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In Horror, We Want to Win: Why Slasher Movies Still Give Us Hope

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Someone calls you on the phone. Already, this is a nightmare, but we’re not at the scary part yet. Let’s pretend you answer it. They ask, “What’s your favorite scary movie?” Your pulse races, sweat builds on your brow, and your voice begins to quiver. If you’re anything like me, this just became your favorite conversation ever. I love horror. The rush of a jump scare. The artistry of a well-executed kill. The familiarity of a formula and the thrill of upended expectations. Horror is malleable; there are at least as many fears as there are people on Earth, and my favorite subset is the Slasher.

What Defines Slasher Horror and Why It Resonates

What do I mean by Slasher? Not to be confused with slash fiction, which has its own merits, the dictionary definition reads thusly: a horror movie, especially one in which victims (typically women or teenagers) are slashed with knives and razors.

Simple. Clean. Anything but easy. For every The Strangers, there’s a The Strangers – Chapter Three. But the takeaway, at least my focus here, is that the killers in these movies are human, attack with everyday means, and therefore can be defeated by everyday means. And I find them extremely inspiring.

Supernatural Horror vs Slasher Horror: Where Hope Disappears

Hereditary is an astoundingly original and disturbing horror film with an ending that betrays everything that came before it. I absolutely loved jumping at every mouth click, the eerie presence of being watched by white-clad cultists, and a mother’s descent into madness brought on by generational trauma. I was all in! Then came the demon king Paimon. Any human connection we had, and the unrelenting tragedy the Graham family has had to endure, seems to have been for naught.

It is my contention that the film loses all of its dramatic umph the moment Toni Collette starts climbing walls and sawing off her head. You can’t beat a demon! You never had a chance. I love supernatural horror (my favorite series of any genre is The Evil Dead), but it does not leave you any room for victory, for the audience to think that “YES WE’VE WON” before having the rug pulled out from under once again (see Drag Me To Hell for the exception, not the rule). I like Midsommar more for that very reason; Florence Pugh’s Dani makes a choice. The horror comes because of human action, not an overpowering of it.

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Why Human Villains Make Horror More Relatable and Beatable

People scare me. Aliens, ghosts, ghouls, imps, devils, and the like also scare me. But when a film’s villain is decidedly human, the horror hits harder because it can happen to us. Slashers deal with “the real” (again: knives, razors); they can be defeated. No film franchise better exemplifies this than Scream. In the first Scream, we see Sydney and the rest of the Scooby Gang kick/punch/evade Ghostface as he gets knocked down, falls, stumbles, and bumbles his way through the film while also scaring the ever-living crap out of some teens. These trips and slips add a layer of relatability to our evil purser.

I may not be able to see myself terrorizing an entire high school, but I sure know it hurts to fall down the stairs. Ghostface is the ur-example of defeatability. Yes, he gets up again, but part of the genius is that there typically are two (or more) people sharing a mask, so whoever just took a stomach kick or a tumble on the lawn probably has some rest time between games, as it were. This faceless evil is seemingly everywhere, popping out from any doorway and around every corner, but we can defeat it with a well-placed shove or a bullet to the head.

How the Scream Franchise Shows Horror Villains Can Be Defeated

Scream 2 followed much of the same suit (and taught us to never underestimate Laurie Metcalf). Give or take your suspension of disbelief about how good voice changers have gotten, the same could be said for Scream 3 and the return to form of Scream 4.

Where the franchise begins to lose its luster is in 5CREAM (pronounced as intended five cream). A fairly fun reboot until the appearance of one Billy Ghost Gruff. The moment we bring in ghosts (or visions brought on by blood memory, however they explained Billy Loomis showing up) into a slasher, out goes the fun and the understanding that this is something to be defeated.

Scream 6 has some great bits, but Ghostface doesn’t need a gun to scare us, and the less said about Scream 7, the better.

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Horror Sequels and the Problem With Unkillable Villains

We want someone to survive. Not always (see any Final Destination), but if a horror film has done its job well, we should care about the characters and what has happened to them. That is, until we see them go through the same circumstances again and again and again, and this time with roman numerals.

Let’s take a look at Laurie Strode. In the original Halloween, she survives vicious attacks by Michael Myers, who is just a guy. A scary guy for sure. A guy with “no reason, no conscience, no understanding in even the most rudimentary sense of life or death, of good or evil, right or wrong”. But a guy nonetheless. We see his face!

