Reviews
‘The Conjuring: Last Rites’ Review: Back To Basics, But Is Basic Enough?
The Conjuring: Last Rites is a film that feels anxious. Anxious about sending off its characters, anxious about cutting things too short, and anxious about taking any risks. Ultimately, it is what it needs to be. It’s a back-to-basics entry in the series, designed from head to toe to give the Warrens the kind of peculiarly pleasant poltergeist filled sendoff you’d expect. Conjuring fans will be pleased with how it evokes the first two films and how much love it shows its main characters. But for those with little emotional attachment to the franchise and those who find little appeal in callbacks, the back-to-basics approach won’t do much.
The Conjuring Is A Billion Dollar Beast That Must Be Fed
Maybe it’s a righteous anxiety. If the Nightmare on Elm Street series was what made New Line Cinema “The House That Freddy Built”, then it’s safe to say the Conjuring franchise made New Line Cinema “The House That James Wan Kept In Order”. As of this year, The Conjuring’s cinematic universe is a multi-billion-dollar property and the most financially reliable one in all of horror history (at the very least the highest grossing). It demands repeating what you’ve done before, because that is what has made New Line and Atomic Monster money hand over fist for more than a decade now.
But what makes money and what makes a film great have never really been the same, have they?
This leads to a story and plot devices and performances you’ve seen before: a demon does bad things to a family of good people, this time in suburban Pennsylvania, as the film attempts to depict the Smurl haunting of 1986. Ed and Lorraine Warren show up to help them, once again played by Patrick Wilson and Vera Farmiga. They are terrorized by haunted children’s toys, monsters lurking in mirrors and shadows, and it all culminates in a big exorcism. The primary difference this time around is that the Warrens themselves are victims as well, as their daughter, Judy (Mia Tomlinson), is being targeted by a malicious entity simultaneously, one that has had her on its list since the day she was born.
The (Fictional) Warrens Final Ride Tugs At The Heartstrings
Despite any grievances one might have with the real-life Warrens, I have always been of the opinion that the fictional Warrens were the least interesting part of the series. An insistence on putting Ed and Lorraine front and center in the second and third films seemed to overlook that the majority of the charm of the first film was in the time we spent with the Perron family. Their slow burn suffering through the Infestation and Oppression steps of the Warren’s iconic three-stage demon map, their struggle against the unknown, that was what made the first film iconic and atmospheric. Some of that is recreated here with the Smurls and their realistic family conflict in the face of the supernatural. But make no mistake, this film belongs to the Warrens.
And this entry, surprising as it may be, made me actually enjoy watching the Warrens and seeing their relationship with their now grown daughter Judy play out. Tomlinson delivers on her role, bringing life to a character who was effectively a latchkey kid, coming home every day to an arsenal of the most wildly evil artifacts on earth. Here, she has developed psychic abilities similar to her mother, leading to a struggle to suppress them and live a normal life. Her relationship with her parents is believable, and she plays especially well opposite Farmiga.
Heartwarming Climax with a Sentimental Edge
Our fourth expedition with the Warrens is undeniably schmaltzy in highlighting this, but that sentimentality it smacks you with intertwines with the plot nicely. It even takes the usual bombastic climax you’ve come to anticipate from modern exorcism films and actually tries to say something instead of just knocking you in the head repeatedly with eerie visuals and loud noises. The big confrontation, which evolves from the walls of a house exploding and people being thrown around by infernal telekinesis, ultimately becomes something heartwarming and on theme.
The Conjuring: Last Rites Is A House Tonally Divided
Now despite the sweetness in that regard, the film cannot be saved from its more glaring flaws by the power of family. Last Rites comes in at a slightly bloated 2 hours and 15 minutes runtime due to the cutting back and forth between its a-plot and its b-plot. The fact the actual Smurl haunting feels like a B-plot at all until the final third of the film is a symptom of a much bigger disconnect in the script.
