Games
Mixtape Massacre: Escape from Tall Oaks Review
Mixtape Massacre: Escape from Tall Oaks is a 45-minute board game for 2-6 players, blending ‘80s slasher horror and nostalgia. Teens cooperate to survive killers, collect tokens, and escape, but only one can win. With VHS-inspired art and references like Nightmare on Elm Street, it’s a hit for horror fans.
If you love slashers, 1980s pop culture nostalgia, and board games, Mixtape Massacre (available here) is for you. The series began with a Kickstarter campaign that collected over $26,000 back in 2015 to fund the first board game. Five years later, after another successful campaign, Mixtape Massacre: Escape from Tall Oaks was confirmed. In the near future, as in sometime in early 2022, the latest installment of the game, the Director’s Cut, will be shipped out to Kickstarter supporters. We love to see successful indie efforts. This article will focus on Escape from Tall Oaks.
Introduction to Mixtape Massacre
With a minimum estimated playtime of 45 minutes, the game isn’t too long, and it is pretty easy to pick up. The rules are straightforward enough, though the rulebook can be a bit intimidating at 13 large, information-packed pages. Essentially, you and one to five others play as teenagers trying to survive the onslaught of three killers. Each teenager has their own special ability, such as Derrick with his extra Defense point on every roll. You move across the board with two standard six-sided dice, but the outcomes of your turns are decided by three action dice. The goal, at first, is to collect Scene Markers/Rescue Tokens, which will allow you to try to complete Tasks once you have five of them. Watch out for attacks on your health and the level of the noise meter, though! When the noise meter is full, the active player must face off with the killer. If you are lucky enough to complete all your objectives, you have a chance of escaping. But only one teenager can get out of Tall Oaks. All, however, can die. It’s difficult to lay out all the aspects of the game in one paragraph, but that’s the gist of it. As with most board games, forgetting a rule here or there won’t destroy the experience.
Gameplay Mechanics and Objectives
The gameplay itself is smooth. It is particularly interesting that, for most of the game, everyone works together to keep the noise down, rescue survivors, and kill the slashers. But once the escape route appears . . . all that camaraderie is out the window. There’s also an option to get into “Scuffles” when two players land on the same space, though, which results in the losing player losing health and giving one Rescue Token to the winner. If you’re feeling nasty and competitive, this is a good way to burn some in-game bridges.
Nostalgic ‘80s Aesthetic
As expected in a game inspired by ‘80s slasher flicks, there are plenty of nods to the genre and its tropes. Each Killer Scenes, Dude card reveals the event that happens in your character’s location. They are usually either calls to attempt rescues or cards that immediately summon the killer. Some great rescue scenes include “Time to Chop the Salad!” featuring killer plants, “Put that Damn Thing Away!” with a Ouija Board, and “Why Are You Running towards the Woods?” which is pretty self-explanatory. One of my favorites is a reference to Nightmare on Elm Street (1984) on one card that shows a clawed hand reaching out of a bathtub.
The aesthetic of Mixtape Massacre: Escape from Tall Oaks is delightful. The backs of the various cards show relics from the ‘80s. There are VHS tapes with the bright green HORROR sticker on them, cassette tapes, and marble notebooks. The Final Scenes, Dude cards have a video rental sticker on them as well. Instead of “Be Kind and Rewind,” they read, “Rewind or Die!” The Scene Markers/Rescue Tokens are also great, with images of Rubik’s Cubes, red-and-blue 3D glasses, red plastic cups, and roller skates. Of course, there’s a splatter of blood across most items too.
Final Thoughts
There are currently two base games of Mixtape Massacre, and the boards can be combined to make a larger map. Additionally, there are four expansion packs, and, as stated in the first paragraph, the preorder for the Director’s Cut will be coming to Kickstarter supporters soon. There are enough twists to keep the replay factor high, and playing with different groups of people is always amusing. Horror junkies and scaredy cats alike can enjoy Mixtape Massacre. I thoroughly enjoy the game, and I’m looking forward to playing the expansions as they come. Have you played Mixtape Massacre or its sequel? Did you back the Director’s Cut? Let me know your thoughts in the comments.
