Connect with us

Games

The Quarry Review: When Summer Camp Turns Deadly

Published

on

For me, the best part of the horror experience is talking (or yelling) at the screen. I have a blast chiding characters for careless mistakes and getting on my soapbox to preach about how I would do things differently.

If you’re like me, then you will love how The Quarry expertly blurs the lines between audience and participant. It was developed by Supermassive Games and distributed by 2K Games. Supermassive Games is well known for their choose-your-own-adventure style games, including the critically acclaimed hit Until Dawn as well as their Dark Pictures Anthology. The studio brings us another horror survival game that challenges you to keep as many of its characters alive until the end.

The Quarry is both a nerve-racking horror movie you’ll want to watch through your fingers and an opportunity to see if your unsolicited advice on survival is actually worth a damn. The game gives several nods to the iconic 80’s horror films that came before it, and is a welcome addition to the teen horror genre. The setting is a picturesque homage to Friday the 13th, and with the deluxe edition you can even play up the 80’s vibe with rad outfits and an 80’s horror camera filter. The sharp and witty dialogue is laced with meta jokes reminiscent of Scream.

Our story begins with couple Laura (Siobhan Williams) and Max (Skyler Gisondo) heading to Hackett’s Quarry Summer Camp one night early. Along the way, something—or someone—runs them off the road. They are soon discovered by the Sheriff (Ted Raimi, Horror Icon™ ), who urges them to spend the rest of the night in a motel instead. The couple dismisses the “creep ass cop” and go to the camp anyway, only to be attacked by another unknown creature and disappear for the rest of the summer.

We then fast forward to the last day of camp for the rest of our counselors. Mr. Chris Hackett, played by Veteran Horror Actor™ David Arquette, is desperate to send them on their way as soon as possible. However, lovesick Jacob (Zach Tinker) hatches a plan to delay their departure in a misguided attempt to extend his summer fling with Emma (Halston Sage). He decides to make his lack of boundaries and limited grasp on consent everyone’s problem by tampering with the van, leaving them all stranded for at least one more night.

Advertisement

If there weren’t dangers lurking in the surrounding forest, another night together would also have been opportune for a few other budding romances. Abigail (Ariel Winter) and Nick (Evan Evagora) are finally ready to act upon their mutual crush, while Kaitlyn (Brenda Song) and Dylan (Miles Robbins) are both pining for the cool and level-headed Ryan (Justice Smith).

Mr. Hackett, a father of two, decides that the best course of action is to give the group of horny teenagers a lukewarm warning to stay indoors and leave them unsupervised. Shockingly, the group decides to celebrate the end of summer with a bonfire instead. This wouldn’t be great horror without plucky yet foolhardy protagonists making even more terrible decisions, and soon the group is forced to split up after a messy game of Truth or Dare.

Light spoilers ahead!

All of the counselors have depth and complexity which is rarely seen in teen horror. We spend more time with some counselors than others, but each feels integral to the story.  The game is separated into ten chapters, with each chapter having the potential to be more chaotic and bloodier than the last. The horror intensifies at a fast clip after Nick and Abigail are attacked by a “bear” in the woods. From there, it’s up to the group to gather clues and evidence to learn more about the Hackett family’s connection to the creatures stalking them in the quarry.

The choices presented to the player give more insight into each character and shape who they become by the end of the night (if they make it that far). The game is great for players of all skill levels, or players who prefer a story-driven game. I played in both single-player and couch co-op modes, and they were equally engaging and suspenseful. The choices you make and the items you interact with determine how the story unfolds, and simple quick time events are scattered throughout the game. For couch co-op, I tried not to influence my partner’s choices, and I can only imagine the delightful chaos possible when you’re playing with a full party.

Advertisement

Despite ample warnings from the game’s tutorial videos, I was still surprised at how such seemingly minor choices changed the story’s direction in major ways. I was so disappointed in the ending of my first playthrough that I decided to replay the last chapter, only to discover that the choices I had made in Chapter 2 determined my ending. The ripple effect of choices heightens the game’s suspense because any choice you make may have an outcome you wouldn’t even anticipate. While this feature is incredibly stressful, it also increases the game’s replay value. The Quarry boasts over 180 unique endings, and each replay of the night’s terror will feel as fresh and frantic as the last.