Last Rites is a scare-a-minute fare on one side, chock full of jump scares and some actually very effective set pieces surrounding its paranormal antagonists (see: one of the Smurl daughters scouring a tape to catch a glimpse of the entity attacking her family, and the surprising death of a series regular). But its other half is too whimsical to bridge the gap. It’s hard to get in and out of the mood to be scared by malevolent spirits when you have things like a table tennis montage between Ed and Judy’s new boyfriend set to Bowie’s “Let’s Dance” jerking you back into lightheartedness.
What results is a film that, while entertaining as the closer to the series in abstract, ultimately fails to reach the practical levels of dread the original or its sequel did. The Conjuring still manages to give me consistent chills with its scares all these years later, but Last Rites only manages to land hits a little more than half the time. It is a house tonally divided, and it’s a miracle that it doesn’t totally collapse by the end despite that division.
Michael Chaves Directing Course Corrects For The Finale
Returning director Michael Chaves, who helmed The Devil Made Me Do It and The Nun II, at the very least revitalizes things from the aesthetic downgrade we got in the last film. He doesn’t bring the heat he was bringing in The Nun II, but he does recover from the misstep that was the third movies’ cartoonish presentation.
The movement of the camera and the visuals provided here are the course correction the series really needed for its final run. It feels reductive to say he’s a good understudy for James Wan, given he’s directed more Conjuring films than Wan has at this point, but it’s hard not to make the comparison when so much of this film calls back to that original that started it all.
The Conjuring: Last Rites closes the book on a very large chapter of horror history, along with serving a side of the warm and fuzzies for those particularly invested in the characters Wilson and Farmiga made famous. But it’s far from the best the franchise has to offer, suffering from tonal whiplash and an inconsistent ability to generate scares. While I’m glad for the horror fans that will enjoy it, I have a nagging feeling that “The Case That Ended It All” won’t stand the test of time the way its predecessors have.
Reviews
‘Return to Silent Hill’ Review: A Misogynistic Betrayal of Silent Hill 2
Return to Silent Hill is one of the most misogynistic horror films to grace the silver screen since 2006’s The Wicker Man. The bar that has to be cleared to earn that title isn’t just being overly violent or dismissive towards its female characters. A truly misogynistic film has to structure the world it contains and the way the characters within it respond to bow in service of the ideology, whether intentionally or otherwise. Its very cinematography, how it presents the characters through the very lens of the camera it’s shot on, has to comply to really make a film misogynistic.
I highly doubt Christophe Gans and company wrote and directed an adaptation of one of the most acclaimed video games in human history with the explicit intention of pushing a misogynistic narrative. After all, the first Silent Hill film he made is actually competent and generally tries to keep some cohesion with its source material. But there’s a level of tone deafness to how the film presents that would be impressive if it weren’t so infuriating. SPOILERS AHEAD for both the game it’s based on (Silent Hill 2) and the movie.
Silent Hill 2 Versus Return to Silent Hill Is Barely a Fight
For the unaware, the game Silent Hill 2 follows the tortured James Sunderland. After receiving a mysterious letter from his dead wife Mary, he’s spurred to go to the place he could never take her: Silent Hill. He ends up in a dark version of the small town, smothered by grey smog and infested with monsters— his only human company being those unfortunate enough to be stuck in Silent Hill as well. James journeys through the nightmarish town and slowly begins to uncover the truth of what happened to Mary, and why he was drawn to that place she saw in her restless dreams.
These surface level plot details are poorly captured by Return to Silent Hill, with much of the film being a visual and narrative downgrade that attempts to speedrun a retooled version of the games story. Our live action James here runs through a world of greenscreen, and it’s poorly composited greenscreen at that. The monsters are all pale imitations of their game selves, feeling more like cheap Resident Evil mini-bosses than torturous psychosexual abominations.
And the humans of Silent Hill, the emotional core of James’ time in the town, are all horrifically crushed versions of themselves in bad cosplay. Any sense of agency or urgency the characters have is surgically excised, resulting in a plot that runs from set piece to set piece with all the jerky motions and bad pace of a bubble head nurse responding to random noise. Its raw visual and audio stimuli that barely begins to get a single one of your neurons firing off by the time the credits roll.