People forget that Michael’s mask comes off, and there in all terrifying glory is… a dude who looks like he gave himself the nickname T-Bone. “But what about when he is shot and falls out of a second-story window, he gets up again,” you scream at your computer, “doesn’t that prove he’s more than a man?!” That’s exactly my point. At the end of Halloween (1976), we can presume Michael will go die in the brush like an injured animal, with his disappearance serving as a stark reminder that evil is inside and around all of us. Roll credits. Cue that funky synth score and play us off, John Carpenter to never visit Haddenfield again… what’s that? Halloween was a huge success? Massive return on investment? Nevermind! Money, as they say, is the root of all evil, and that has never been more apparent than in the horror movie business.

How Horror Franchises Remove the Possibility of Victory

This is why Michael Myers came back for 6 sequels, 2 reboots, and 3 requels, not counting the solitary spinoff. Horror makes money, a lot of it. One of the best ways a new filmmaker can break in is to make a successful horror film (heck, I am trying it myself). But with the franchising comes expectations. We need bigger kills; a cast of fresh-faced future stars; our original protagonist needs to hand over the reins, but also be on call for every iteration. And the villain CAN NOT DIE.

If our face of the franchise is taken off the board, how else are we going to milk him for all he’s worth? This is how we go from Michael Myers: the escaped institutionalized murderer, to Michael Myers: the embodiment of evil, who can also infect others with it literally, not inspirationally (hashtag opposite of justice for Corey Cunningham). Or in simpler terms, they took The Slumber Party Massacre killer, who used a stolen power drill to kill with impunity, and made him the personification of rockabilly killer with a drill on an electric guitar who kills with a song in his heart and hips that don’t lie and can’t die in Slumber Party Massacre II.

Yes, objectively cool. But The Driller Killer is not someone you can outrun.

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HORROR IS A MIRROR (THIS IS WRITTEN IN LIPSTICK AS SOON AS YOU GET OUT OF THE SHOWER)

Horror has the great opportunity to reflect. It is the most immediate of film genres. What is scary today can be made into a movie tomorrow. What was scary 3 decades ago is often still scary today. When we see someone in a mask with a knife in their hand, it’s perfectly understandable to run. Scream. Panic. But if in your escape, you throw a pot of hot coffee on them and they are scalded, you have a chance. You can win. And the first step in winning is believing you can.

Why Modern Horror Needs Survivable Stories Again

Horror should not always be about impossible situations. We want heroes we can root for because we see ourselves in them. We want to yell at the screen, “Don’t go in there!” because we want them to survive. Or know that we wouldn’t be that dumb to split up the group.

As horror has moved on from its slasher heyday and into “the monster is actually our trauma,” this unexpected consequence has taken a toll. Life feels incredibly hard right now because we are not seeing villains we can defeat.

The Hope at the Heart of Slasher Horror

To quote a GREAT slasher (yes, Predator is a slasher and Arnold Schwarzenegger is a fabulous final girl), “If it bleeds, we can kill it”. If it bleeds, we can win. There is no great conspiracy; villains are dumber than they appear, and we’re stronger than we think.

So answer the phone, you’ll be alright.

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Stephen Kropa is an actor/writer/director living in Brooklyn, NY. He is a teacher at The Second City NY. His favorite horror includes the Halloween series, the Scream series, and the odd numbered Nightmare on Elm Streets. His least favorite horror is the current state of the world.

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Editorials

‘Candyman’ Turns 5: Why Nia DaCosta’s Film Still Haunts America

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The United States spent most of this year celebrating its 250th anniversary. There have been parades, fireworks, and endless reminders of what the nation wants us to think are its founding ideals. Yet anniversaries are as much about what we choose to remember as they are about what we choose to forget. There is another anniversary this year. Five years ago this month, Candyman was released. The fact that both that film and America are sharing an anniversary this year may have been an accident, but that makes it no less significant.

Released amid another national reckoning over race, Nia DaCosta’s film asks a question that every celebration of America ought to confront: Is it possible to commemorate this nation without fully reckoning with the violence woven into its history? More than a sequel to a horror classic, Candyman is a meditation on the ghosts that haunt America because it has never fully reckoned with the past that created them.

How the Original Candyman Confronted America’s Racial History

The original Candyman understood this. Released in 1992 and set in the almost post-apocalyptic urban decay that was Chicago’s Cabrini-Green housing projects, Bernard Rose’s film arrived only months after the L.A. Race Riots, a moment when this country was coming to terms with the way the country’s relationship with Black folks was shaped by decades of segregation and racism.

Most audiences saw a supernatural slasher about a hook-handed killer summoned by saying his name five times into a mirror. But beneath the horror was a far more unsettling story. Candyman was about the lingering consequences of America’s racial history and the way white America has sometimes turned Black suffering into myth instead of confronting the systems that produced it.

The film’s true horror was never simply Candyman. It was the realization that monsters can be born from histories a nation refuses to face. That is exactly where the 2021 film expands the original’s vision.

