted house trimmings all come out to play, each elevated by (as mentioned) horrific sound design and an even more horrific backstory.

Nursery Rhyme Origins and Deeply Disturbing Mythology

The story is about 95% airtight. Without getting too deep into spoilers, the origins of these files and their meaning are deeply fascinating, with some elements and angles involving the origins of nursery rhymes that are very, genuinely disturbing. There is one twist in particular that explores what one of the sounds truly means, which is highly upsetting once pieced together.

That being said, Undertone has some familiar tropes, and while the movie mostly touches upon certain unexplored mythology, certain scenes can feel a little too familiar to other recent demon movies like Shelby Oaks. The true meanings are a lot more creative, but it could have played around with its mythos to create a truly original villain.

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Undertone’s Ambiguous Ending Demands a Rewatch

Similarly, the ending is almost perfect. There is a final twist about something the protagonist might have done that is a little confusing, and reframes the context of the film. It is highly interesting, however, and opens up several cans of worms of what this movie has to say about children, motherhood, and parenthood as a whole, as well as posing questions about the movie’s setting and timeline. It is always better to remain vague in horror, which this movie definitely does, but just a slight retweak of its final act could give the audience just the tiniest more understanding, without it going into full, mainstream territory. The film definitely requires a second watch, and in the best way possible.

A Groundbreaking Podcast Horror Experience

In a nutshell, the film’s methods of storytelling are groundbreaking. This movie is not a podcast, but all of its scares and stories are delivered to us like it is one. It feels like the birth of a new medium or style of movie, a perfect blend of audio and visual, with emphasis on the audio.

Additionally, with the story being literally told to us as if we’re listening to the characters’ podcast itself, it is a nightmare rabbit hole.

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