A Film That Manages to Be “Killing Your Wife” Apologia
You need some context to fully understand how scoured of purpose and meaning Return to Silent Hill is. At the end of the Silent Hill 2 game, James fully remembers what he did: he has been to Silent Hill before. He took Mary there when she was ill.
He killed his wife in Silent Hill.
He smothered her to death with a pillow, unable to watch her waste away. She fought back as much as she could, but it was no use. He took her life. The guilt, the shame, the fear, it consumed him entirely and drove him back to that place. There are no official, “canon” endings for the game, simply the ones dictated by the player’s choices and playstyle. But one thing is certain across all endings: James killed her, and he can’t change what he’s done.
So, of course, Return to Silent Hill elects to change the story completely to try and justify our main man killing his wife, and rewards him for it. It’s a script that wrings its hands and speaks in a poorly convincing tone and mealymouthed smile; it’s a public relations officer spitting in your hand and telling you it’s sanitizer. Return spends a lot of its time trying to get you on the side of the killer, chained so tightly to the classic American melodrama formula that it doesn’t realize how unhinged the narrative its crafting is. James from the game is compelling because he is an unstable and sick man, unable to find closure or absolution for the awful thing he did. But that’s too complicated a concept for a film that merchants in game iconography and masculine heroism at a discount.
We’re Being Held Hostage by Melodrama
There must be a hero in Return to Silent Hill, so it is James. There must be a villain, so Mary’s disease is unambiguously not a disease: she’s a member of one of the cults infesting Silent Hill, whose rituals involve torturing and bleeding her for nonspecific reasons. She’s decaying from the inside for the benefit of an even more nonspecific, predominantly woman led cult that is the real abuser here (again, are we sure this isn’t Wicker Man?).
Ignore that her father handed her over to them, making her a cheap rehash of Alessa from the first game and film. As a matter of fact, why don’t we make all the films major female characters literally the same person to match their one-note dialogue? Angela and Laura in the film are really just aspects of Mary. Except for Maria, Maria is an evil seductress generated by the town to try and slow James down.
In a shockingly mean-spirited sequence, James commands Pyramid Head like a Jojo’s Bizarre Adventure stand to violently impale Maria so he can finally find out what happened to his wife. It’s shot in a way that suggests this is a necessary evil, if it is at all evil in the eyes of the film. The fact that a symbol of sexual violence and the embodiment of James’ cruelty takes center stage for this act is egregious. What’s more egregious is that it isn’t framed with any sort of horror or fear in mind. It’s a damning choice for whatever notions of righteousness the film toys with, a damning choice indeed to make the hands of Silent Hill’s unknowable evil an RPG summon for the spouse-killer.
If You Can Believe It, Return to Silent Hill Does Get Worse Somehow
And in the most insulting iteration of the story changing, James is able to remember what he did, with some caveats: Mary fully consented to and asked her husband to kill her. It’s framed in a way that’s almost romantic, and certainly heroic. The dirty, raggedy pillow he used in the game is replaced with a wet cloth he used to tenderly wipe the blood from her nose; the murder weapon turns out to quite literally be a symbol of how much he cares, and at this point I was starting to wonder if I was being intentionally messed with. Instead of a darkened musty room filled with the sounds of ragged breathing, light and music fill the air as he relinquishes her soul to the unknown.
Remembering the truth, James here takes the films equivalent of the “Water” ending, driving into the lake and killing himself to be reunited with his wife. When he dies, he returns to the very first moment he meets Mary. James prevents them from ever going back to Silent Hill in the first place, thus nullifying the events of the film in what I can only assume is an effort to make the audience feel like they really wasted the entire hour and forty-some minutes that just passed them by. You’re never getting that time back by the way.
Forget Abstract Daddy, that’s the real horror.