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Nia DaCosta’s Candyman Turns One Ghost Into Many

Bernard Rose’s Candyman explored the legacy of a single act of racist terror. Nia DaCosta’s film argues that the tragedy wasn’t confined to Daniel Robitaille, the man who became the monster. The 2021 film posits that Candyman is not one man but many.

Daniel Robitaille was lynched for loving a white woman. Sherman Fields takes on the mantle of the supernatural slasher because he was beaten to death by police after being falsely accused of harming a child. Anthony McCoy ultimately becomes part of the same legend. Their stories span generations, but they are connected by a nation that repeatedly produces the same injustice under different names at different points in history. The genius of the sequel is that it transforms Candyman from an individual ghost into a symbol of America’s recurring racial violence.

Candyman Shows How History Repeats Itself

History, the film suggests, is not something that happened once. It is something that keeps happening. That is why Candyman is one of my favorite films to teach in my Film and Philosophy course.

Students walk into class expecting a horror movie. They leave wrestling with questions about history, memory, and justice. We spend little time talking about jump scares or gore. (Because, let’s be honest, there is not much of that in the film.) Instead, we ask why some histories become legends while others are forgotten, what societies owe their victims, and whether a nation can ever move forward without honestly confronting the violence that shaped it.

The Horror of Remembering What America Wants to Forget

A good horror film reveals what we fear. What makes Candyman great is how it reveals what we would rather not remember. That is what haunted me the first time I saw it, long after the credits had rolled.

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Five years after its release, Candyman remains one of the most unsettling movies in recent years because the history it confronts is not safely behind us. The original film understood that America’s racial violence could not simply be buried, while the 2021 film showed how easily that violence can be reproduced across generations.

Its Unquestionable Legacy in Horror

As America celebrates 250 years, Candyman reminds us that commemorating the nation’s founding requires remembering all this country’s history, including the parts that make the celebration uncomfortable.

We cannot exorcise a ghost by refusing to acknowledge why it exists. Perhaps that is the film’s most important lesson. The past does not haunt us because we remember it. It haunts us because we don’t.

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Editorials

The Perfection of John Carpenter’s ‘The Thing’

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Sometimes it feels borderline ridiculous to gush about John Carpenter’s The Thing as much as I do. It’s gotten to the point where when I’m asked about my favorite horror film by both friends and strangers, a little bit of embarrassment tinges my expression as I answer; it feels so obvious and rarely surprises anyone. Saying I love The Thing when people expect me to bust out an obscure foreign horror film or a cerebral thriller makes me feel like a rosy cheeked child with a propeller hat and a giant lollipop. “Wow, you love one of the most popular horror films of all time, congrats!”

But it’s just the truth. The first film of John Carpenter’s “Apocalypse Trilogy”, all three of its films are among my favorites. But The Thing has a special place in my heart. It shaped my taste in horror, my taste in most media in general, to be honest. It’s become the gold standard, 10/10 baseline test for the vast majority of my reviews; it is a perfect film, so I judge other films against it. And it’s one of the few movies I have to run back to and watch yearly like clockwork (usually when I’m spending a part of winter tied to the couch). It is, in all regards, the perfect film. If it isn’t the perfect film, then it is at the very least the perfect sci-fi horror film.

So, what exactly qualifies The Thing for literal perfection? It’s a high bar to clear. This article, as informal as it is compared to most of my editorials, is an attempt to explain it.

Even if Carpenter Isn’t the Goat, His Team for The Thing Was

As far as crews go, John Carpenter’s The Thing had the cinematic equivalent of the ’96 Chicago Bulls behind it. We’re talking about an amalgam of some of the most talented people to ever grace the silver screens with their work, boasting alongside John Carpenter two of the heaviest hitters in all of cinematic history: Dean Cundey, and Rob Bottin. Now, we can debate all day about whether John Carpenter is the greatest of all time when it comes to horror directors. Personally, I’m just as liable to say Cronenberg, Del Toro, or Hooper as I am to say Carpenter.

But the key factor to remember here is that Carpenter is the coach, not the star player; the Phil Jackson, if you will. Yes, he is the visionary who directed a near perfect cast of players and composed a tale of pure, apocalyptic paranoia. More importantly, he put together and coordinated the team that would make his vision manifest as reality. And if Carpenter is Phil Jackson, Rob Bottin is the team’s Michael Jordan here, the greatest of all time.

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(And to all my Lebron fans, I love you, but you have to sit down for this analogy.)

