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Fantasia Film Festival 2025: ‘Mother of Flies’ Review

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Last Thursday, the Adams family premiered their 5th feature film in (almost) as many years, Mother of Flies, at Montreal’s Fantasia Film Festival. Days later, they won the Cheval Noir for Best Film in Competition, making them the first US film to snag the coveted prize at the international festival.

The Adams Family’s Best Work Yet: A Haunting Masterpiece

Mother of Flies is the best film yet by the DIY filmmaking collective (and also real-life family) known as John Adams, Tobe Poser, and their daughter Zelda Adams. The titular Mother of Flies, played by Toby Poser, is a commanding figure, one that will surely inspire awe and dread in the hearts of any audience. The film is moody and meditative, and always emphasizes the emotional trauma behind the creepy visuals. Often, the camera lingers on the natural beauty of the woods as nightmares and horrors unfold on screen.

A Personal Story of Survival and Emotion

“Every movie [of ours] is a documentary,” John Adams explained at an emotional Q&A after the film’s premiere. “This is a documentary of us finally being able to talk about something that’s been very hard.” The story focuses on Mickey (played by Zelda) and her father (played by John) as they visit Solveig, a holistic healer (Toby) who promises to rid Mickey of her cancer in three days. As her methods become increasingly intense, the father-daughter duo becomes divided.
Toby and John both pulled from their own history as cancer survivors to make this story feel emotionally raw and realistic. “It’s just powerful,” Toby explained, “being able to turn a dark thing into your dark thing by making a story out of it.” While cancer may be a driving force behind the plot of Mother of Flies, The Adams never dip into saccharine platitudes about the meaning of life or the fear of death. Everything in this film is punk and metal, including its approach to mortality.

The DIY Magic Behind Mother of Flies

There’s a fascinating DIY story behind every part of this film. The music is made by the family, and the digital effects are conjured up by longtime collaborator Trey Lindsay. The woods and the river on screen are part of the family’s own backyard, meaning that most of the animals in the film just happened to walk by the camera. The actors who perform a pivotal backstory scene are a group of female wrestlers who live near the Adams. The interior of Sloveig’s home used the leftover bark from another family member’s log cabin renovations. One memorable sequence involved using a cousin’s large snake, “a ball python,” chirped Toby during the Q&A. “His name’s Cooper!”

Celebrating the Beauty of No-Budget Filmmaking

Mother of Flies is a testament to DIY filmmaking. Using the resources around them, they manage to tell a story that highlights the mysterious beauty of the finite. “Everything feels really natural,” explained Zelda about their process. “We’re forced to work with nature, which is free, and so I think that’s our advantage.”
“No budget is the best budget,” added John, “because it makes us think about the truth of everything, and just cut right to it.” This sentiment was reflected by Cheval Noir jury president Pascal Plante. She writes about the jury’s decision: “This might not be the film with the most means or the flashiest camerawork, but it’s a film that, in a meta way, reminds us why we even bother to make films in the first place.”
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‘Return to Silent Hill’ Review: A Misogynistic Betrayal of Silent Hill 2

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Return to Silent Hill is one of the most misogynistic horror films to grace the silver screen since 2006’s The Wicker Man. The bar that has to be cleared to earn that title isn’t just being overly violent or dismissive towards its female characters. A truly misogynistic film has to structure the world it contains and the way the characters within it respond to bow in service of the ideology, whether intentionally or otherwise. Its very cinematography, how it presents the characters through the very lens of the camera it’s shot on, has to comply to really make a film misogynistic.

I highly doubt Christophe Gans and company wrote and directed an adaptation of one of the most acclaimed video games in human history with the explicit intention of pushing a misogynistic narrative. After all, the first Silent Hill film he made is actually competent and generally tries to keep some cohesion with its source material. But there’s a level of tone deafness to how the film presents that would be impressive if it weren’t so infuriating. SPOILERS AHEAD for both the game it’s based on (Silent Hill 2) and the movie.

Silent Hill 2 Versus Return to Silent Hill Is Barely a Fight

For the unaware, the game Silent Hill 2 follows the tortured James Sunderland. After receiving a mysterious letter from his dead wife Mary, he’s spurred to go to the place he could never take her: Silent Hill. He ends up in a dark version of the small town, smothered by grey smog and infested with monsters— his only human company being those unfortunate enough to be stuck in Silent Hill as well. James journeys through the nightmarish town and slowly begins to uncover the truth of what happened to Mary, and why he was drawn to that place she saw in her restless dreams.