Games
‘Halloween: The Game’ Reveals a Full Single-Player Story Mode
Just a few days ago, the highly anticipated Saw: Genesis made a reveal that I don’t think anyone was prepared for: it will be a post-WW1 asymm. Much of that is confounding and beyond frustrating. While that news fell flat for many fans who have been waiting for a single-player Saw game in the style of its aught predecessors, we do have a light at the end of the tunnel. Though that light exists in a different tunnel. Following in the footsteps of games like Evil Dead: The Game, Halloween: The Game will contain more than its asymmetrical multiplayer.
The upcoming Halloween: The Game, developed and published by IllFonic and co-published by Gun Interactive, will drop players into Haddonfield for a six-chapter single-player story mode. Full of cinematic cut scenes with a [hopefully] fully realized story, the single player mode will offer players more than just an exciting story that builds on the Haddonfield we came to know and love from the original film. Players will fully inhabit The Shape as you slash and crash your way through Haddonfield, with story beats narrated by Dr. Loomis.
Play as Michael Myers in a Sandbox Horror Experience
Halloween: The Game‘s story mode takes a sandbox approach to its gameplay. Players can tinker with multiple ways to find, stalk, and kill victims. Whether you decide to silently stalk your victims to dispatch them one by one, or toying with them until you take them out with raw disregard…the choice is yours! Terrorizing the denizens of Haddonfield isn’t the only thing Story Mode will have to offer.
Each chapter will contain secondary challenges and collectibles (and hopefully a few trophies for those plat hunters like myself). Collectibles and successful challenge completions will result in new executions, scenarios, and lore, as well as unlocking exclusive story mode collectibles for multiplayer.
Halloween: The Game Release Date, Editions, and Platforms
Halloween: The Game is available now for digital pre-order. Set at $39.99 for the Standard Edition and $59.99 for the Deluxe Edition (which includes an exclusive Michael Myers skin, 2 exclusive civilians, and more), this game is set to slash its way onto PlayStation 5, Xbox Series X/S, PC via Steam and Epic Games Store on September 8, 2026.
Do you plan on taking a trip to Haddonfield, or does a six-chapter story mode not make up for the game’s asymm focus? If you’re on the fence, would a declaration that servers would be online for at least a year or two push you one way or another? I know it would for me.
Games
Clive Barker’s Hellraiser “Revived” as Video Game
Sex, bloody torture, gore, cosmic terror, and whole lot of BDSM demons. The iconic Hellraiser franchise, known for its queer subtext and dark fantasy-terror, is fucking back…but maybe not the way you might expect. Saber Interactive, the company behind Warhammer 40,000: Space Marine 2 has unleashed the iconic franchise into the video game world with one terrifying trailer. This is Hellraiser: Revival.
The official blurb of the game introduces the story. Protagonist Aidan, who’s Girlfriend is taken into Hell after the Genesis Configuration (a puzzle box seemingly quite similar to the iconic Lament Configuration). He must use and unlock the secrets of the configuration to battle countless demons, Pinhead worshippers, and the Cenobites themselves to save her.
That’s not all for the story, though. Living legend Clive Barker, creator of The Hellbound Heart, and Director of the original film, reportedly helped on the story of the game, returning to the iconic franchise he created decades ago. He is quoted as saying, “Working on the first true Hellraiser game has been a venture deep into the recesses of my darkest imaginings.” With this in mind, one can it expect it to stay true to the roots of the series.
Graphic both in sex and violence, the trailer promises the look and feel of the classic film. It filled to the brim with cenobites, horrendous torture methods, and some deviously designed demons. The color palette is drenched in dark shadows and a menacing Hellscape.