I found the second act of the game to be somewhat thin. A few plotlines that felt necessary to the overall story are also left unexplored based on your path, giving me cutscenes and dialogue that didn’t apply to my playthrough. Since your choices and the clues you’ve collected determine the story, there are times when some conversations and cutscenes feel out of place. A couple of the subplots also felt forced and nonsensical, while the other more hopeful ones were outright abandoned. The budding queer romance between Dylan and Ryan was the biggest letdown. From what I can tell, there is no payoff or resolution to their storyline, so whatever chemistry and tension you chart out for them feels fruitless by the game’s conclusion.

The characters’ movements can sometimes feel clunky, and my game glitched several times. Sometimes the character I was playing would get stuck in corners or on stairs, and I got the infamous glitch on Laura’s hair. My Death Rewind option also wasn’t available even though I had been playing the deluxe edition. The latter issue pretty much torpedoed my chances of obtaining the coveted Rough Night trophy in my first playthrough (admittedly a high bar), which is only earned if all of your counselors live to fight another day.

Although I was peeved that I could not save everyone, the carnage was brutally fantastic. The monster transformation is an absurd, bloody mess that delighted me to no end. The kills are grisly and devastatingly detailed, which will definitely slake any gore fan’s bloodlust.

Overall, I greatly enjoyed The Quarry because it offers all the camp, gore, and fervent energy of an 80’s horror movie. It’s a fun, stylish, and bloody horror that seamlessly blends the best elements of the creature feature, ghost story, and slasher subgenres. The pretty wacky tale is played perfectly by its star-studded cast, and you’ll find yourself visiting Hackett’s Quarry repeatedly to determine how the counselors’ last night together unfolds.

Advertisement

Jenika McCrayer (she/her) is a writer and horror enthusiast based in Brooklyn, NY. Her adoration for the sociopolitical aspects of the genre inform her writing on gender, politics, and education.

Continue Reading
Advertisement

Games

Clive Barker’s Hellraiser “Revived” as Video Game

Published

on

Sex, bloody torture, gore, cosmic terror, and whole lot of BDSM demons. The iconic Hellraiser franchise, known for its queer subtext and dark fantasy-terror, is fucking back…but maybe not the way you might expect. Saber Interactive, the company behind Warhammer 40,000: Space Marine 2 has unleashed the iconic franchise into the video game world with one terrifying trailer. This is Hellraiser: Revival.

The official blurb of the game introduces the story. Protagonist Aidan, who’s Girlfriend is taken into Hell after the Genesis Configuration (a puzzle box seemingly quite similar to the iconic Lament Configuration). He must use and unlock the secrets of the configuration to battle countless demons, Pinhead worshippers, and the Cenobites themselves to save her.

That’s not all for the story, though. Living legend Clive Barker, creator of The Hellbound Heart, and Director of the original film, reportedly helped on the story of the game, returning to the iconic franchise he created decades ago. He is quoted as saying, “Working on the first true Hellraiser game has been a venture deep into the recesses of my darkest imaginings.” With this in mind, one can it expect it to stay true to the roots of the series.

Graphic both in sex and violence, the trailer promises the look and feel of the classic film. It filled to the brim with cenobites, horrendous torture methods, and some deviously designed demons. The color palette is drenched in dark shadows and a menacing Hellscape.

Advertisement

SOURCES:  IGN, Wesley Yin-Poole, The Suitably Horrific and Creepy Debut Trailer for Clive Barker’s Hellraiser: Revival Video Game Reveals ‘The Seductive Pull of Suffering’

Continue Reading

Games

‘Lost Records: Bloom & Rage Tape 2’ Review: A Heart-Wrenching ‘90s Adventure with Unforgettable Choices

Lost Records: Bloom & Rage is a perfect jumping-off point if you’ve never played a Don’t Nod game. It shows you just how creative, original, and passionate the entire team is. Even the minor graphical glitches weren’t enough to take me out of the game one bit. That being said, I think Bloom & Rage is a game that will emotionally destroy many. Those of you who are in an emotionally vulnerable state, be warned because Tape 2 gets incredibly heavy, and if you’re not ready, you’ll be caught off guard. I said it best in my coverage of Tape 1 and want to end this review by reiterating that this game made me nostalgic for my childhood while also yearning for the one I never had.