These surface level plot details are poorly captured by Return to Silent Hill, with much of the film being a visual and narrative downgrade that attempts to speedrun a retooled version of the games story. Our live action James here runs through a world of greenscreen, and it’s poorly composited greenscreen at that. The monsters are all pale imitations of their game selves, feeling more like cheap Resident Evil mini-bosses than torturous psychosexual abominations.

And the humans of Silent Hill, the emotional core of James’ time in the town, are all horrifically crushed versions of themselves in bad cosplay. Any sense of agency or urgency the characters have is surgically excised, resulting in a plot that runs from set piece to set piece with all the jerky motions and bad pace of a bubble head nurse responding to random noise. Its raw visual and audio stimuli that barely begins to get a single one of your neurons firing off by the time the credits roll.

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A Film That Manages to Be “Killing Your Wife” Apologia

You need some context to fully understand how scoured of purpose and meaning Return to Silent Hill is. At the end of the Silent Hill 2 game, James fully remembers what he did: he has been to Silent Hill before. He took Mary there when she was ill.

He killed his wife in Silent Hill.

He smothered her to death with a pillow, unable to watch her waste away. She fought back as much as she could, but it was no use. He took her life. The guilt, the shame, the fear, it consumed him entirely and drove him back to that place. There are no official, “canon” endings for the game, simply the ones dictated by the player’s choices and playstyle. But one thing is certain across all endings: James killed her, and he can’t change what he’s done.

So, of course, Return to Silent Hill elects to change the story completely to try and justify our main man killing his wife, and rewards him for it. It’s a script that wrings its hands and speaks in a poorly convincing tone and mealymouthed smile; it’s a public relations officer spitting in your hand and telling you it’s sanitizer. Return spends a lot of its time trying to get you on the side of the killer, chained so tightly to the classic American melodrama formula that it doesn’t realize how unhinged the narrative its crafting is. James from the game is compelling because he is an unstable and sick man, unable to find closure or absolution for the awful thing he did. But that’s too complicated a concept for a film that merchants in game iconography and masculine heroism at a discount.

We’re Being Held Hostage by Melodrama

There must be a hero in Return to Silent Hill, so it is James. There must be a villain, so Mary’s disease is unambiguously not a disease: she’s a member of one of the cults infesting Silent Hill, whose rituals involve torturing and bleeding her for nonspecific reasons. She’s decaying from the inside for the benefit of an even more nonspecific, predominantly woman led cult that is the real abuser here (again, are we sure this isn’t Wicker Man?).

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Ignore that her father handed her over to them, making her a cheap rehash of Alessa from the first game and film. As a matter of fact, why don’t we make all the films major female characters literally the same person to match their one-note dialogue? Angela and Laura in the film are really just aspects of Mary. Except for Maria, Maria is an evil seductress generated by the town to try and slow James down.

In a shockingly mean-spirited sequence, James commands Pyramid Head like a Jojo’s Bizarre Adventure stand to violently impale Maria so he can finally find out what happened to his wife. It’s shot in a way that suggests this is a necessary evil, if it is at all evil in the eyes of the film. The fact that a symbol of sexual violence and the embodiment of James’ cruelty takes center stage for this act is egregious. What’s more egregious is that it isn’t framed with any sort of horror or fear in mind. It’s a damning choice for whatever notions of righteousness the film toys with, a damning choice indeed to make the hands of Silent Hill’s unknowable evil an RPG summon for the spouse-killer.

If You Can Believe It, Return to Silent Hill Does Get Worse Somehow

And in the most insulting iteration of the story changing, James is able to remember what he did, with some caveats: Mary fully consented to and asked her husband to kill her. It’s framed in a way that’s almost romantic, and certainly heroic. The dirty, raggedy pillow he used in the game is replaced with a wet cloth he used to tenderly wipe the blood from her nose; the murder weapon turns out to quite literally be a symbol of how much he cares, and at this point I was starting to wonder if I was being intentionally messed with. Instead of a darkened musty room filled with the sounds of ragged breathing, light and music fill the air as he relinquishes her soul to the unknown.

Remembering the truth, James here takes the films equivalent of the “Water” ending, driving into the lake and killing himself to be reunited with his wife. When he dies, he returns to the very first moment he meets Mary. James prevents them from ever going back to Silent Hill in the first place, thus nullifying the events of the film in what I can only assume is an effort to make the audience feel like they really wasted the entire hour and forty-some minutes that just passed them by. You’re never getting that time back by the way.