Reviews
‘Lake Mungo’ Review: Still the Greatest Ghost Film of All Time
In the realm of David Lynch films that weren’t made by David Lynch, Lake Mungo is the preeminent. Now, I’m not saying it’s “Lynchian” in the modern internet vernacular (see: a lazy, anti-intellectual label people slap onto anything with strange visuals and uncanny characters). I’m saying that Joel Anderson’s 2008 feature film gets to the core of what makes Lynch’s stories, and the philosophy of Lynch’s mysteries, so incredibly compelling.
The existential grip of mystery, the hold confusion has over us, is at the heart of Lake Mungo. An all-time great horror drama, it awaits all those who haven’t seen it with a story of finding paradoxical peace in the unexplainable and immense suffering in those aspects of life that we can understand.
Lake Mungo: A Mockumentary About Death and Life
Following the tragic death by drowning of their daughter Alice, the Palmer family is in ruins. The already cracked foundation her parents June and Russell stood on has turned to dust. Their relationship with their son Matthew is barely better. But after mysterious bruises manifest on Matthew’s body in the night, the family begins to wonder if Alice’s spirit is trying to contact them.
Presented as a documentary, the Palmer family films their experience trying to uncover the mystery of Alice’s death, and then the even bigger mystery of her life. As a single thread is pulled by supernatural encounters, soon the whole shocking tapestry of what happened to Alice is unraveled, leaving the Palmer’s to confront the ugly truth.
When the Answer Hurts More Than the Question
It’s hard to discuss this Lake Mungo’s plot any more than the synopsis I just gave without spoiling the fundamental beauty of its narrative. There are a number of different readings you can have of the film, but every single one that I’ve seen tends to agree on one thing: it’s a film about running from the answers you have in search of answers that hurt less.
The story of the Palmer family is an emotional vampire of a film from start to finish. And that drain is in part due to that subconscious awareness you have as an audience member. You know that no matter what is uncovered, nothing can change what happened to Alice, and the desperate search for something less painful only makes what we know more agonizing. The more clear things become, the more frightening and grotesque the questions they prompt feel. And the muddier the details are, the closer things feel they are to the truth.
A Perfect Melding of Narrative and Medium
There’s a beautiful relationship that Lake Mungo plays in with its found footage framing, a play between the narrative and the medium it’s presented in. There’s an inverse relationship between the clarity of footage and the difficulty of the truth that makes the film so purposeful in its presentation.
As the quality of the found footage deteriorates, things become clearer and feel more real. With the polished footage we get in the documentary, the thicker this air of doubt is in every character and every twist of the plot. There’s tension present in the very way we’re seeing what’s happening, tension baked into the footage. It’s a masterclass in melding narrative and medium, with the two inextricably linked and made stronger by that fusion.
The intricacies of Lake Mungo’s cast and how they react to interview questions, new information, and the most horrifying moments of the film are unrivaled. On a recent rewatch, the realism, the downright verisimilitude of it, was a breath of fresh air. Having sat through hours of unconvincing and clammy dialogue on film this year, I couldn’t have asked for more. The cast of lesser known actors really do stand out as one of the strongest to ever grace a horror film.
The Heartbreaking Spirit of Lake Mungo
In the past I’ve used an analogy to describe David Lynch’s work, but it’s even more appropriate as an analogy for what director Joel Anderson does with Lake Mungo. This movie is the equivalent of being in a forest and seeing a tree root going into the ground. That feeling of becoming suddenly aware that you’re standing on miles and miles of interconnected life. And moreover, becoming aware that you can’t fully see and can’t fully grasp the intricacies of that living, breathing connection.
Lake Mungo doesn’t just play in visual oddities and torrid secrets. It understands what makes that mystery not just compelling, but truly heartbreaking and horrifying. What Anderson achieves in the film’s 88-minute runtime is the greatest ghost film of all time, and arguably the best found footage film of all time. But beyond that, it’s a mystery that eats at the soul and begs for answers from the audience as much as it does from its characters.