Published

on

Lost Records: Bloom & Rage Tape 1 was a homerun for Don’t Nod Montréal. In the most recent episode of the Horror Press Podcast, I ranted about Y2K and my discontent with ‘90s nostalgia bait and that I almost dislike it more than ‘80s nostalgia bait. What I appreciated about Tape 1 is how it creates its own version of the ‘90s while remaining a referential timepiece. The ending of Tape 1 left me wanting more, and now that I’ve played through Tape 2 twice, and somehow got the same ending both times, I’m ready to talk about it.

Picking Up the Pieces: Tape 2’s Story Continues

Tape 2 picks up where Tape 1 left off. Present-day Swann Holloway (Olivia Lepore), Autumn Lockheart (Andrea Carter), and Nora Malakian (Amelia Sargisson) are at the Blue Spruce Bar in Velvet Cove. They’re reeling in their shared revelation of the night of the concert they put on 27 years ago in this very parking lot. The mystery box still sits in the center of the table as a beacon of what once was and what will be. We jump back and forth between the present and a post-concert 1995 and the fallout on the revelation of Kat Mikaelsen’s (Natalie Liconti) leukemia. But how the game ends, my dear players, is in your hands.

Before we get into it, I want to make sure I discuss two things I didn’t talk about in my coverage of Tape 1. First, we have an incredibly direct reference to a film that fits perfectly and has been confirmed as an easter egg. Swann’s license plate reads, “STV GLW”. This has been confirmed as a direct reference to Jane Schoenbrun’s I Saw the TV Glow, which I thought was an incredibly sweet reference. We also get another great reference in a form that pays homage to another film that inspired this game (it seems), and that is Nora’s lighter, which is white and says, “Fire Walk With Me” on it—loved seeing that!

A Soundtrack That Haunts and Hypnotizes

I’m not sure why I didn’t cover it previously, but the other aspect of both tapes that makes the experience ethereal is the soundtrack. Much of the composed music for the game creates a hallucinogenic, dream-like atmosphere that sets the soundtrack miles apart from others. But the songs that resonate the hardest are those from duo Milk & Bone (Laurence Lafond-Beaulne and Camille Poliquin) and Ruth Radelet. Without the whimsical ambiance they created, this game would not be what it is. And then we have See You In Hell by Nora Kelly, which I’ve been humming to myself over and over since I finished the game.

Tape 2 ups the ante from Tape 1 in a way I wasn’t sure they could pull off. Even though the game is rated M, Tape 1 felt a little safe. Tape 2 takes the training wheels off and lets you know fairly early that we’re not here to mess around. Each second feels like an eternity; each decision is heavier than before. The writers (Desiree Cifre, Nina Freeman, and Jean-Luc Cano) crafted four wonderfully complex teenage characters, and seeing how what happened (in your playthrough) forms the clay of their present-day selves is a feat that many choose your own adventure games fail to pull off. I have never felt so deeply about a set of characters in a video game until now. (Even though my playthrough made me dislike Autumn quite a bit.)

Advertisement

Final Thoughts: Nostalgia Meets Yearning

Lost Records: Bloom & Rage is a perfect jumping-off point if you’ve never played a Don’t Nod game. It shows you just how creative, original, and passionate the entire team is. Even the minor graphical glitches weren’t enough to take me out of the game one bit. That being said, I think Bloom & Rage is a game that will emotionally destroy many. Those of you who are in an emotionally vulnerable state, be warned because Tape 2 gets incredibly heavy, and if you’re not ready, you’ll be caught off guard. I said it best in my coverage of Tape 1 and want to end this review by reiterating that this game made me nostalgic for my childhood while also yearning for the one I never had.
Continue Reading

Horror Press Mailing List

Fangoria
Advertisement
Advertisement