The Legend of Rob Bottin

Bottin’s story is borderline unbelievable, but it’s the best way to explain how abnormally skilled he is and what he brought to the table for Carpenter. At age 14, Bottin became an apprentice to the at-the-time GOAT Rick Baker after sending him a letter seeking an autograph while sharing his creature designs. He was a quick study under Baker, joining him on the ’76 King Kong and Star Wars, before bouncing to Carpenter’s The Fog and then iconic werewolf picture The Howling.

When he reunited with Carpenter in 1982, he now had 6 classic films under his belt and was moving like an FX bullet train. From ages 22 to 23, he worked on The Thing for 57 weeks in both pre-production and on set. Nearly 24/7 for 400 days, Bottin’s all-gas no-brakes work ethic made The Thing at the cost of his own health, and it resulted in him being hospitalized with pneumonia. He survived and went on to make Robocop. And at least one of your favorite films.

Because no conventional disease or weaponry can kill Rob Bottin.

The Thing Still Features Horror’s Best Practical Effects

Okay, that last bit might be hyperbolic, but the man sincerely put his life on the line to make special effects that haven’t been topped since. Not the best effects in just horror history, or science fiction history, but effects that haven’t been topped in any genre for over 44 years. Not by his mentor Rick Baker, not by Screaming Mad George, not by Alec Gillis (though shoutout to him for his criminally scrapped work on The Thing (2011), and even more criminally ignored work on Harbinger Down). I love Dawn of the Dead, believe me, I do, but he certainly isn’t being beaten out by Tom Savini’s body of work. And that isn’t to disrespect and say that all of the artists that I just mentioned are bad, they’re the best in the game! But Rob Bottin was just that much better.

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This inevitably invites the counterpoint: “But it wasn’t just Bottin! Stan Winston and his people were the ones who worked on the Dog Thing to give Bottin’s crew a break, and that’s the best monster in the movie!”. To which I say: look me in the eye and tell me the Dog Thing sequence is better than the Palmer Thing sequence. That’s not even counting the Norwegian Thing, both Norris Things, and the absolutely masterful final creature work that was the Blair Thing. The only reason Bottin and his people didn’t win Academy Awards for their work was because they got jumped by E.T., The Dark Crystal, Conan the Barbarian, and Blade Runner all at the same time at the Oscars. It’s just a consequence of being released during the best year for movies ever.

Okay, Now We Can Talk About Dean Cundey

But of course, these effects are then supported by another true legend: Dean Cundey. Selling people on Rob Bottin being the greatest effects artist of all time, isn’t nearly as difficult as advocating for Cundey, who despite an impressive catalog of filmography, slowed down in the back half of his career. He’s often overshadowed in conversations when it comes to The Thing; it’s always talk of Carpenter’s directing, Bottin’s effects, and Ennio Morricone’s incredible soundtrack up front, and rarely any of Cundey’s work. He isn’t spoken about in the same breath as John Alcott or Michael Ballhaus, cinematographers whose work is associated with prestigious cinema because of their proximity to great directors.

Cundey might not be the director of photography your Martin Scorsese’s or Paul Thomas Anderson’s went running to, but I would be lying if I said I didn’t think he was the most important cinematographer in horror history, just for his work with Carpenter and Spielberg. He helmed three of the most influential films in all of horror with his lighting and camera operating: The Thing, Halloween, and Jurassic Park. The man’s fingerprints are automatically on the cultural DNA of all slashers, most practical effects-driven horror films, and the biggest gateway horror franchise in film history.

The Dream Team That Made The Thing Perfection

Cundey has gone on record saying that despite Carpenter’s input, he was effectively given free rein to light and frame The Thing. The man didn’t just know how to shoot effects to make them evoke true disgust from the audience, he was able to manipulate every aspect of the shot to terrify. His sixth sense cinematography wasn’t just for lighting and playing with shadows, but for the speed of camera movement, the power of his blocking, and for having a complete grasp of communicating texture and temperature.

And temperature is the soul of The Thing. John J. Lloyd’s production design of the research station and the great white expanse around it feels just as bone chilling as the film’s antagonist, thanks to Cundey. There isn’t a single flat shot in the thing, not a moment that doesn’t feel dynamic, and it’s because of Dean Cundey.

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Now, all this being said about Bottin and Cundey, they are far from the only ones who synthesized this structurally perfect organism of a movie. Every bit of Todd C. Ramsay’s editing splices the film’s scenes together to move perfectly in-time. David Lewis Yewdall’s sound design and how it gave a voice to the horrors on screen will be etched into people’s brains forever. The point is that everyone, every single person who had a hand in making the film, helped make the movie flawless.

Like the cells of the thing from another world, each crew member on John Carpenter’s The Thing moved in concert with the next, in unison, to create the greatest sci-fi horror of all time. So, is it any wonder why 40 some years later, the film still has us all captured?

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