Return to Silent Hill’s Revisionist Ending

Return to Silent Hill is, accidentally or otherwise, a cinematic tulpa for the concept of justified uxoricide. It’s downright weird revisionist nonsense that even those who have no experience with Silent Hill 2 will recognize as a gauche and generally offensive attempt to make its main character blameless. So sayeth Return: he’s a guy who stumbled into a situation he just had to kill his way out of. It’s simplified, mean drivel wearing the mask of a game much better than itself. And worst of all, it manages to somehow stretch itself to nearly two hours as it rushes to its astoundingly incompetent end.

Forget Abstract Daddy, that’s the real horror.

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‘Lake Mungo’ Review: Still the Greatest Ghost Film of All Time

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In the realm of David Lynch films that weren’t made by David Lynch, Lake Mungo is the preeminent. Now, I’m not saying it’s “Lynchian” in the modern internet vernacular (see: a lazy, anti-intellectual label people slap onto anything with strange visuals and uncanny characters). I’m saying that Joel Anderson’s 2008 feature film gets to the core of what makes Lynch’s stories, and the philosophy of Lynch’s mysteries, so incredibly compelling.

The existential grip of mystery, the hold confusion has over us, is at the heart of Lake Mungo. An all-time great horror drama, it awaits all those who haven’t seen it with a story of finding paradoxical peace in the unexplainable and immense suffering in those aspects of life that we can understand.

Lake Mungo: A Mockumentary About Death and Life

Following the tragic death by drowning of their daughter Alice, the Palmer family is in ruins. The already cracked foundation her parents June and Russell stood on has turned to dust. Their relationship with their son Matthew is barely better. But after mysterious bruises manifest on Matthew’s body in the night, the family begins to wonder if Alice’s spirit is trying to contact them.

Presented as a documentary, the Palmer family films their experience trying to uncover the mystery of Alice’s death, and then the even bigger mystery of her life. As a single thread is pulled by supernatural encounters, soon the whole shocking tapestry of what happened to Alice is unraveled, leaving the Palmer’s to confront the ugly truth.

When the Answer Hurts More Than the Question

It’s hard to discuss this Lake Mungo’s plot any more than the synopsis I just gave without spoiling the fundamental beauty of its narrative. There are a number of different readings you can have of the film, but every single one that I’ve seen tends to agree on one thing: it’s a film about running from the answers you have in search of answers that hurt less.

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The story of the Palmer family is an emotional vampire of a film from start to finish. And that drain is in part due to that subconscious awareness you have as an audience member. You know that no matter what is uncovered, nothing can change what happened to Alice, and the desperate search for something less painful only makes what we know more agonizing. The more clear things become, the more frightening and grotesque the questions they prompt feel. And the muddier the details are, the closer things feel they are to the truth.

A Perfect Melding of Narrative and Medium

There’s a beautiful relationship that Lake Mungo plays in with its found footage framing, a play between the narrative and the medium it’s presented in. There’s an inverse relationship between the clarity of footage and the difficulty of the truth that makes the film so purposeful in its presentation.

As the quality of the found footage deteriorates, things become clearer and feel more real. With the polished footage we get in the documentary, the thicker this air of doubt is in every character and every twist of the plot. There’s tension present in the very way we’re seeing what’s happening, tension baked into the footage. It’s a masterclass in melding narrative and medium, with the two inextricably linked and made stronger by that fusion.

The intricacies of Lake Mungo’s cast and how they react to interview questions, new information, and the most horrifying moments of the film are unrivaled. On a recent rewatch, the realism, the downright verisimilitude of it, was a breath of fresh air. Having sat through hours of unconvincing and clammy dialogue on film this year, I couldn’t have asked for more. The cast of lesser known actors really do stand out as one of the strongest to ever grace a horror film.

The Heartbreaking Spirit of Lake Mungo

In the past I’ve used an analogy to describe David Lynch’s work, but it’s even more appropriate as an analogy for what director Joel Anderson does with Lake Mungo. This movie is the equivalent of being in a forest and seeing a tree root going into the ground. That feeling of becoming suddenly aware that you’re standing on miles and miles of interconnected life. And moreover, becoming aware that you can’t fully see and can’t fully grasp the intricacies of that living, breathing connection.

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Lake Mungo doesn’t just play in visual oddities and torrid secrets. It understands what makes that mystery not just compelling, but truly heartbreaking and horrifying. What Anderson achieves in the film’s 88-minute runtime is the greatest ghost film of all time, and arguably the best found footage film of all time. But beyond that, it’s a mystery that eats at the soul and begs for answers from the audience as much as it does from its characters.

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